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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. Impressive Love it. Nice material reflectivity.. Only thing that i did't like was the chin (a bit pointy), but that is just my personal opinion.
  2. HAHA, kind of reminds me of Hugh Hefner... (!!!)..
  3. agep

    ROV

    The little jump i caused by a missing frame (there is actually two missing frames on separate places), thats because A:M chrashed on those frames (don't know why), and I had to render without them. About the movement; it is pretty bad, I know. I just made a path and applied the ROV to it. I was very anxious to just make the test I will do a little research to find out how the ROV actually behave, and I will also make some action for the thrusters (they stand still i the animation) And there is one major thing more to do, and that is the cable. There is supposed to be a cable attached on the top of the ROV (the hole behind the top thrusters), The cable will go up to the surface and are attached to a boat or something. But I have no clue what so ever how to rig that
  4. agep

    ROV

    Thanks for the comments Updated the animation: *The quality on the volumetric is updated (not enough though) *The reflectivity that caused the artifact is removed (and reported) *Rendered the animation in VGA res. About the render: -rendertime pr frame (vga). 2:30 -frames: 150 -total rendertime: 6hr30min Animation .wmv 2.7MB .mov 4.6MB
  5. Very nice model. Its based on the small scale steamengine right? It would be nice with some bump on the bricks, or is it supposed to be "faked" bricks? It also looks like the pellet is floating in the air. How will it look with some metal material on the wheel, perhaps chrome? You'll animate this one yes? If thats the case, it would be pretty neat to see flames in the oven and perhaps some steam coming out from the valve. Anyway, NICE
  6. Nice animation. Well done How about add some spots in a few frames (black or white)? Not sure how to explain how they look... maybe they are caused by a drop of liquid? btw, pinnacle studio do have a oldfilm filter (easy one) that creates grain. scratches and adds an sepia color, very similar to the filter I have used on the logo on my homepage
  7. agep

    ROV

    Thanks for your help Ken, I appreciate it very much *The decals are targas, but they do not contain any black, just blue and yellow (I know about the keycolor option in v11.1, but I cant seem to find it in v12?) *The camera background color is black... I'll try to remove the material on the top to see if it gets any better, and I'll let you know *EDIT* I've discovered that the reflectivity (was set to 10%) in the material creates the artifact
  8. agep

    ROV

    Thanks Ken, but could you explain how I e.g would prepare this image? : And one more thing, I made this animationtest based on the underwaterscene and I get this funny render artifacts. I have tried several sizes, with or without multipass and so on, but I still get them. There is a change in light in the middle of the animation, thats because I had to change between version 12 and 11.1 (the v12 did just shut down on that frame... funny).. any idea? http://agep.biz/rov/rovundervann.mov
  9. agep

    ROV

    Thanks for the comments so far guys. Ken: thanks for the tip, I`ll try to dirt it up a bit (if I find out how ) Jaqe: I`m making this for my brother (he is an ROV pilot)
  10. WOW Very nice. Looking forward to see the final resault. How long have you been using A:M?
  11. agep

    ROV

    Thanks. Hopefully I`m finished, maybe there are some minor details left.. Have been doing a few new tests. The watersurface is the watermaterial made by Sutton The underwater acoustic is based on a test johnl3d did, and the ground a parts from the underwater scene on the A:M disc.
  12. agep

    ROV

    different view:
  13. agep

    ROV

    Here are some few more updates. Once again I have been trying to add materials to one of my models, and once again I discover that I really sucks at it Any tips to improve it? Regards Stian
  14. You are doing great. Better and better every time. Love the twitch he has in his sleep. I play it over an over, and it's just so darn well made
  15. Here you'll find info about the skylight rig http://www.ypoart.com/tutorials/skylights-intro.htm. Nice car by the way
  16. Nice one. Very good expression in the eyes
  17. agep

    ROV

    And the rig. Messy, huh?
  18. agep

    ROV

    Maybe I should do that, eventhough I'm terrible in explaining things Anyway, I have added a new rig on the ROV. It is a rack where there will be placed cameras and lamps. The rig is based on what I've learned by doing the arm, so there is probably 10 other ways to rig it in a better way The rack is a bit hard to discover since it's a bit dark render. C&C are welcome armogstativtest_Custom.mov
  19. Nice light test. Also very nice car, and it would be even nicer with some interior
  20. Nice looking firepower you got there. Very nice progression on those three images. Only crit I have for the moment is the white muzzle color.
  21. agep

    ROV

    How to control the arm:
  22. agep

    ROV

    Here is the projectfile. I had to simplify the arm (sorry but I can't give the model away ) armrig.prj
  23. agep

    ROV

    Both the hydraulics are rigged, actually there is three hydraulics that are rigged (also one at the fot). Give me a sec and I'll post the projectfile (a simplyfied one). BTW: here is a new test render: armtest_Custom.mov
  24. agep

    ROV

    Thanks for the comments Here is the bonesetup. Three nulls are used
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