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Hash, Inc. - Animation:Master

agep

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Everything posted by agep

  1. I'm planning to do that. Want to get the overall shape of the body first, then I'll detach the plates. Here is an new update (the material is just for testing)
  2. Very cool artistic style! Good movements. Love the style!!!
  3. I thought that meant some kind of fine adjustment of the cp... Or?
  4. Thanks There where a few normals i overlooked. Here is a update (the porcelain still makes som funny stuff, but I believe I need a lot of tweaking)
  5. Just started modelling the McLaren, and have a long way to go I also seems to have some problems with the porcelain material (It don't like the 5p patch), is there a solution for that? Any commets?
  6. Fearful creature! Why not give him a bumpmap just to give him some structure, and also add a oral cavity.. That would give him more life
  7. maybe she is sweat?? She is great! I wish I someday manage to make something half that good!! Is the pattern (stripes) on the sweater suppose to be a bit stretched some places?
  8. LOL... FUNNY. I also did a frame by frame view.. Great facial expression at the hit
  9. Ahhh.. I can see, I can see. This was very cool..
  10. I was not able to see it (believe i got the most common codecs installed) .. perhaps you should convert it to QuickTime?
  11. COOL!! How did you make the mouth? I like the texture too
  12. Almost what I have done on this new test.. I made a dummy of the bird and simulated, then I replaced it with the bird.. still some funny movements though.. falle2_Custom.mov
  13. I love the way you have made him "curious" the only thing is that he is a bit stiff when he walks away from the gun. I like the music also its suitable for the scene
  14. Is it possible to add density to a object that is in motion (that i have keyframed)? All the static object seems to interfere correctly with the boxes, but when I have a moving object (not rigid body), the object just passes through the boxes
  15. Ahhh... much better. Very good
  16. A bit dark image, but it looks good I would like to see it turned on
  17. Here is the last test.. there is still some bad movements... but its getting better? eskerigid3_Custom.mov
  18. When I do that they just pops back to the first position.... so I ended up with deleting keyframes like Vernon suggested
  19. And so I did.. And that worked!!! they did not penetrate the floor! thanks
  20. getting closer even though they still behave a bit funny test_Custom.mov
  21. The first test was manually animated, but with so many boxes it became a bit complex.. how do I make the objects stop gliding, whats the settings?? I't seems that they glides forever along the floor..
  22. that might be the answer for me:D thanks Vernon now.. how do I make the objects stop gliding, whats the settings?? I't seems that they glides forever along the floor..
  23. Thanks for the response.. I fixed the normals (the normals on the box was pointing inwards)... then i tried simulate rigid bodies again, but that did not help... then i stacked the boxes one more time.. then it worked (at least better than the first time, still some adjustment to do).. puhh, many wasted hours of testing!! eskerigid2.mov
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