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Hash, Inc. - Animation:Master

agep

Hash Fellow
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Everything posted by agep

  1. agep

    ROV

    And the rig. Messy, huh?
  2. agep

    ROV

    Maybe I should do that, eventhough I'm terrible in explaining things Anyway, I have added a new rig on the ROV. It is a rack where there will be placed cameras and lamps. The rig is based on what I've learned by doing the arm, so there is probably 10 other ways to rig it in a better way The rack is a bit hard to discover since it's a bit dark render. C&C are welcome armogstativtest_Custom.mov
  3. Nice light test. Also very nice car, and it would be even nicer with some interior
  4. Nice looking firepower you got there. Very nice progression on those three images. Only crit I have for the moment is the white muzzle color.
  5. agep

    ROV

    How to control the arm:
  6. agep

    ROV

    Here is the projectfile. I had to simplify the arm (sorry but I can't give the model away ) armrig.prj
  7. agep

    ROV

    Both the hydraulics are rigged, actually there is three hydraulics that are rigged (also one at the fot). Give me a sec and I'll post the projectfile (a simplyfied one). BTW: here is a new test render: armtest_Custom.mov
  8. agep

    ROV

    Thanks for the comments Here is the bonesetup. Three nulls are used
  9. MOHAHA, nice one In some parts of the sync i think the mouth should have been more "O" shaped, but that might also probably not fit since his kind of "wide mouthed"?.. Anyway, nice work
  10. agep

    ROV

    I finally managed to rig the arm (after I got very much help in the rigging section). Here is a test done in a hurry. C&C are welcome armtestnysmall.mov
  11. It look good, except that she probably should have bend her knees a bit more.
  12. agep

    ROV

    Hmmm. You are right.... I'll remove them. They was created when i was about to copy/flip/attache the pieces. Needed them there then, since the holes are beveled. Thanks
  13. agep

    ROV

    Thanks for the comments Everything is modeled. but the splinage is pretty simple and very UGLY. The method (on the arm that is) is that i outline the shape of the part, some beveling, then places the circle that is going to be the hole, then i patch it up as best i can, and copy/flip/attache Here is a shaded/wire of some of the parts used on the arm:
  14. NICE Loved the forest hunting scene, nice light and colors
  15. agep

    ROV

    Thanks Ken Ehhh, about that. that brings me to the next point: How to rig this thing???? Need help on that, or some clues how to do it (see attached image that) The ROV is based on a real one (my brother is an ROV pilot, so I'm making this for him and the company he works at) The rigging question is moved: http://www.hash.com/forums/index.php?showtopic=13860
  16. agep

    ROV

    New update. Have been working on the arm. Still missing some bolts
  17. Ahhh... nice one.. Fun to play with
  18. Thanks for the comments btw Daniel Lewis, I have seen you use some kind of a flat metal on some of your models (like the details on the hat of your avatar), and I'm wondering if you could give me some tips how to achieve that
  19. One word: AWESOME!
  20. agep

    ROV

    Here are few more updates. All thrusters are added.
  21. Very cool images I love the deep sea feeling I get. Do you use any other lights besides those on the vehicle?
  22. agep

    ROV

    Thanks for the comments guys Here is an little update
  23. Every time I watch your updates I smile... They are so "simple" yet so amusing... And I watch them several times in a row, and they gets better and better everytime . I did like the glow effect, you'll keeping that? Sorry that I don't have any constructive criticism, just want to let you know that your doing a great job
  24. Not sure if you'll find what your looking for, but its worth trying one of these: http://www.suurland.com/ http://www.onnovanbraam.com/ http://www.smcars.net/forum/
  25. NICE! How do you decal a model like this?
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