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Everything posted by agep
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Very much thanks for your comments Ehhh, I haven't had time to work on it since the summer (or the truth is that I stopped working on it when I realized how bad it was.. LOL). It is however almost finished, just need some music and editing.... The question is if that ever will happen...
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Ohh, creepy! For some reason I was expecting a big *POP* at the end
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I'm very honoured to have been an inspiration Nice smoothness in your latest update, its coming along great. How did you do the air scoop on the side of the car, separate pieces? Would you mind upload an wireframe? Really looking forward to your next update! Regards Stian
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THANKS GUYS, I just don't know what to reply to your nice comments. *blushing* You'r right, It's more of an "this is what I have achieved so far reel" rather than an clean modelling reel. Perhaps I just should call it an demo reel? Regards Stian and thanks again
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Thanks for your nice comments. I totaly agree with you Charlie, that there should be some more action to show of the models. Regards Stian
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Thanks guys Yeah I know, not sure why though. Im using pinnacle studio for editing, and the projectfile do not have that glitch, however when I render it out its there (tested it twice). They do accept demoreels and animations, but I'm pretty sure mine wont even get close to the level out there...
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Hello friends I'm somehow "celebrating" my 1.year anniversary with A:M and 3D (actually its little past a year). And I have put together an demoreel (warning: use of cheesy transitions and music), that shows some of my projects. The continuity in the composition is pretty bad, and I should have rendered some of the models in a better choreography, but I haven't had the time (nor the knowledge ) Let me know what you think Direct link to the demoreel (.mov, 10MB, right click and select: "Save target as...") My Webpage Regards Stian Ervik Wahlvåg
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Nice Are you going to use him in a short or is he made just for fun? Two things that looks a bit odd: forearms a bit thick? and the feet does look a bit like monkeyfeet? Just overlook this if it was your intentions
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HAHA. That was fun! You did this in 6 hours? That is impressive
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Yeah! Great progress. Keep it up
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I'm pretty sure I saw them on a monitor inside a clothes shop (one of those flatscreen who shows musicvids and commercials)... Anyway, Vell done!
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The legs do as mentioned look a bit spline heavy. Other than that, This is one COOL spider, love the design! I hope your going to rig him Regards Stian
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Thanks friends for your comments. They are great motivation! And I'm glad that you and your team has created such a GREAT piece of software It's a challenge for sure, but I love the fact to sit down with a real object, rotate it in my hand (if the size of the object permits it..), and then try to recreate it in my computer. Hmmm, there is one keyword worth to mention and that is patience (a lot of it...). Other than that, since I do most mech stuff I learned much from Yves's basic models (and beveling)
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Hey guys, thanks for your comments. I have closed this project, calling it finished for now (I know there is much more to add, but I don't have the time right now). Anyway, have rendered an large version of it (2400x1920, ~50hr). Hope you like it btw: Have uploaded it to cgtalk Regards Stian [attachmentid=11092]
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Awesome model! Nice Materials on the bones and lighting. Simply HIGH QUALITY!
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New update Thanks I used radiosity and the rendertime for the attached image (1280x1024) was approximately 11.5hr! [attachmentid=10884]
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LOL! That was pretty cool!
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Thanks for your comments so far. I appreciates them very much! Here is the latest update. Some adjustments on the spec and some coloradjustments. Also added more clutter (more clutter are on the *to do list*). Hope you like it so far Regards Stian [attachmentid=10841]
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Hehe, sorry to disappoint you, but it is "Pinnacle Studio" (video editing software)
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Amazing render you got there Ed. Nice truck model (did you make it?). Regards Stian
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Thanks for your comments yup. at least where it was necessary. Time-consuming as h*** Isn't it almost impossible to calc the surface on this chor? due to all the surfaces? I have rendered wit one ray and 9 multipasses. Gonna try your suggestion, thanks I agree about the chair, but the walls is actually causing a very orange tint in the room (in the real room)
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Very much thank you guys for you heartwarming comments Yup. No neonlights or plexiglass on my cabinet, just an pointless comicstrip Here is an update. some clutter and minor adjustments added: [attachmentid=10755]
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Thanks. The keyboard is modeled. Here are some of the models in wireframe: [attachmentid=10724][attachmentid=10725] [attachmentid=10726][attachmentid=10727]
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Thanks for your comments:) I'm gonna take a look at the above mentioned points. Photo of the office (had to use the cameras blitz, so the mood and the light is very different). [attachmentid=10722]
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Hello friends For the last couple of weeks I have been working on recreating my office into A:M. This still a WIP since there are MANY small models yet to create. This is my office (or the entrance of the basement flat that it actually is ) where I spend a lot of time fiddling with A:M I feel like I have achieved the atmosphere pretty well (the room is lit by two spotlights, and the it's actually as dark as that) Its rendered in radiosity (~11hr). I have made but not yet rendered a mx1000 mouse and a mousepad and done some adjustments to the grey keyboard (and there is lot more to add... alot) I appreciate comments or criticism