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Hash, Inc. - Animation:Master

3DArtZ

*A:M User*
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Everything posted by 3DArtZ

  1. Thanks David! I'm really trying to make a push to finish this....
  2. Instead of building more... Im playing with the renderer!! lol. new green paint job... Im playing with the specular plugins, this is the Westin specular shader... I like it! Mike Fitz www.3dartz.com
  3. Thanks Stian, I do plan on doing hdri renders.... if I can ever get the car finished! lol. I will check out the page for some resources. Mike Fitz www.3dartz.com
  4. Okay, started working on the real rims. The actual rim design is a bit of a challenge.. almost finished with thier surface contours... And a nice new yellow paint job! lol. Mike Fitz www.3dartz.com
  5. 3DArtZ

    Nidaros Cathedral

    Pretty sharp! but all your stuff is! Mike Fitz www.3dartz.com
  6. Oh.. I see the deadline is today... there is no way I could finish in time! lol.
  7. When is the deadline for it? I dont think I could finish it without another 2 weeks or so.
  8. Well I can't believe I've put this Audi car model off for so long. But I'm determined to get back to it. After a computer reinstall I put some basic fpo tires in just to get an idea of where Im going with this. Hopefully I'll get this thing finished in the next couple weeks.... btw... this was only on the 3rd page of the wips section... must not be a ton of projects people are working on... Mike Fitz www.3dartz.com
  9. Don't forget the skin of a polar bear is black! Nice looking model. Mike Fitz Www.3dartz.com
  10. Yeah, I dont know what is causing that at the moment.... the car is still in 2 halves... When I finish it and do another copy flip I'll look to see whats causing it.... Mike Fitz www.3dartz.com
  11. Really nice. Thanks for the close up.
  12. Jeeze... that is a nice model..... If I can finish the audi model Im working... we should race!!! btw, did you add a "thickness" or edges to the panels that make up the body? Mike Fitz www.3dartz.com
  13. Hey guys, been a very slow process with the audi model Im working on. Hopefuly I can get more done.... more quickly.. lol anyhows, here are some turn arounds let me know what you think! http://www.3dartz.com/vids/audimov5a.mov http://www.3dartz.com/vids/audispinner4a.mov Mike Fitz www.3dartz.com
  14. You really don't need facerigs... they are often more limited then good poses which can be blended and added to each other much better. I only use small "rigs" for eyes, maybe for the nose (for dynamic constraints, if it is useful and necessary) and the chin... Everything else can be handle with poses in a less complicated and nice way. But that is just a matter of taste... See you *Fuchur* I've been waiting a long time to hear someone else say this...
  15. these are much better. you can clearly see from the new rotos that you just flat out dont have enough splines to create the shape of the side you are stuck on. give it another go and lets see what you come up with.
  16. I dont like the rotoscopes you're using. Why? I cant understand the actual shape of the object... and if I cant "understand" the shape, there is no way I can build the model accurately. that being said, I think you are basically building what you are able to "see" from the provided rotoscopes. I would possible try to search for better ones, ones that would allow you to fully see what the shape needs to be. Otherwise, you will have to make some mental leaps of faith and just go with that without comparing your 3d model to what you are using as reference. Mike Fitz www.3dartz.com
  17. well model it as it is. its a sepearate piece from the rest of the items you have there. you will have to use some 5pt patches to get yourself out of corners. On the fly, take a quick look at my audi wip thread. I have wireframes up and you might be able to get some ideas from that. I dont know if this will be a problem for your model but I dont like the way you created those two holes under each headlight. you might have issue if you need to add depth to it.... Mike Fitz www.3dartz.com
  18. shaded wireframes would def. help. it would make it so that we could see how smart you are laying down your splines, as it would indicate how much and what kind of suggestions you might need. what you have so far looks really good.
  19. Elm, great work! amazing. But help me understand what you're doing.... 1. you are modelling and animating in A:M 2. exporting the scene with animation data to another package 3. setting up the scene to render in that package. is this correct? thanks Mike Fitz www.3dartz.com
  20. this is a very interesting looking face. it has both realistic and un realistic characteristics in it. I think that is what makes it look realistic to me. But there is one thing that I might do if it were my model.. the white man(woman) has a more elongated face from forehead to chin. I think if this face had an asian look to it or african look to it it would sit better with me. But its odd to see a caucasian face with those proportions. so I would either go longer from forehead to chin or I would go narrowere from left to right.... overall though its a very interesting looking model. Mike Fitz www.3dartz.com
  21. I think its at least a combination of both. there is a big 5pt patch down in that area... and Im trying to keep the patch count down as Im building it. So the shape probably needs some more splines in that area. thanks for the comments guys, Mike Fitz www.3dartz.com
  22. Hey guys, Okay, quick update... I did a little more work, windshields and liners. tweaking the shape here and there. but still more to do. I put a mirrored version of the model next to eachother but they are not yet attached. some screen caps so far. thanks, Mike Fitz www.3dartz.com
  23. Xtaz! I also checked out some of your modesl before I started. I kind of jumped back into spline modeling after a long time off and wanted to get my minds' eye straight before going. Very funny that you are working on the same model. I think the drawings Im using at rotoscopes are the 2008 version of the car. Post yours when you get a chance!! thanks for the comments everyone.
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