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3DArtZ

*A:M User*
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Everything posted by 3DArtZ

  1. Hi Rodney, thanks so much for the birthday wish! I appreciate it. I can't believe Im out of my 30s.... I'm looking to re-rig PO Mcknuckles... after the Audi is finished! thanks again Mike Fitz
  2. Many years back I wrote a program that took the data for the camera and converted it for use in electric image. I was doing character work in am and rendering over matching backgrounds in ei.
  3. Well, I think its interesting for sure but I don't think the extreme position of the bend, in your later videos will cut it. Its sort of doing the opposite of what a joint would do, and that is pinch together inside the bend instead of somehow sliding out away from the joint. as far as advice, keep tinkering! I have not used smartskin in one of my models ever. between fans/cogs (yeah I said that) and control point weighting and smartskin there are a lot of different ways to skin our cats. I remember I was working on a bone that would slide down the length of the bone(via expressions) and pull the joint setup bones away from the center to give more room for the geometry to bend and squish in itself and worked good but not as well as fans and cogs. Mike Fitz www.3dartz.com
  4. thanks Rodney... next update... in 6 months! lol.
  5. It wasn't a sure thing.... I could have been surfing in front of my house if iwasnt taking refuge on my top floor!
  6. Ok.... Im really getting self conscious about how long this is taking me to finish... but hey my office got floaded during hurricane sandy, so I'll use that as the excuse! But I've finally gotten around to doing some more work on it.... the headlights are really more difficult then I thought they'd be... not enough reference to see exactly what to model... and the one in my driveway doesnt exist... lol.. but here's some progress... Mike Fitz www.3dartz.com
  7. with the map xtaz worked on SupaMAAN3A.mov
  8. Xtaz, here is a screen cap. the smoother map def. helps the model have the "muscle under the shirt" look.
  9. Cool Xtaz! Results are def. better as the gradient or softer transitions between the light and dark translate to the surface elevations. If I can get motivated enough to do more on this I will certainly make better maps. I loaded your edited map and it looks very cool! will post a moooovie.
  10. Here is the map I used. It took me all of 2 minutes to make it, which shocked me... lol.
  11. hey guys, thanks for the comments. Xtaz, the convex you mention is the actual model itself, not from the map. I built is sloppy and fast. I'll see about getting the map up for people to look at. Gerry, I know I have not been around for awhile... but you know I expressions and driving decal strength!!! lol.
  12. That is a great tip.... I just figured it was some sort of limitation with using zbuffered shadows that wasnt ever going to be fixed!! thanks.
  13. Just remember.... less is more when you're doing body animation. that audio clip could easily be accompanied by practicaly zero body movement.... maybe just a change in body stance and a motion of the head....
  14. Okay.... now Im just playing around more lol SupaMAAN2A.mov
  15. Cool.... I know I'll apreciate this once I upgrade... btw, why can't I log into the reports site? Aslo, why is everything "centered" layout wise on this site?
  16. I think I was annoying Martin at one point so... I just sort of stopped saying things....
  17. If i use displacement in a regular render I dont' get shading. How did you get that? Im still using v14c.... Hmmm... i never had 14 so i can't try that. But if it works in v14 we ought to be able to have it now. that's part of why I have been resisting upgrading.... v14c is a very solid version and does everything I need for now.
  18. If i use displacement in a regular render I dont' get shading. How did you get that? Im still using v14c....
  19. yeah... what robcat said... this vid didnt use multipass. I think if its a bit away from the camera one could get away without it. Mike Fitz www.3dartz.com
  20. Looks good xtaz! nice floppy follow through on the motion. adds good character! Mike Fitz www.3dartz.com
  21. thanks Spleen! Im toying around with the idea of doing more... like maybe arms and back to see how far I can take it... Mike Fitz www.3dartz.com
  22. thanks, takes a lot of effort to keep fit and trim like that! lol.
  23. Hey guys, been a long time since I've posted anything.... still working on that audi model.... Or I should say still not working on it!!! lol. But had an itching to mess around with some displacement maps. Simple torso model with a displacement map and then used again as a diffuse map. 6minAbs.mov Mike Fitz www.3dartz.com
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