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fae_alba

*A:M User*
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Everything posted by fae_alba

  1. First off, Roger has already risen to the challenge of getting these to me, but I'm happy to give pointers on modeling to 3D printing in general. The first thing to know is that A:M's measurements are off by a factor of 100% when it comes to slicers. Not a big deal since you don't loose too much detail when scaling up. The biggest pit fall is patches facing in not out. That creates gaps in the model. Also, if your model is meant to be hollow, then you have to model in inner and outer wall and make sure all splines are closed off. I've run into weird prints with 5 point patches as well. You don't see any issue in A:M but once sliced and printed it can me pretty noticable.
  2. Roger, the final print wouldn't be more 4 inches. Not looking to go too crazy on it.
  3. as the saying goes, can't stand the heat get out of the kitchen. This is the life of a consultant, it does have its perks, and the pay is better than if I was simply working in a cubicle somewhere. Which does give some extra cash for , you know, someone making a rocky and bullwinkle model (hint hint)!
  4. I'm totally exhausted, but have at least another month of this B.S. Sad thing is the company I work for is getting bought out by a silicon valley company. No idea what the next few months will look like. And, to add insult to injury, anything I work over 40 hours doesn't come to me, it get zero. And, I have lost all of my vacation time for the second year running. Sort of makes me wonder why I bother.
  5. as far as A:M is concerned I haven't been able to work on anything. As far as work, I have been on a project building a health information exchange application in amazon cloud for a client company in the mid-west. It's been an all-out effort since mid-july with a go-live of next week. 120 hours a week, 7 days a week, no time off for good behavior. I'm ready for a break!
  6. Well it is good to be back. Been way way too long, but work has had me flat out since July and will continue to do so thru the end of the year. I hadn't done anything with Papa Bear, contests (who won the Prehistoric one anyways?) or 3d printing. Now, I have a request. I have a good friend who really is into Rocky and Bullwinkle, and has requested a 3d print of the two of them. I don't have nearly enough time to model them, print and finish them before the final years holiday, so I'm wondering if anyone has a model or two kicking around? If not, does anyone have the bandwidth to do some modeling for me? I am willing to pay for the work, nothing is free in this world, so that's no worry. But the model should be 3d printable, and if at all possible minimally rigged just soo I can pose it for printing. If anyone has an existing model let me know. If you think you model a good one pm me and we will see if we can come to an agreement on price.
  7. Or mine..same deal. Mice, nob and tube. I spend more on pest control than I do electricity!
  8. Learn something new every day! I can't even remember how many hints I have forgotten that I could put in that dialogue. Makes me want to get back to animating just so I can use it!
  9. here's the same model with a tube stitched in. The remaining open faces simply refuse to accept a five point patch.test.mdl
  10. In using A:M to create 3D models I've run into persistent challenges when trying to create a hole thru a solid body. For instance, for my seagull I need to model a servo mount with mechanical mount points for the servo. I want to model in screw holes so I'm not stuck with drilling and tapping after a print is done. Normally I would model a cylinder and stitch that into the model, but that always comes with messy splining, or a bunch of 5 point patches half of which can't be closed. So, I thought what about a boolean cutter? Could I use that to place a hole where I need it, then will the stl exporter see it and generate the proper code. So I tried, and and while the boolean works in A:M, sadly the stl exporter doesn't understand what to do with it. So my quandry now is this. What is the best way to stitch in a tube without messy patches? test.mdl
  11. Cura hates internal patches as well as normals facing the wrong way. I've also waged war with five point patches misbehaving when exported to STL. One thing you can try is to repair the mesh in an app like netfab. It can do wonders with STL files from questionable splining ( like mine). I've had to go the hard way and click on the internal spline, break it and delete. One at a time, over and over.
  12. A retired super hero gone to pasture, a la the Incredibles. Very cool.
  13. Absolutely effing fantastic!
  14. "I have tiny arms and a big head, I don't think this plan was well thought out!" Merry Christmas to all, and to all I'll see you at work tomorrow.....
  15. I will have to try that out....just as soon as I finish my Nemo seagull...my room spanning monkeys in a Barrell...and...and..and
  16. I've been using cookie cutters to provide the palm fronds for my palm trees. The only downside is that the surface of the frond has to be facing the camera or it gets lost. Works ok for stills, but I can see it potentially being problematic in an animation.
  17. Yeah, looks like it needs to be higher up with a more pronounced curve to the neck...
  18. I've always wondered if a:m could be used to drive an anamatronics rig. I'm working on building a finding Nemo seagull now in am and 3d printing it. I figured I would have to build my one controller and interface in either raspberry pi or arduino. But using am...now that gets me wondering what the workflow would look like.
  19. Will it fit a bear?! Of course I'd like to see it.
  20. Yes, another fur/hair question. For each of these contests of ours I endeavor to learn/try something new. This time it's hair. I am at the point of trying to create an animal skin (what caveman would be caught out in public without his high fashion cave fur?). I'm trying to get the pattern of a decal to color the hair. I've followed the steps, but all I'm getting is a solid brown, not the spotting I'm looking for. my fur decal the result the test project ProjectTest.prj
  21. Ok how about this....shadowing on the sign letters has the sun to the left, but the shadowing on the gate and pillars has the sun coming from the right.
  22. In the spirit of the next image contest, I've (at the suggestion of a few) given the seagull a prehistoric makeover! I've got to come up with a scene of some sort...but I might still get it done on time!
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