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Hash, Inc. - Animation:Master

fae_alba

*A:M User*
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Everything posted by fae_alba

  1. I have a local rig that uses motion sensors. Tried to get it to work with I think the saucy rig, but couldn't figure which bones to constrain the bvh bones to. But the ability to do the constraints once, then swap out the big file (in my case from the same mocap suit, so same naming) was the major selling point.
  2. Any idea on when you would have the Skype sessions? I'm in, hopefully traveling for work will slow down to only one week out of the month and I can carve out much needed time with a:m.
  3. I tried simcloth on papa bear some time ago Ang wasn't happy with the results. Looks like I have a reason to revisit the idea.
  4. They're not bugs. They are undocumented features....
  5. Creating joints like that is a most excellent use for 3D printers. It has taken a lot of trial and error to get even close. The idea was to put a ball and socket part in series and use a strong looped thru each, attached to a servo to move it. In practice its not working out as well as hoped since when added to a silicone skin will put more stress on the servo than it can handle. I might look into a piston setup, which will require some more,modeling, but that's the fun of making.
  6. It's interesting, I've spent a lot of painful hours sweating over the details of my Papa Bear model. But it wasn't until I 3D printed it and held that in my hot little hands did I notice that his wrists are way too skinny! I have a lot of 3D printing projects I want to do, and I'm forcing myself to finish one before starting another...that's a tough battle. I just want to crank stuff out! But, discipline. I need to complete what i started, so the next step is to create an A:M model of an alien man-eating worm that will be 3D printed, then used to create a mold for ultimately will be the form for a silicone skin for the armature I printed earlier. We'll see how that goes, it will be my first foray into silicone molding.
  7. I actually did that early on, and they provided a good starting point. I'm (slowly) getting the hang of the workflow using A:M to create printable models. It has been a bit rough, with the biggest issue being that unit of measure being so different between A:M and the slicing software (I'm currently using cura since that is what the printer shipped with). I've gotten to the point of not worrying about the size of the model in A:M since the slicing software can scale up and down without too much of an issue. The other problem is the export to stl wizard, which isn't really a problem. I've learned that if I wanted to pose a character to print (see the latest below) I either need to do it in an action or a chor. If done in an action and I want to do more than one model in a pose (say Papa Bear holding a Christmas tree) I have to do them separately since the wizard will only do one. Also, if done in a chor, all models get exported, including the ground plane, which really mucks up the scale in the slicing software. What I've been working on is an armature rig for an animatronic project I am working on. It is a ball and socket joint for an alien worm and required about a weeks worth of experimentation to get it right. But now it's done, and I'll be building it this weekend. I did Papa Bear last night just for hoots and hollars. I'm impressed with the level of quality that this printer can crank out. His toes, eyes, etc and clearly visible on the print.
  8. Santa got me a new monoprice 3d printer and I just started to have some fun with it. Decided to see how papa bear would fare inn the 3rd world so I tossed an older model over to the printer and came up with the same below.... It certainly is not the greatest, and there is a lot that can be improved, but hey, it's still kind of fun to see him in a more solid form!
  9. All too true...
  10. well, I finished the movie clip. But mother nature conspired against me and I couldn't get the screen up to show it outside. Winds were gusting up to 30 mph all Christmas day, and I wasn't about to put up a $175 rear projection screen only to have it blow away. Here's the youtube link https://youtu.be/FKtQwLk3YV4 A lot of issues became apparent after I had rendered out the bulk of the video. One thing I truly hate is seeing "floaty" movements, and this clip had a lot of that. But, all in all, it's in the can, which for me is a milestone, so I'm taking it.
  11. The problem of courting local advertisers is that you need to be local yourself. And yes building up an inventory of content is the toughest but to crack. For,this to be a viable business model you couldn't restrict to just am users. This would have to be an independent filmmakers distribution channel to get enough content. Or, go it alone and spend the next two years producing a dozen shorts and keep it all in house. Take the long view.
  12. A fun subject to be sure. I thought about starting a topic related to just that thing although from a slightly different vantage point than many. My take on that is the question of reliably monetizing content made in A:M, very generally speaking, is that content made in A:M can be monetized in the same way another other content is monetized. That may seem to be something of a question dodge but I think it rings true. A:M is the all important conduit through which we, as A:M users, create that content. Specifically speaking to the software, there is a certain efficiency gained through use of A:M just as there would be with other software. A:M's strengths are well pretty well known and those should fact into the 'reliabilty+monetization' equation. Spline patch modeling can't be done anyplace else like it can in A:M and that is why we all hang out here. I can't speak too deeply from experience with regard to monetizing creative content so... reliably doing that is even more of a stretch. My questions related to that relate mostly to supply and demand elements such as: If I needed a model created and rigged from a set of drawing... 1. Where would I contact a modeler/rigger in order to get that process started? 2. How much (on average) would a basic (humanoid) model cost to model and rig? I'm talking of modeling and rigging with A:M of course. Having the model converted for use in Blender or Maya is another consideration and one that others would reasonably pay money for in derivative product. And a bit back on topic... When Is Robert scheduled to release his Animation:Master Masterclass? Rodney, i think you and talked about this very subject when I was working in springfield. Yes A:M merely creates the content to be monetized, but we as a community should be able to find a way to improve on, automate, facilitate the workflow of projects so that a) the cost of producing content goes down and more quality content can be produced faster. I think all of the pieces of that puzzle are currently available to us, we simply need to put them together. I had a wild idea the other day when going to the local movie theater. It is a local privately owned second run theater. Popular, showing movies every night. Why not create G,PG, PG-13 grade shorts and distribute to these sort of venues? Charge on a subscription basis, and provide content that can be shown to any audience a la Disney in the golden age of animation. Currently our local theater runs locally produced commercials and regional "color" shorts of local history etc. so I'd think the door would be open, even if by a small crack, to such an idea. The trick is to have a relatively large volume of shorts (say of no more than 3-5 minutes in length) that would support several months of content. The production of new content would have to be shortened so that new shorts are always in the pipeline.
  13. Almost there. Rendering off the last bit (3 minutes worth of Santa snoozing in a chair in front of the fire). This segment is more of a filler to stretch out the overall video. Might just get it set up outside on Christmas eve, which is what the (modified) goal is.
  14. Now we just need to find the formula to reliably monetize our content made in A:M!
  15. so Nicole was a bit ambivalent about the class. I suspect that that is her autism speaking and not the class itself. I will, however, provide some of my observations. First off, the idea sounds great. Get a near virtual one on one lecture series from on of the greats. I bought into it, and got Nicole as a christmas gift the course on movie scoring. Easy enough process to do, they even offered to send a gift card. It never came. The course itself was scheduled to begin in January. It wasn't available until March, and I only found out about that because I badgered them via email almost on a weekly basis. I'm sure that could be chalked up to growing pains, but still. For the price of two of the classes, getting a years access to all of them seems like a good deal though. Hopefully they are passed the growing pains and have wrinkled out their admin issues.
  16. Rodney, thanks for the offer, might take you up on it but I am going to try a few things first. I took off the collisions on sprites for the snowflakes and it did speed things up bit. I was able to get another 700 frames rendered today. Working on another 160 frames now, then we will see about the last 900. We'll see what the morning brings.
  17. I gifted the movie scoring (music) to my day daughter Nicole for Christmas last year. Don't know what she thinks of it but I'll ask her and give you some feedback.
  18. Ok, well when it rains it snows....spent the weekend doing a final render (to an avi) yeah I know don't say "always render to an image file!". Averaging just over nine minutes per frame and was at just about 98% done when windows decided to reboot and through the whole damn thing out the window. Now I am back to square one. I think part of the long renders is my usage (heavy in this section) of Sprite snow flakes. Is there a way to render just the snowflakes off, then reapply that render to the animation for a final pass? The goal is to show this Christmas Eve so time is running out.
  19. Rodney, for the Halloween screen I used a white bed sheet. For this one I splurged and bought a formal back projection screen. One last detail I have to work out is the projector. I have two, one is a small led projector. It has a small image size, so I need to experiment with bouncing it off of a mirror to increase the final image size.
  20. One more piece of the puzzle. All I need now is to finish the final few seconds, render it all off then presto, a Christmas short is born. scene_one.mpg
  21. found it! The problem was with a bone. Some background..when I wanted to create a candy cane pillar, I modeled a tube, then grouped alternating rings and set the surface color to red for the stripe. Then I distorted the mesh to create a simulated swirl. I then added bones that I used in the chor to bend the model to form the cane The main bone somehow got set to boolean cutter = on. Mystery solved...onto rendering the first clip!
  22. Rodney, the issue isn't that the candy cane pillars aren't there. They are, but only the tops are rendering.
  23. So here's a conundrum I have. When I render this scene part of it (the candy cane pillars) disappears .... an I can't figure it out. the chor window the render
  24. In watching a clip of Rudolph the rednosed reindeer, I realized that the storm scene has snow of course, but also they simply scent what I think of as smoke in puffs across the screen. I'm thinking that I may cut this out and take it in a different direction. It's already time to start layering Christmas unto the house and I don't have all of the pieces of the,puzzle built yet. I spent all week stealing minutes from work to build an elf, and not liking the results. So last night I made the director's decision to fire the elf, and hire shaggy. He will do for what I have in mind.
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