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Hash, Inc. - Animation:Master

NancyGormezano

Film
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Everything posted by NancyGormezano

  1. Does it have anything to do with the hierarchy of the bones? ie is eyebrowleftMiddleOrigin child of eyebrowleftOuterGeom or vice versa? I don't know nada about this never mind - just saw your post
  2. Excellent! Fun, fun ideas. This would be a commercial I would enjoy watching, and would catch my eye. Congrats!
  3. Very nice David - the rig obviously allows for just about any kind of animation that one could ever dream up. Squetch city galore ! Love the bowing and of course I am intimidated by all the cp weighting (ay caramba!). Don't quite understand the sleeve options - but didn't really try too much with it. I noticed that when playing around in 15j+, that I wasn't able to make Hand Gizmos ON as default, nor to have Spine FK-IK squetch default to 2%. I could change them in the chor of course, but just not have it be default. Is that only in 15j+? I was able to make switches OFF as default. Amazing !
  4. I think the public folder only allows the sharing of files - not folders - I believe you would have to put all the jpgs in a zip and upload the 3 zip files instead. This was my first time using dropbox, so I could be mistaken. And now I see that your jpgs are very small. Hmmm...my jpgs run about 200-300kb each. I must not have compressed them well (my tgas were about 800-900).
  5. I've had that happen - and I've found that the best way to get it back is to delete it from your chor - by deleting alllllll the references (indicated in red) under the camera data, then going to frame 0 and adding the roto back in. to add a roto - right click on the camera/new/rotoscope/pick the image
  6. lovely! Interesting lighting trick, thanks for sharing
  7. I've just emailed you - put it in a dropbox thingy I think you are missing Matt Campbell on your list (BigBooteBoy)
  8. Yeah! very nice! love the camera movement down thru the needles (amazing) EDIT: um.. Rodney - they all look like "she's" to me?
  9. One way to pre-register before using as an action object: You can create a temporary model with the part of the base model (eg frame) that you want to align your auxillary model (eg head light, or door, or ?). Align, scale the groups for the aux part, then delete the frame part, save out as the new headlight model (with headlight groups only).
  10. Thanks Sebastian! We aim to disturb... Holmes: I'm way ahead of you! The hand made papyrus and disappearing organic soy ink check is in the mailroom, to be on the next spaceship outta FedEx, along with all required forms in double triplicate, carbon copied both sides, blue mimeographed, bound with 1 inch borders, and standard fancy red vellum covers, 3 ring punch, and stapled on all sides, and in the middle. However, the brown donkey truck of happiness that will be hauling the stone tablets, will arrive the following fortnight. I thought it prudent to translate my dissertation into greek, latin, & hebrew. I would have done that sooner, but I needed a refresher course in cuneiform. Please disregard the coffee stains. Oh wait...the donkey...um...it might be more than a fortnight...those aren't coffee stains.
  11. Thanks Mark! Jiminy crikey-croaky, I fergot to give credit! Those ladies (descendants of the Toad in Scarecrow of Oz) sneaked in for a cameo. I hope the OAG (Oz Actors Guild) doesn't start a paternity suit.
  12. You can also start out with animating at 12 fps by changing the setting in the project property. You can switch to any fps at any time as well during your development, and A:M will remap the keys to the right frames automagically. You may have to do a "snap to frames" in some cases, eg like when going from 10 to 12 fps. Try it.
  13. Thanks dbl ! (I may call you dbl? or do you prefer dblhelix?) Yes, I chose step 2 instead of 1 when I rendered. And then of course when I imported the tga (or jpg) sequence into QT - I chose 12 FPS instead of 24.
  14. Well - he looks like he's holding a steering wheel and a wrench - but I had to stop the clip in order to tell. If there is more to come with this clip, then it might be more obvious. If not, then maybe you need to either slow it down, or have him do some other maneuver at some point, so that it becomes more obvious, perhaps. If you want to make the wheel look shiny - add some specularity, and some reflectivity to the wheel surface properties. You will also have to make sure that the rim light in the chor has specularity ON. I believe the default setup had it OFF (not sure). I like the joke!
  15. Here's some different settings - I like to add specular color for interesting colorizing (make sure your lights have spec setting turned on). left thingy - spec color is turquoisey, right is golden color play with spec intensity, size, reflectivity amount, reflectivity filtering, blend Use a landscape image (or any background) in the environment material, as well as turn on reflectivity for chrome parts
  16. I did some testing this morning where I set the ground to flat shaded. I also changed AO=75 as 100 % was too dark, grainy for my taste for above the clouds (50% was probably too light for yours). Also 75% AO looks better for the hair - retains the light pink. I would prefer it pinker. I still do not like how AO makes the 3D model semi-transparent clouds dark, and not white. I wanted a more light, ethereal look. Also felt the rim shadows were too sharp, and too dark for the environment when ground is set to flat shaded, so changed that as well to 5% soft, 80% dark. That could be worked more. The color balance could be tweaked some by changing IBL color and klieg color, shadow color. Steve, Rob - Thanks very much for the offer to re-render this with AO. If I get done with some revisions, special effects I want to explore first, and don't run out of steam, I may take you up on it, if the offer still stands at that point. Truthfully, after seeing Stian's turntable of his cathedral, and how it scintilates, flickers from the grainy noise introduced by AO, I would be concerned that AO doesn't work well for animation? Maybe post blurring would help ? AO Looks great, fabulous for stills.
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