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Everything posted by NancyGormezano
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Happy (Early) Halloween
NancyGormezano replied to frosteternal's topic in Work In Progress / Sweatbox
Fabulous Jesse ! - Very funny - great visual impact, style - terrific camera work You should be proud. -
Try with desired gamma = 1 in tools/options/rendering (but it says my current gamma is 2.2 - that I set using adobe gamma) and make sure gamma =none, 1 in render to file settings That's what I have and I don't seem to see any difference in how it looks in A:M and what I render.
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Whadda ya mean just around the corner? I thought it was always Halloween in your brain. Fun stuff as usual John. Heres an old 2D one I did preA:M (1998? 99?) when I wasn't as sophisticated, refined, and elegant as I am today: Yes it's true. A:M saved me from a bag ladies life of wandering the streets looking for my next Starbucks handout. http://www.intercad-inc.com/nancy/FishyTale/FishyTale.htm
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Wow is right - beautiful! Have you tried: http://www.cgtextures.com/
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Stunning! (I can hear the narrator now: "It was a dark & stormy night...")
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make your own grid with the plugin grid wizrd with any number of squares you'd like Plugins/Wizards/Grid
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You are looking for the distortion box icon (right next to the model mode icon). You will probably want to distort each letter separately. So make a group for each letter. Lock the letter. And hit the distortion box icon - then manipulate the distortion box splines so that the letter fits the curvature of the jar
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You are right that you can't do constraints in modeling mode. But you could assign the cp's of each letter to a different bone (in bones mode) and move the bones (using the translate & rotate manipulators) to where you want the letters to intersect the jar. You could also just move the cp's of the letters in modeling mode (no bones) to intersect the jar. There are many different ways to do it (as the other examples showed as well). Just depends on what you want to do with this. If you want to animate the letters - then use bones. If you really wanted to use constraints for the model - you would create a pose/relationship & do the constraints (translate, orient) in the pose. The pose could be turned on and off - But my guess is that you don't want to animate the letters to be stuck & unstuck to the jar.
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Have you thought of using a grid and then deforming the grid to your shape? essentially that's what I did when creating these 2d characters for illustrating someone else's story. I used the 2001 rig for animating http://www.intercad-inc.com/nancy/ProjectR...eKoolKeeper.htm You could apply a cookie cut decal to the grid to obtain irregular edges. You did say you wanted it flat - unless you don't really mean that.
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That's called a cookie-cut decal applied to a patch.
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fabulous powerful effective images, with wonderful design and balance. I have always loved so-called "primitive art" done by traditional peoples (as well as Picasso, Miro, Calder, etc). The distililation of form is immediately accesible and emotionally appealing. Complex imagery, patterns requires thinking on the part of the observer (which also has appeal) - but clean simple symbolic stuff is grokked immediately, and is universal. very very nice (makes me miss my roots as well, as I have always painted in a primitive art flat style)
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I like the 2 tiered skirt - not sure why some would dislike it - Perhaps if the bottom tier were all lace? (but I like it the way it is) I agree about changing the color of the tail - perhaps a bluish silver grey ? love the suit, & earrings on the wolf. Very engaging characters
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Wooden Train for November Contest
NancyGormezano replied to Teh_Demon's topic in Work In Progress / Sweatbox
Very nice choo choo demon guy - I think you'll have to work on the wood grain, to get it to follow the expected flow of the wood in spots. There are a lotta mighta picky people lurking about ready to pounce on that sort of detail. The model is very cute, well done - you might consider adding additional cars, caboose etc, tracks, maybe a clever scene, or dramatic lighting to put it in. -
I see what you're saying, more natural for a hoooman...but sometimes (a lotta times) one wants these toons to do unbalanced or unhoomanly things. More extreme, exaggerated poses The second does look like a nicer, more balanced eventual final pose - which when I look at it is how I might have aimed the hip controller manually myself, contradicting what I said before. I also could see instances of the first pose as well. It's also the transitioning between poses that one might want to animate the hip controller such that it lags or precedes the leg movement. I might also have made the hip controller point more towards the back, or front depending on what I did with the hips, head, and chest controllers. It's nice to have the option.
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Probably because "auto hips" is an unknown ... I was thinking it was sorta like that "balance" thing in the 2001 rig which was awful. I don't know why I would want to have the lower hip controller point between the feet .. I use the lower hip controller for more curvy body poses and more than likely, I don't aim it between the feet.
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What does auto hip do? Does that mean the hips move when the leg moves? If so, won't that change previous animation done with KuKlip? Maybe the default should be off?
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oh fun - very beautiful belly bouncing - definitely would like. but instead of calling it percent drag - perhaps percent jelliness would be more appropriate
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pink with bunnies? don't be ridiculous - duckies I say! (how quickly they forget) http://www.hash.com/forums/index.php?s=&am...st&p=217491
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Making "Cooper" is a good place to start: Thanks to Colin Freeman http://www.colins-loft.net/new_coop_tutorial/tutorials.html
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of course you can rename them - right click on the stamp and choose rename
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Close the model and re-open it. Sometimes I find if I make another unrelated change to the model it fixes itself - it's a temporary artifact.
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A very crude and clumsy way of using A:M to do this might be to change the settings on the lights in the scene to just have specularity set on (render), then only diffuse (render), then shadows only (render), flat shaded toon(render) - then combine the renders in AE - sounds like a lotta work for ??? - and sounds like composite is more what you might be looking for.
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Wonderful looking characters, great style
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YES! terrific, terrific start I agree - LONGER - and MUSIC
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An update of my showreel for Sept 2007
NancyGormezano replied to Paul Forwood's topic in WIP (Archives)
Nice, Paul - Enjoyed watching