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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Love it! Such detail. The fur is amazing. Got anything for the next AM cd?
  2. Wow! The ripples are even hitting off the sides and interfering! Sophisticated stuff! Thanks for a great plugin.
  3. There is already a root bone in the model window. Just click onto the name of the model in the PWS and you will see it. Riggers like TSM make a root bone under this that can move all other bones. It's usually the hip bone. But none of the root bones need points assigned to them. Just putting them at the top of the bone list will do the job.
  4. Triangles don't work in AM. No two ways about it. Is it possible to export the 3DS file into quads? That model has no continuity to it. It's just made of seperate triangles. The only possibility of animating him would be if he was like a robot ie arms and legs only rotate on the one plane.
  5. Very nice! Look forward to the animation. What are those squares the nulls are in and how did you make the null position in them affect the normal pose sliders? Expressions?
  6. I could download it to my desktop but Quicktime says it's a file it can't understand.
  7. A question: In the Chor how did you copy the scale and translate details of the first engine onto the second one so fast? Was that paused?
  8. Dang that loads nice and fast! Good job. PS Keep an eye on the microphone distance in any others you might do!
  9. It doesn't seem all that "glowy". But I like how it reflects on the floor and not bad animation either!
  10. Wow well faked! One crit if I may....the fog seems too clean/smooth/regular. (If it's a windless planet, I'll shut my gob ) Otherwise, you nailed it.
  11. But you can't see the inside of the mustang!!!
  12. Um...maybe the alien sun gives off black light? So, how would you do that in AM? Fake it or does the fog feature allow you to do that?
  13. The view alone could carry it's own thread. Love it and I'd love it to be on the next CD.
  14. You got those arms working well. It's very hard to understand the dialogue though.
  15. Ooooo....Goody goody gumdrops! Much obliged. Tip 'o de cap to ye.
  16. Nice...especially the ears! I'd be interested in seeing the wire as there looks like to be a few you might not need. Just a general tip: to get a smooth surface, rather than extrude it bit by bit try extrude to the end first and stitch the inbetween splines.
  17. Hey man it's up there in black and white....."now but if i need a break I might be able to put a tut together." I'm just a plain 'ol word reader as opposed to a mind reader.
  18. I saw that as a nifty way to create the natural crease at the mouth corners. Maybe not.....there may still be a crease without it.
  19. Blobby tut! Blobby tut! Blobby tut! Blobby tut!
  20. Just to reiterate....WOW! I didn't notice anywhere, but I assume those characters are done with AM?!
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