sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Who needs legs in a world that can have teleportation!? But legs wouldn't be that hard to incorporate...there is alot of space for all sorts of gizmos to pop out of panels. How about a motorized grapple hook that drags them up those steps heh...they'd need some sort of bumper on the front haha.
  2. Just a real nitpick .....his pupils should be small as the light is shining into his eyes. I assume you're using your uber eye and can do that easily.
  3. I think the white on the boots needs to go...maybe make them green. They may be too chunky too. Does he have textures on his skin and face? It looks like it...though subtly so.
  4. Ah yes...dinosaurs. They don't quite fit into the picture. Sort of like evolution.
  5. Everything about those is brilliant! I especially like the use of the sketch feature Is this going to be a movie? Are you looking for voice talent?
  6. Pretty cool! Got any wireframes?
  7. Wow! All those different permutations can come from the one model? I think the BBC definitely need to be contacted!
  8. Good start. When he pulls back on the door, his hips should be lower to get more leverage. Also, his kick at the door should be faster....when his foot hits the door, there should be abit of follow through....he comes back too quick.
  9. Is Coopers hair black now? Or is he going to dye it?
  10. 1 You just need to select and delete some of the horizontal rings....on a copy 2 OK 3 Oh! That sounds vaguely familiar now. Now you say it, you might be better to put each mouth shape in it's own slider. That way you can go between any of them by putting a slider to 100% while you put the existing one to 0%. I've never actually done this specifically, so others might have better ideas.
  11. Nice! His skin looks a little shiny on his feet...maybe. I'd like to see abit of detail in the iris too.
  12. He's a caricature so you don't need to have a realistic shell on him. Some points I would improve: 1 His hat looks too straight. Put it at an angle? Also there are many un-necessary splines in the hat. 2 Limbs 3 Erm he's missing an eye? You want to know how to use images in pose sliders.... First thing to do is apply all the images in their appropriate positions. Now it's just a matter of fading one in as the other fades out using your pose slider. So, open a new pose and at 100% set one image to 100%(this is in the properties of the image under the decal folders) and the other to 0% . Then at the sliders 0% do the opposite.
  13. Oh yeah! There are converted people inside those aren't there....I think. Kind of like "The Borg" concept.
  14. I'm unsure why daleks are so popular with the "Whoers", I never got into it. But it looks just like them! Nice modeling. In the image it looks like the one on the right is in the shade, but I suspect he's just a different colour. I also suspect many on this forum won't know who they are.
  15. LOL Huh? Your first image has a clay feel to it.
  16. LOL It's Cooper on Halloween! Pupils are less evils looking.
  17. Very pro looking.
  18. I think Marcels Zevel plugin might be right up your street.
  19. Jason Ospia(?)....the guy who wrote "Stop staring" He has some Lip Synch examples on AM Films.
  20. You're really coming on. Looks like Jason O's examples. a) Yes. Obviously don't add/subtract cps unless really necessary. b ) I'd bring the less complex piece into the more complex one. c) Putting the facial bones into a body heirarchy won't change how they move or the sliders controling them.
  21. I did. It's great.
  22. Mmmm, Mmm, Mmmm.
  23. LOL Depends on your definition of hot....and O for that matter!
  24. Thanks! I thought there was abit of a stop motion look, but would never compare my work to the great mans....only that it's a monster that's being animated. Also, it's probably enforced by some "stuttering" when he turns round. I could fix it with a few keyframe changes, but I'm almost loath to as I like that look...brings back memories. The explosion does add to it and it's one of the things I'm going to fix. It dies out too fast for my liking. It also puts nice highlighting on the troll. He'll be in the lights more in the second half.
  25. Very nice. Her pupils seem quite large. Also, looking up her nostrils should be darker
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