sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

KenH

Film
  • Posts

    13,816
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by KenH

  1. Wonderful stuff! I'd buy that.
  2. Great novel idea! No crits really.
  3. You can only attach an image or files like proj...I think. I believe animations need to be re-directed from your site. In any event, nothing bigger than 1mb is allowed.
  4. You've done well with what you had to work with. I still maintain that he's too spline heavy to animate well. Also, the model's size in kb is quite cumbersome. If you had the patience, you could delete all the "cross splines" and make 2 tris into 1 quad. That would probably improve it. But then there's the problem of continuity of the splines....oh I'll stop thinking about it.
  5. Normally, I ignore those question marked folders....I see them mainly on splines. I don't think deleting was the best thing to do and I guess you don't have a backup?
  6. Here's a great head tutorial: http://www.colins-loft.net/CoopFace.html And the general resource: http://www.lowrestv.com/arm/search3.asp?bo...ateAdded%20desc See page 128 of your manual for an explanation of a hook.
  7. Wow! That's fast learning! If you post the wire, we could try to sort out the eye area.
  8. Don't forget about "Post Effects" like film grain etc.
  9. That's not bad at all. How do you do that? With the Alpha channel?
  10. I've marked all the problem areas I could see. Number 1 is a continuity problem. The rest are problems of too many splines going through a cp. You haven't used any 5 point patches at all. You cannot make a face without them.
  11. Select the five points and then press the lock icon on the right tool bar. Now you can draw a bounding box around all the 5 points at once. This generally highlights the "make 5 point patch" icon. (I'm assuming you know what that is)
  12. Not at all. You'll just have to go back and edit the model. To do that, you would copy the half you want to work on. Then delete the model and paste that half back. The main problem area from the pic is the cheek. It just looks like the spline isn't continuous or maybe the cps are peaked?
  13. Great start. There are a few spline rings that cross the bridge of the nose that don't seem to be needed. You could either delete the whole spline or hook it off somewhere.
  14. Anything that helps you to think about improving your work is a good thing IMO. Even if one doesn't take advantage of it. No work is infallible.....cept maybe the Balrog
  15. Nice work! It's probably your style, but your eyes seem to be very sunken.
  16. You should adjust the handles before mirroring. Just use your mouse to move the handles...doesn't go crasy for me. I think you might mean it goes crasy on the other side. This is a problem with the current release and we're all hoping it will be addressed soon. It's to do with the pivot point. You can drag the porcelain material onto your model to make it smooth.
  17. A general outline of the project? Have you past experience of similar projects?
  18. Excellent! I'm sure you know, but there's just something about the paws that bugs me.
  19. Nice lightening! How was that done?
  20. That's great! Can you save to other(non-mov) formats too?
  21. I agree. Looks good otherwise. But his arms aren't in a T-pose. Is he rigged already?
  22. Where to start? But how are you to know what you're doing wrong as there's no obvious guidelines....so, here's the lowdown....again: First thing to know is to click on a line and you will see at the cp there is a yellow handle. If a spline is continuous, this handle should have a square on both ends. Grabbing the squares and moving them(then press undo after) will indicate which direction the spline goes. 1) In one CP there should be only 4 lines coming out. Anything more or less will produce a crease. You can use 5 point patches and hooks to get around this problem. Study the models on the cd to see how to use these. 2) The 4 lines should equate to 2 splines. That means you have 2 continuous splines running through every CP. The splines should cross each other like so..... X.....and not like this......)( 3) From your model, it looks like the lines on the outside and around the mouth and eyes are made up of many small splines. These should be consolidated into longer continuous splines. 4) Reduce the number of splines in the face. In particular coming off the nose...this can be done with hooks. 5) Stitching a spline into an exising patch produces a spline that constrains to the patches orientation. So no "roughness" will occur from misplacing a cp. That's enough for now. I should say, this is a better first effort than any I made!
  23. Fab! I don't like the orange bits in the beauty pass though.
  24. LOL SUPER-NERD! He'll save you from excitement! Nothing like Vern at all! I thought women not shaving their legs was a show of empathy for what us men have to go through.
×
×
  • Create New...