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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. KenH

    KONG!

    I believe Wetas pipline is based around polys....unfortunately. Also, the movie is out within the year, so they most probably had the model well made already.
  2. KenH

    KONG!

    Heh I know the mechanics of how it was done but I don't know how he could draw all those little lines in one lifetime And so regularly. Edit: OK I see the explanation above now. Thanks!
  3. KenH

    KONG!

    It's amazing how much a texture can enhance a model! How on earth did you do all those little subtle cracks?.....particularly on the chest.
  4. This is pure genius. No wonder you are so successfull. You have both superb artistic, acting and storytelling skills and brilliant ingenuity. I'm glad someone understands it!
  5. Also, you should advertise that on that other famous general 3D forum. It's great publicity for you and AM.
  6. I love the snow landscape and the cityscape. How were they done?
  7. Bump Aaver: Did you ever get round to developing a plugin for doing footprints in the sand? It would come in handy right about now. Thanks.
  8. I thought this had been mentioned, but he looks very shiny. Are you going for that look or have you not set up the lights yet?
  9. It you're going for the A typical teddy look, the legs look abit long(and wide?) to me. It would also cut your render time down. Lookin good though.
  10. Whaa! No fair. You get to model pretty young babes, while I'm stuck doing ugly old men! Big improvements....fat ankles though.
  11. That's really good. If you wanted to, you can donate this to the next cd coming out next year sometime.
  12. It's a swell model. You shouldn't have a problem getting someone to rig it (I don't have time). I think someone round here actually enjoys doing that Her hair is especially nice but her erm crotch area looks to be quite long in proportion to everything else.
  13. You're doing a stormer Anders! Thanks!
  14. Man this looks better than the Half Life 2 scenes and they're good. You should spread this far and wide.
  15. Yes good luck. You won't need it though!
  16. I think I recognise those hands. On first seeing the image, I thought the arms looked too long. But looking furthur, I'm not sure.
  17. I don't use the 2001 rig, so I can't comment. I'd like to see wireframes though please.
  18. Yeah that's a beaut. What rig is it?
  19. You'd have to re-name bump maps to mountain maps!
  20. Isn't Mick(am I right?) abit blond? Good start.
  21. LOL If you speed it up it looks like he's "gettin' on down"...or in a mental assylum. You picked a difficult topic to tackle. Sure, the animation required is probably minimal but it's harder to make it interesting then. Perhaps you could zoom into his mind and show what he's concentrating on? The little animation (and set and effects) in this piece indicates you are more than capable of taking on more complex projects.
  22. Good Stuff! I thought you might make a Star Wars character first. That bank robber looks sleepy.
  23. The model looks great. I can see that banging away really quickly as part of another massive machine. You're model is faultless, but I'd like to see you improve the presentation. Although this looks better than your previous projects.
  24. It's just one point of Light source (The sun(s)). Try it and see.
  25. Rather cool. Some of the splines along the centre line appear to be discontinuous.
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