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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. I agree. Looks good otherwise. But his arms aren't in a T-pose. Is he rigged already?
  2. Where to start? But how are you to know what you're doing wrong as there's no obvious guidelines....so, here's the lowdown....again: First thing to know is to click on a line and you will see at the cp there is a yellow handle. If a spline is continuous, this handle should have a square on both ends. Grabbing the squares and moving them(then press undo after) will indicate which direction the spline goes. 1) In one CP there should be only 4 lines coming out. Anything more or less will produce a crease. You can use 5 point patches and hooks to get around this problem. Study the models on the cd to see how to use these. 2) The 4 lines should equate to 2 splines. That means you have 2 continuous splines running through every CP. The splines should cross each other like so..... X.....and not like this......)( 3) From your model, it looks like the lines on the outside and around the mouth and eyes are made up of many small splines. These should be consolidated into longer continuous splines. 4) Reduce the number of splines in the face. In particular coming off the nose...this can be done with hooks. 5) Stitching a spline into an exising patch produces a spline that constrains to the patches orientation. So no "roughness" will occur from misplacing a cp. That's enough for now. I should say, this is a better first effort than any I made!
  3. Fab! I don't like the orange bits in the beauty pass though.
  4. LOL SUPER-NERD! He'll save you from excitement! Nothing like Vern at all! I thought women not shaving their legs was a show of empathy for what us men have to go through.
  5. Love it! Such detail. The fur is amazing. Got anything for the next AM cd?
  6. Wow! The ripples are even hitting off the sides and interfering! Sophisticated stuff! Thanks for a great plugin.
  7. There is already a root bone in the model window. Just click onto the name of the model in the PWS and you will see it. Riggers like TSM make a root bone under this that can move all other bones. It's usually the hip bone. But none of the root bones need points assigned to them. Just putting them at the top of the bone list will do the job.
  8. Triangles don't work in AM. No two ways about it. Is it possible to export the 3DS file into quads? That model has no continuity to it. It's just made of seperate triangles. The only possibility of animating him would be if he was like a robot ie arms and legs only rotate on the one plane.
  9. Very nice! Look forward to the animation. What are those squares the nulls are in and how did you make the null position in them affect the normal pose sliders? Expressions?
  10. I could download it to my desktop but Quicktime says it's a file it can't understand.
  11. It's ALIVE!!! Works for me.
  12. A question: In the Chor how did you copy the scale and translate details of the first engine onto the second one so fast? Was that paused?
  13. Dang that loads nice and fast! Good job. PS Keep an eye on the microphone distance in any others you might do!
  14. Pretty cool looking!
  15. It doesn't seem all that "glowy". But I like how it reflects on the floor and not bad animation either!
  16. Wow well faked! One crit if I may....the fog seems too clean/smooth/regular. (If it's a windless planet, I'll shut my gob ) Otherwise, you nailed it.
  17. But you can't see the inside of the mustang!!!
  18. But then he'd need an oxygen mask.
  19. Um...maybe the alien sun gives off black light? So, how would you do that in AM? Fake it or does the fog feature allow you to do that?
  20. The view alone could carry it's own thread. Love it and I'd love it to be on the next CD.
  21. Good stuff. Worthy of the 2005 CD.
  22. You got those arms working well. It's very hard to understand the dialogue though.
  23. What did you use those models in?
  24. Ooooo....Goody goody gumdrops! Much obliged. Tip 'o de cap to ye.
  25. Nice...especially the ears! I'd be interested in seeing the wire as there looks like to be a few you might not need. Just a general tip: to get a smooth surface, rather than extrude it bit by bit try extrude to the end first and stitch the inbetween splines.
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