sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Nice! A thought...some mountains in the back? Images even? Actually, apparently AM renders faster if you minimise it and go online. Honestly...it's been documented.
  2. Looks great man. I notice in the first animation, there are patches on either side of his nose that look like they are flipped the wrong way. Other than that...great expression in his face! I'm intrigued by the scene. I can only imagine what the story is about. How did you make the ground...darktrees?
  3. It looks like they're all converging at a point. That's your problem. You'll need to make the splines into closed loops that go across and up/down the model. Kind of like the contours of a map. Some rules to avoid creases: 1) Only 2 splines can go through one cp. Sometimes it can look like there are only 2, but they could be 4 "dead end" splines. 2) 5 point patches tend to appear at appendages. 3) No dead end splines. 4) Em....There might be more I can't think of right now..... but they might be highlighted somewhere in the New Users forum...RODney!!!!
  4. LOL I think it's meant more as a representation than anything else. It would be a large car no? Nice work Jim. You're learning fast.
  5. To get just the lines, you need to go to the customise menu and set the cp size to 0. For wireframe images, I just do a print screen.
  6. Gaetan: Soon to be Master Modeller!
  7. I can only see the last image.....it looks good!
  8. The mouth is usually made with one looped spline. That creates a gap.
  9. My what a big trunk! Nice clean model.
  10. The end result.
  11. lol that looks so damn funny You're half way right. Right now, it looks like Thom is dancing. He probably needs to be fatter. (Yes I know it was just a test ) For "Giant large" everything is slowed. Just watch some of Harryhausens work. Ahhh...fond memories.....
  12. Thanks peeps! Oh just the cabin...I couldn't face all those wheels. Yeah I'd be willing to make this model available on the next cd if there was interest.....
  13. Just the cabin left.
  14. Take a look at Johns Osprey spaceship tutorial for tips on producing organic shapes.
  15. An excellent start!
  16. Good ideas guys and nice modelling Joe! I hope mine can look as good as yours.....here's the wireframe so far. The messy bits in the middle were because I kept getting a "folded patch". Weird as it worked ok on the end funnel/stack.
  17. In my quest for gainful employment, I'm working on another model. Here's the beginnings of it. I'm sort of stuck on the wheel workings right now and I can't find any good images on the net. If anyone has anything like that, I'd appreciate it.
  18. Sure, here.
  19. I don't believe it's design is necessarily supposed to be "industrial or military". To me it's a design of great imagination. It might not fly in reality, but in dreams, it soars!
  20. Thanks multi post man! Very educational.....*me wondering how I never heard of pressing Y to divide a spline in half*
  21. A bit of time and a large dose of patience. Each of the wrinkles is hand drawn. It's possible you could clone alot of it off a photo or something, but I didn't have one....A tip would be to follow the contour of the splines. They give an indication at to the "lie of the land".
  22. As I said, you use the normal paint tools in PS. But the only "colours" you paint with are black, white and the different shades of grey in between. No plugins required.
  23. I know what you mean. It's just a small chamfer would round it off nicely. If you'll pardon the pun.
  24. Nice! The only crit would be his boxy looking belt. Can't wait to see him fighting it out against Darth....or whatever star wars is about now adays.
  25. Something about Kent and tools.
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