I'm not sure about action1, but I see what you mean in action2. The second bone also moves even though it's not a child of the one being rotated. It also happens if you do a translate. I think it's to do with the constraint(kinematic) in your pose.
Who needs legs in a world that can have teleportation!? But legs wouldn't be that hard to incorporate...there is alot of space for all sorts of gizmos to pop out of panels. How about a motorized grapple hook that drags them up those steps heh...they'd need some sort of bumper on the front haha.
I think the white on the boots needs to go...maybe make them green. They may be too chunky too.
Does he have textures on his skin and face? It looks like it...though subtly so.
Good start. When he pulls back on the door, his hips should be lower to get more leverage. Also, his kick at the door should be faster....when his foot hits the door, there should be abit of follow through....he comes back too quick.
1 You just need to select and delete some of the horizontal rings....on a copy
2 OK
3 Oh! That sounds vaguely familiar now.
Now you say it, you might be better to put each mouth shape in it's own slider. That way you can go between any of them by putting a slider to 100% while you put the existing one to 0%. I've never actually done this specifically, so others might have better ideas.
He's a caricature so you don't need to have a realistic shell on him. Some points I would improve:
1 His hat looks too straight. Put it at an angle? Also there are many un-necessary splines in the hat.
2 Limbs
3 Erm he's missing an eye?
You want to know how to use images in pose sliders....
First thing to do is apply all the images in their appropriate positions.
Now it's just a matter of fading one in as the other fades out using your pose slider.
So, open a new pose and at 100% set one image to 100%(this is in the properties of the image under the decal folders) and the other to 0% .
Then at the sliders 0% do the opposite.
I'm unsure why daleks are so popular with the "Whoers", I never got into it. But it looks just like them! Nice modeling. In the image it looks like the one on the right is in the shade, but I suspect he's just a different colour. I also suspect many on this forum won't know who they are.
You're really coming on. Looks like Jason O's examples.
a) Yes. Obviously don't add/subtract cps unless really necessary.
b ) I'd bring the less complex piece into the more complex one.
c) Putting the facial bones into a body heirarchy won't change how they move or the sliders controling them.