sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Being a man of numbers, Yves, I wonder if this girl conforms to the "PHI proportion principle"?
  2. Big improvement! Is he saying hum what I have to her? Intruiging....
  3. Here's a spring I made and it's the first of a motorbike I'll be making. Sweeper will be used extensively. Emilio: Making the spring was automatic and I didn't see any "Dialogue Box". I couldn't find anything about it in the readme....How do I activate those options. Thanks again.
  4. Yeah you need to bring that flesh under the arms in abit. Original design though! Oh and a wire might help too....pity you can't do that in AP.
  5. Good start! I'd add another ring around a few areas. Most notably the brow. Also, you could hook a few of the splines under the nose.
  6. There are plenty of animation careers....movies/games/ads etc. 3D content is so popular now that the number will probably be more in the future. She couldn't do better than to start with AM. She might even stick with it as most of the time, it's just the 2D output that counts. For animation, you need to have patience and passion and also have a budding actor trying to get out of you. Dale: Great animation. Real funny. I loved the voice too!
  7. If there were an award for plugins, Emilio, you'd be right up there!
  8. And the wire....
  9. I'm going for less realism with this one. I can't put my finger on it but the style seems familiar.....
  10. Aha! Until the suggestions are implemented, you cannot know their effects on you. But you're right, it's just opinion that Sam can make his own judgement on.
  11. Good point. I'd go as far as to turn his head down as he raises his hand and then raise it as his hand lowers. Kind of keeping the balance and adding extra emphasis.
  12. Excellent! I'd personally put abit more eye/brow acting(at the word hate) in there. The rest is perfect IMO.
  13. She's petite and chiseled. I guess it looks weird as there are very few real women like that. Afterall it's the stylisation of the female form. In that area of art, anything goes.
  14. You're not a J-Lo fan then?
  15. Wow...never used that before. Never even noticed the folder. Now to work out how it's used.
  16. I don't recognise the extension of that skin shader. I'm assuming it's used with your skycast product....
  17. I never would have imagined that. Oh and forget about the wireframes, I want to see her other side! Nah...wireframes too!
  18. KenH

    Kapsules

    Hey John. Can I ask how you went about making his hair. I'd like to use that look in a model.
  19. One thing I notice is the foreground rock appears to be floating.
  20. Wire...frame. Wireframe. Wireframe!
  21. Another thing that is probably a matter of preference....You possibly have too many spline rings round the eyes and the mouth. I would think you could get the same face even after deleting one ring around both. This would also make it easier to animate him...
  22. To understand this, I advise doing the giraffe exercise in the manual. But perhaps this problem could be highlighted abit more in it. It's quite easy to miss.
  23. It can be done in different ways. I just used Photoshop. What book are you referring to? Is it the one in my Profile pic? The one on the desk is just the AM manual. I always keep it handy.
  24. lol Pretty soppy But animation and visual wise it's very competent. I can see where all those questions were coming from now!
  25. No tutorials right now. But it's the same method as you use to make a texture map(see Wills UV tutorial). The only difference is it's in black and white. Medium grey is no bumps, black "digs in" to the model and white raises it. Not that hard really.
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