sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. I only let him out when he needs to take a dump. He seems to like your garden. Maybe planting roses would put him off? Sorry Philip...I couldn't resist. No threadjacking going on here. Carry on.
  2. Nice atmosphere! How did you get the "Godlines" so clear? Also, do you get any black "interference lines" when you use volumetrics? Like this...
  3. Looks really good! Just one thing...in shot 3 above his right arm goes through his body when he jumps to the right.
  4. Excellently done.
  5. I can think of worse names to be called! Cool Noah....enjoy!
  6. I love designing new weapons. I remember thinking how cool it would be to have a light saber with two "blades". The next Star Wars movie I saw had it! Cool....must have mind melded with George!
  7. That came out well. Is it a composite? I think the burned stick bends a tad too much though. Also, I don't think a match burns blue...much anyway.
  8. Looking nice so far. Seems like alot of splines though.
  9. I think you should work on the head some more. You've done such a good job with the rest of the body that it spoils it. I'd like to see a wire of it, but it looks like Jam is right about the cps. Also the eyes need abit more detail to them. Sort out the wrinkly head and you'll have one mean rex on your hands.
  10. I take it you don't need darktree or the enhanced thingy to use these materials....
  11. Just looked in on this. An ambitious project! On the test renders when he jumps off the wall, you should pull his hips down closer to his knees and that will give him spring. Also, you should hold it for about half a second to give anticipation. Good work so far! Are you trying for the I AM short competition?
  12. Excellent! You've sure got the hang of splines. I'd like to see his brows less prominent at the top of his nose. You've made a good stab at the ears, but there's something off about the hole.....too big? Also, under his mouth I think there could be one or two less horizontal splines. You could use hooks to cut the number down. Heck. here's some more.......abit more creasing at the side of his "nostril flares" and the brain area at the back of the head seem abit small (could come down more). Of course, I know you're going for a stylised look.
  13. Feet are abit small. I wouldn't put so many spline loops in the trousers but it depends what you want them to do. Shaping up well though.
  14. Or his suit heats to the temperature of the sun...on the outside! No villian could touch him then. Hey Colin, how did you do his belt?
  15. Good first. The trick is adding details to models.
  16. That's probably putting me off....if the ball is metal, I wouldn't expect it to bounce so high.
  17. I don't recall seeing squash on the ball when it lands.
  18. Fair enough. But if people only posted when they have something bad to say, the likes of Colin wouldn't have as hard a time staying away. BTW Nice horse!
  19. The first bounce of the ball gives a bouncier impression than the second bounce. Either lower the first or higher the second. Also, as it turns toward the screen, it tilts over to the left for no apparent reason. I would assume that it can just as easily rotate on the spot to turn....considering it can hover in one place. Otherwise it all seems good.
  20. Yes Jpegs please. But it's a good start. I'd say there are probably a few too many patches but not by much.
  21. Looks good. Seems like he's going to fall forward at some points....
  22. To find enlightenment, go here: http://www.navone.org/HTML/BigBang.html It's like the AM version of Rustboy!
  23. 1 It's probably the lock tool. See the padlock icon on the right toolbar. It works like the hide tool. 2 Can't remember.
  24. Looking forward to the animation!
  25. That is cool.
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