sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. I think they're posting now because they feel they won't get near the top votes anyway.
  2. Right now he looks like a mature bear with a big head. If you're going for the baby-bear look, you need to increase the forehead size.
  3. That's not bad at all. I think he could use something on his head...maybe horns. Also, some edges of the character seem abit mechanical looking. I like the background.
  4. Apart from the materials, for me, it's hard to see what's going on exactly. Obviously they're aliens, so that makes it harder, but I think placing the camera in a different position might help. I can't tell what the main subject is.
  5. Hey cool....is that a video behind him?
  6. I don't know him, but he looks fine. Now to animate!
  7. That's a great idea. Now....what's a Perl Interpreter?
  8. Looks just like the one on the cd! Well done. Was there any technique you'd care to share?
  9. That looks great. I'm kind of worried about the 1.5GB of memory it uses for just a pair of trousers though. Hopefully it's just an extreme test.
  10. Hmmm....yeah it almost looks like a sketch. I definitely don't like the rougher paint work. I think a rim light might make it less flat looking.
  11. Also, she could give a sort of "happy surprise" reaction to the result. God, what must the female AM users be thinking! It's all in the name of making a short better!
  12. Very distinctive! You're making great use of hair! How did you manage the grey in his beard. The only crit I'd have is his eyes seem to be frowning, but his brows are raised.
  13. She's perfect now. When can I test her!? You coud pose it now....when you press the brake peddle, the break lights light!
  14. Very cool! His hat seems abit flat at the top.
  15. Or she could aready have a smaller chest.
  16. That's a nice model! For photorealistic, you're just going to need beveling. No getting round that. As far as the paint goes...obviously grime is needed. I'm not sure what the attributes would be. It's tricky.
  17. LOL What a strange animation! Why's the thread called clothesline? I keep missing the thread because I think to myself....someone wants to know how to model a clothesline? Anyway, I could never make an animation like this....I'd be all like "How does the hospital trolly just unfold like that?" Hah You have you're own style and I like it. I have to agree about the implants. I didn't even notice anything in the guys hands at first. They should be the same size as the finished breasts IMO. Also, the breasts seem too far down the body....I thought he had opened her stomach or something. I think a camera sweep could solve it though to give a 3D perspective of them. PS Should the guys nose be green?
  18. I didn't post an ear....oh and nice butt Will!
  19. Thanks Bill! That ear's looking real nice. Good work.
  20. It's clear to me now! Weight is just an illusion that's brought about by slowing down anything going up and speeding up anything coming down. It's like they're inversely proportional.
  21. That turned out nice. I agree, you can't do a street scene without parked cars.
  22. Hoho...that's going to be spooky! I see what you mean about the textures....the head looks lighter than the body. Not sure why. How did you do the rock?
  23. That will make it extra cool! I notice there's no red lights at the back. Maybe there's not meant to be....can't get the real car pics working.
  24. Not sure what you mean with the wiper....maybe make it longer to cover more of the window? Whatever....it's looking just swell now!
  25. Much better. I'd say slow it down abit though.
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