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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Great work Chris! Excellent material work on the mask! Ken "Vern lost his avatar!!" Heslip
  2. Looks great! Can't wait to see this guy moving.
  3. KenH

    ROV

    Stian: How can I make that project brighter? Also, do you have a problem with using porcelain on a model in that scene? Thanks.
  4. KenH

    ROV

    Thanks Stian...and Yves! Newbert: Bevels are where the corners are rounded off. So, in AM, you would need to have a spline on either side of the corner spline. Bevels are similar to chamfers which are flat at the 45 degree angle on the corner.
  5. KenH

    ROV

    Ah right. I didn't think it was bevelled there. Looking closer, I can see them and it looks fine.
  6. KenH

    ROV

    It's looking good so far. I wonder if the bevels are so big that the new edges need smaller bevels.... Don't forget about Marcels Zevel plugin.
  7. LOL I like! Her head looks like a wooden spoon! I'm not sure about a white dress....she kinda imitates a nurse in that.
  8. There's waaay cooler things in SW than just mere women.
  9. That's great. I can imagine some really fine bump and displacement maps that would really push him to the limit of achieving reality. If that was the look you want of course.
  10. Hey cool! I love the At-AT. One of the best things in the SW movies. You might want to change the posing of the legs.
  11. Wheyhay! I see the makings of a new game genre! This must surely get noticed outside the AM community. Great work!
  12. You need to reduce the influence area of that bone. It should be in it's properties.
  13. I think in The Incredibles, they made "pose sliders" for each attribute(big nose/big head/fat/ etc etc) and just played round with them to make hundreds of extras. I seem to remember a certain Mr Freeman considering such a task.
  14. That's so cool. I rated it highly.
  15. Excellent body proprotions! His legs look abit strange though. I hope they animate well.
  16. LOL That's cool. Can't see anything wrong with him. Now you have to rig him!
  17. Now you're talking! A truely original design. Nice work! His cheek bones stick out abit too much for my liking though.
  18. I gave you a five star rating on CGT. Everyone go there and leave a comment and rating! Let's get it on the front page. Regarding the sharp panels.....you could maybe peak those cps to do that.
  19. That's a real nice ear. Thanks for donating it Bill!
  20. I just looked in. That's excellent. Is it part of a whole working character?
  21. Yeah nice ear! Time to make a sissors me thinks.
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