sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. It seems fine. I'm not sure wat the red stripes are. I would just stick with one colour in the background IMO. Maybe you could have the film coming out of a projector..... Is the dog made in AM? Or is he your 2d macot....
  2. It's still a problem after several days.....so reloading didn't do it. I've sent in a report, so hopefully something will come of that. Thanks!
  3. Haha...I was thinking that. I can see him surrounded by "AM bunnys"
  4. Say Matt....are his eyes decals or materials? If materials, could you tell me which one you're using?
  5. KenH

    ROV

    It seems to jump a tiny bit forward about half way through. Also, some weed movement would really sell this. Good work.
  6. And another. He's ready for decaling and clothing. Plus he's going to have long dyed black hair under the hat.
  7. For hair and cloth control that you want, I'd advise the upgrade. You're just a version too old for that stuff I think. With hair, you can paint a decal and put it anywhere on the body. The hair can be made to stay within the area of that decal(even with alphas). Look at the Hash tech talk on it. It depends how much you want to texture....if it's just small portions here and there, you're better using seperate decals here and there. If it's most of the body, you're best bet is to put the UVs onto one map. You'll find a tutorial by Will Sutton if you search the forum for "uv tutorial". Can't really help with cloth or rigging. Upgrading now will entitle you all new versions until december/january. Upgrading later in the year will entitle you all new versions until december/january.
  8. KenH

    Duel poster

    Vey nice. I'm looking forward to this. I notice a small intersection of the guy in blacks leg with the statue arm. You probably fixed it but just in case....here's an image. Love the music too!
  9. Good job. Someone was looking for a "similar form" a while ago.
  10. Oooo....nice list Rodney. Thanks!
  11. Then his undies need to be purple silk. He's looking really good, great character - but whats that thing by his belly button? Right! His shirts going to be that colour too now. That's a button....beside his belly button.
  12. A few updates. He's got a few of his accessories. His name's Melvin and he's a wanna be pimp.
  13. KenH

    ROV

    I'm attaching a tga with a premade "dirt alpha". It's basically a black canvas and then in the alpha I drew white areas to make the black show through. In the animation, are those decals jpgs? If so, they may need the key colour (makes black invisible) reset. You can do this in the properties of the image. Though, it looks like the blue is the camera background colour.... dirt.zip
  14. Did you do your avatar and with what?
  15. KenH

    ROV

    A quick way to dirty it up would be to make a "dirt targa" where the dirt and grime is the only thing visible through the alpha. Then in AM, just apply that as a decal multiple times round the ROV. You can even resize/turn back to front/layer each stamp to make the dirt look different. It's not the ideal method, but it's quick and painless. Plus with only one image used, you cut down on memory use.
  16. Ed: Did you animate that in an action? If so, how does the cloth work before it's been simulated? Does it not get in the way as you try to animate?
  17. That's excellent...where have you been hiding out? A few crits: I don't like the colour The nose seems abit pointy at the top. Some areas (arms) seem like you have quite a high splinage.
  18. KenH

    ROV

    Wow...just a bit of dirt and it's done IMO.
  19. KenH

    ROV

    They look fine to me. Is this finished now?
  20. Thanks...yeah I used porcelain, but I think it's probably the lighting adding to the effect too. No materials/decals yet.
  21. Here's Melvin being measured up for his new suit!
  22. Wow, v12 looks like fun!
  23. Good to see AMaster involved! It came out well! I notice on this page, you have a typo....you say "online school, Animation Master.com." http://www.hennesproductions.com/spike.htm
  24. Thanks guys. This character is going to have the works.....hair and cloth. His face mesh is abit more detailed than I normally do. He's going to be my everest Now I just have to get his eyes shiny.....
  25. I'm working on a new model and for the life of me, I can't get the darktree eye material working properly in v11.1f. As you can see, he's got no specularity highlights on his eyes even though they're on in the material. Is it something to do with the light? Is anyone else having trouble with this material?
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