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Everything posted by ddustin
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Very Nice work. I really appreciate people that can model people, animals etc... David
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Very nice work Stian!!
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Ross, If you email your boomarang, I'll see if I can set up the spin control for you. Once you see how it works you'll be amazed how easy it is. Course if you want to figure it out yourself you will ultimatley be better off. I'm going to dinner then some volleyball, but should be able to look at it later. David
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Very nice action! I really like the material on the yellow dude. I agree with Robcat on the hops. It also looks like the Bommerang cuts into his body then passes through his left arm. The cut into the body might be a nice effect as would the pass through the arm if you wanted to sever it (dang I need to stop doing accident cases!!). Keep up the great work. David
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Ross, I used the approach in this link to control wheel spin via an expression, a null and pose slider. http://www.hash.com/forums/index.php?showtopic=21797&st=30 It would give you the control over the rotational speed of your boomerang. There were a bunch of other potential solutions as well. Robcat is right when he says you should use the Euler rotation. Expressions are really cool when you understand them. David
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Outstanding work!!
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I'm not from there but while working on a case, did stay at a Holiday Inn Express in Burmingham... You do know us georgians refer to Birmingham as LA..... (Lower Alabama).....
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Nice job...
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Muff, What if you add some brick textures? David
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Full time job with A:M. Cool, can you elaborate? David
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We have a case we're working on where bottles inside the vehicle served as a distraction to the driver. My 16 year old son, modeled this bottle. I don't know if there was any fluid in the bottle (although one would think that if it was a distraction it must have). He'll need to figure that part out. [attachmentid=16966] David [attachmentid=16965] bottle.mpg
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I've mentioned this before, but I would gladly offer web storage space for any and all free models.
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Mr. Muff, I would Definitely be interested in your models. Good work! David
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Of the 3, my preference is for the fillet. Good example Ken! David
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Actually the reason I point it out is that is renders better when you have a very slight bevel or roundness to the edges. It they are too sharp, the render will not have the best results. By rounding or beveling, I mean just not a single spline on an edge but at least 2 or 3. It will make a big difference in the final outcome. Don't get me wrong, it looks really good!! David
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The model looks really good. Are the neck supports and raised shoulder portions beveled? They look a little sharp edged. Great start!!! David
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Thanks to all for the Hyperthreading tips. I have one Dell render slave, and Hyperthreading was enabled. The BIOS let me disable it, so now we are using 100% of the processor while rendering. I'm running a test now with it and my fastest AMD64 head to head. Lots of reflections and transparencies. 3.4 Ghz Pentium 4 vs AMD Athlon 64 3400 (2.4 Ghz). So far the AMD is rendering about 3:25 minutes per frame, and the Pentium is 4:25 minutes per frame. AMD wins this round. (yes I know this is common knowledge, just wanted to test for myself). EDIT: After re-enabling Hyperthreading, there was no difference in the render times before and after. AMD still wins. I do remember reading where winXP needs to be reinstalled to take advantage of HT being disabled, but the rendering process was taking 100% of the processor power when HT was disabled.
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Woah...... So the more objects you have in the chor, the higher the patch count, the more things that need to be rendered, sure seems to increase render times. Why else are there suggestions to turn things off when not in the view? David
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Steven, I think you mean decrease render time/ increase render performance. As long as you turn of things that are using the CPU you will see some gain, otherwise there won't be that much. If you are using an AMD processor there are tweaks you can do to speed up the clock (can be risky). Basically, the faster the CPU speed the faster the render. Don't surf the web or do anything else on the computer rendering as it will take CPU horsepower away. You can turn off things like AV but then you need to remember to turn it back on. Hope this helps. David
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Xtaz, Looks really good. David
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Short answer is no. There was a splash screen utility that would cover the A:M splash with an image of your choice. David
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Sorry.. I don't have either. There was a green man floating around that was not clothed. perhaps search for "green man". David
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Gazz, I had seen that on a recent render as well, there was one frame that no matter what machine I put it on, would render for about 4 hours. I just let it run on one of the render slaves till it was done cooking. Never did issolate the cause. David
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The spell check works no matter how tired I get
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David, you're showing your age I love that Opel, with its unique style and manual pop up headlights I know.... We had a bunch of them over the years inluding a 73 with less than 9,000 miles on it (it was mint). I had to sell it for financial reasons (got a really good price for it at a car show). I modified one for autocross racing and did reasonably well with it. There is someone in my small town that has one, I guess I could get rotoscopes from. David Kazama San, The lights look fantastic. We usually end up having to minimize objects with reflections as they increase render times significantly. Excellent work and thank you for sharing your tallents via these tutorials. David