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Hash, Inc. - Animation:Master

ddustin

*A:M User*
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Everything posted by ddustin

  1. Here is the version with only a 275 degree rotation on the car. The tail lights are supposed to switch to decals with the brake lights on, but evidently that is broken (think it's fixed in V13.0c) as can see the lights disappear all together. It works in the project file, and there were no errors in NR so I am at a loss. http://www.dustinproductions.com/files/ams...-nw-7-9-06a.m1v Once I get the OK from the AR guy I'll add some parts flying. David EDIT: I just noticed the abrupt stop on the car, so I need to tweak that.
  2. Steve, Check this out... http://www.mossor.org/Desktop/Tutorials/Sp...rite/index.html David
  3. I just talked to the AR guy (he works wierd hours too). He doesn't like the spin any more, and would rather the green car only spin 275 degrees CCW. (I tried to talk him out of this early on). He also wants her to "squirt" over at the last second when she realizes the thruck is in her lane. He wants the truck to be farther over, at the far extents of the green car's lane. Looks like I'll be scrapping a bunch David
  4. Thanks for all the compliments. There are 2 more views that I don't know if I can show. The truck has brake lights that come on, I still need to add them to the green car. This version has a little different motion on the truck which I like better, but there is a wonky "click" on the LF wheel that I have to fix. The truck no longer flies at the beginning. The green car still looks a little like it goes into the road. More tweaky, tweaky..... This was rendered at 1024x768 16 passes, 200 frames in 2 hours using 5 slaves. NR rocks!! Let me know if it plays OK for ya'll, the first part skips when I view it online. http://www.dustinproductions.com/files/ams...-se-7-8-06b.m1v David
  5. Thanks, I think........... translation please.....
  6. Good! We can discuss the subtleties until the cows come home and still be able to pick holes in each other's work, but the bottom line is whether or not the customer's happy. The AR guy is the expert, the lawyer is the customer. Sometimes we get all done, the expert is happy, but the lawyer wants "something else", more drama etc. I was surprised no one noticed the truck not touching the road in the begining of the clip..... Fix, rip, tear, splice.... re-render.... David
  7. A little too much...? [sFX: Stuart slinking away] perhaps..... I did notice other things in the views I rendered out last night. This is one of the phases of these types of the project where I get "animators block", in that I'm not really happy with the chapter and keep tearing it up and starting over. I spoke to the Accident Reconstructionist this morning..... he is initially pleased with what he has seen. Back at it............ David
  8. Here is the latest installment. Modified since the last version: - green car flattens out sooner for a more natural spin - "squirt" of the green car crossing the center line has been mitigated - Hill on left side has been modified to provide a flat area for the truck to drive onto - crumple has been added to truck front end - slowed the spin of the green car too Fixes needed: - The truck looks like it floats after the impact and takes too long to stop. - Left Rear tire on green car goes through pavement. David EDIT: this only took 28 minutes to render on the farm... 720x480 9 passes, 211 frames..... Live action rocks http://www.dustinproductions.com/files/amstuff/pd-7-8-06.m1v
  9. Hey David, if you have any sage advice you'd care to share with the rest of the class... I don't know about sage advice, but I triple check intersections now, double check blind spots, and am constantly do the "what if" scenarios in my head. I try to prepare myself (and even assume it will happen) for the guy running the stop sign, or the person who doesn't see me slowing down for the bike rider. Driving in Atlanta is a challenge all it's own, not unlike any other large city. Atlanta has the highest average driving speed (illegal) of any major city in the US. At least that's what they say in the media. David
  10. We will show a modeled version with the view from her seat, right up till when her view is obstructed by the airbag. David
  11. Bubba, There were 75 feet of "yaw" marks left by the truck, with 60' of them in the green cars lane. The truck driver did "fess up". It is considered a natural reaction to avoid an accident. I don't know what I would have done, but I have to tell you I drive very differently after working on these cases. The driver of the green car was hurt pretty badly, and the driver of the truck wasn't hurt at all. There is a big smear from where her make-up left a track across the air bag.... ouch David
  12. OK. The truck driver was sited for not maintaining his lane and is at fault here. The green car was trying to avoid the truck in Her lane. The speed up of the green car is a bit of an illusion as right now I have her veering quickly and it looks like she speeds up. There are no passengers at this point. No alcohol was involved. The driver of the truck looked away from the road to grab his soda bottle (we need to show the inside of the truck and the bottle rolling off the seat). The truck also ended up more parallel with the road so I am going to adjust it and re-render. (I knew you were all going to get into this ) David
  13. Make sure you are not rendering with fog enabled in your otions. Also make sure you are looking through the camera you want to view your scene from, before you render to file. David Thanks for the comments...I have checked both of those options and they are OK. I can render a tutorial (from the CD), it just won't render after I do a tutorial and try to render it. Can you list all your render settings, that would be a good place to start. David
  14. I agree, the center of mass on the car is spot on. I think I have the truck moving too far off the road, which would cause it have to climb the hill as opposed to coming to rest on the shoulder. Yes, it should level out sooner, but there was a pronounced lean and higher degree of damage on the left side. Agreed (again) that is the same impression I got from it. The car actually goes into the ditch slightly but the motion needs to slow before such an abrupt stop. Thanks for the comments, David None of that looks horribly wrong to me. The only part that I find doesn't ring true is the veering of the green car before the impact - it seems to accelerate once its front wheels have crossed the yellow lines. (But then, maybe it really did that.) Nice lighting - a touch of film grain and blurring (on the vehicles, not the real-world imagery) would really make them blend into the scene. Stuart, It looks like it did accelerate and "squirt" across the intersection, but in reality it was an ubrupt change in direction. The lighting is one of Yves' light rigs and a single sun if you can believe it. I like it a lot and it renders faster than AO. Can I just add film grain to the vehicles without compositing?
  15. Make sure you are not rendering with fog enabled in your otions. Also make sure you are looking through the camera you want to view your scene from, before you render to file. David
  16. I know ya'll like these so I'll post this as bad as it is. There are a bunch of things to fix on it. - the spin of the green car - how the truck sits wonky on the side of the road - green car noses too far The spin and directions came from the Accident Reconstruction guy, I just need to make them look more believable. I can post this cause you really make out the details from here. David http://www.dustinproductions.com/files/pd-7-7-06.m1v
  17. Upgrading get you all the latest offerings (Darktree, Newton physics, Sweeper) plus your funds help support the efforts of Hash Inc. David
  18. Rusty, The ship is huge! The camera motions were a little distracting to me, but I tend to like them quite smooth (when I can do it ). It looks like a monstrous project. Good job. David
  19. To quote an old Polish friend of mine.. me too either.... (no offense to those of Polish ethnicity) David (my Grandfather was Polish)
  20. Stian, This is going to sound like a broken record but........ You are doing absolutley wonderful work! In looking at it, I had a thought (being only allowed 5 free thoughts a year, I thought I should jot it down). Should/could your model be used for a very short promotional piece for you and A:M? Here is my thinking: I remember seeing a clip of the Bismark (http://www.meteorstudios.com/anglais.html) that was done in M^%$ showing it plowing through heavy seas. Could you do a short clip showing something similar? I can offer my render farm to help out, and have an interest in seeing H2O incorporated with A:M. There was another thread that johnl3d had done some animated water. I'm not saying you would need to do the stormy seas, perhaps just normal Atlantic seas. I know there is a plug-in for AE that can create a grayscale displacement map, that could be overlayed on an ocean model. Let me know what you think. David
  21. Nice work but it looks like she only has one ear. I realize it is because of the angle they are inclined back. The big oil spot in the front doesn't look right, it seem too black David
  22. Nice job on the water, a tute would be good. David EDIT: Did you buy the DIN plug-in?
  23. Here I thought this was going to be a thread about Rodney randomly asking questions..........
  24. 1. Do a search for converting a bone to an euler (pronounced oiler). 2. Has to do with setting the "active" on or off property in the object in the choreography. David
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