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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. just playing with sweeper plug-in that comes with beta [attachmentid=16202] [attachmentid=16203] fun.mov fun.zip
  2. I animated a simple distortion box on two simple models to see it this works in beta first shows boxes going over model [attachmentid=16200] the second is results [attachmentid=16201] you might want to move the slider to see the effect slowed down animdistortw.mov animdistort.mov
  3. This is just a simple tube with a displacement material (spherical combiner) applied and animated to ascend Then a material effector with a glow material is sized and animated to follow the displacement [attachmentid=16197] Project file [attachmentid=16198] single frame [attachmentid=16199] matdis.mov matdis.zip
  4. Did a quick material effector test [attachmentid=16173] project file [attachmentid=16174] mateffectbeta.mov mateffectorbeta.zip
  5. Okay one last beta blobbie idea [attachmentid=16157] it needs some tweaking but its late so thats up to you [attachmentid=16158] blobtransfer.mov blobtransfer.zip
  6. [attachmentid=16124][attachmentid=16125] Just trying sweeper with the Beta blocks.zip
  7. talked with Gene and came up with this [attachmentid=16104] Sent him the project file displace.mov
  8. here's another look with slighly modified model and a flare [attachmentid=16074] beta2b.mov
  9. played around with expressions in beta [attachmentid=16019] [attachmentid=16020] [attachmentid=16021] Project file is just the rings beta2.mov beta2a.mov beta2.zip
  10. I seem to be stuck on lights right now [attachmentid=16016] beta project models from cd [attachmentid=16017] Please fix animated sprites and boolean beta.mov beta1.zip
  11. johnl3d

    New Creature

    Great Model...
  12. You are using 13 Alpha
  13. [attachmentid=15964] [attachmentid=15966] [attachmentid=15965] [attachmentid=15967] darktree simbiot material not included projects 13alpha11 zap.mov zap1.mov zap.zip zap1.zip
  14. hold off doing this in 13 there might be a problem I am reporting
  15. not exactly a tut but http://johnl.inform.net/pages/boolmorph.htm also search here http://www.lowrestv.com/arm/
  16. thanks Rodney.. Jeff I can get more detail when I have time..thanks
  17. Just an old Gnome tinkering This is a bulb light set to be volumetric then rotated with the x and y scaled to 500% and z is scaled 0-15% with an expression [attachmentid=15848] [attachmentid=15849] done in 13 alpha oh the banding I believe is a current problem with volumetrics in the alpha ..thats it for tonight transrandomlight.mov transrandomlight.zip
  18. Got this idea while driving home from work [attachmentid=15845] this was done in 13 alpha [attachmentid=15846] you'll need a couple of darktree materials you can get them for free here http://www.darksim.com/Repository/ and is you don't have 13 the free simbiont plugin(included in 13) to use them is linked here also lightss.mov lightss.zip
  19. tried the model in 13 [attachmentid=15745] broken.mov
  20. [attachmentid=15734] [attachmentid=15735] includes darktree underw.zip
  21. Good start Here's a link to one of my earlier attempts http://johnl.inform.net/pages/test1.htm
  22. Jeff Thought I saw you walking down Villard in the costume today..nice modeling as always. John
  23. Dhar took your advice going outside looking at the birds really helped http://johnl.inform.net/images/birdwork.mov 10 9 8 7 6 5 4 3 2 1 Gene Dave wake up Rodney ....you are in worse shape than I am No the modified blue pigeon is not my entry
  24. I was reading all the trash talk on the image contest and thought since my modelin is poor why not use hynotic suggestion So a used an expression to move a "great mechanical models" and animated the dot material for the hypnotic effect [attachmentid=15654] just kidding of course mec.mov
  25. thanks Dhar I have no room for projects either..must throw some on a cd/dvd and make more room
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