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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. great work on the run...love the sounds effect and the water
  2. I have a quick list of tuts that I have made but not indexed on my site. If anyone has the time to look please click on one of the letter links and watch the tut and let me know if you think its worth saving. Some are from much older versions of AM. I was thinking of cleaning up and updating my site so this will help Thanks for any comments http://johnl.inform.net/pages/aaa.htm
  3. Rodney I'm glad you liked it now I don't have to tweak it..... I really have to start rigging my other model might try the new rig after watching the tuts
  4. Sweeper and some "quick" modeling here is the "needing much tweaking" results..also model from extra cd [attachmentid=18437] in case some one wants to play with this [attachmentid=18436] track.zip rcoaster.mov
  5. Thanks you had my vote
  6. okay after adding some splines I decided to sewe how it might look with some color etc.. this is only a quick trial Still open to suggestions on model or rigging [attachmentid=18224] Now to rig so nothing to post for awhile test1.mov
  7. thanks for the suggestions so far I will be adding some more splines to the arms and legs ( which Jeff are connected by 5-pointerss..hard to see) I'll add maybe another spline to the stomach and probably more splines to the cloth portion. Then the dreaded rigging begins. No mischief though...very serious attempt Johnl3d
  8. Trying something I usually don't do and that is modeling. I am posting a wireframe and shaded wireframe to help with my questions. This model will be animated and I was wondering if the normal rigs will work when there are no hand or mainly feet. And any potential trouble with the model ..I noticed that the arms could use another ring or two of splines....There will be no mouth only implied by the bouncing of the nose. And I have to add a tail. The skirt will be cloth. [attachmentid=18162] [attachmentid=18163] Thanks Johnl3d
  9. okay..I guess that helped
  10. fast non audio tut http://johnl.inform.net/pages/posetut.html
  11. Yes you can animated a property You could control it with a pose , action or chor adjustment The pose would allow the most control I might have a tut somewhere will have to look
  12. nice look and feel
  13. Remember the plug in is included with 13 but can be downloaded at the site site for plug -in get the one for AM http://www.darksim.com/html/simbiont.html Free Textures http://www.darksim.com/Repository/ Sample renders http://www.pixelburg.com/am_materialtest/d...nt21/index.html The great thing is a lot are animated Water ones I tried http://johnl.inform.net/pages/105sim.htm http://johnl.inform.net/pages/watersim.htm had to try one in v13b [attachmentid=17898] ytest.mov
  14. did a quck study of these three [attachmentid=17894] except for hair collision this quick test looks good hat is cloth a.mov
  15. Rodney I took Thom gave him poses with percentage slider. Then in action had expression drive the pose slider. Here is the result. Maybe someone else could help tweak this idea [attachmentid=17865] [attachmentid=17866] If you scroll you'll see it almosted works on a frame by frame basis ...hmm random.mov rodney.zip
  16. watch and see if this helps http://johnl.inform.net/pages/easysprite.swf.html
  17. Glad I almost helped...
  18. they all have alpha channels you need a paint program to see the image
  19. [attachmentid=17819] I found these two notes Most of my projects old and new included the sprites unless they were on the cd Rodney I have about 50 megs of older projects zipped Most are still on my website but some links are no longer visible. note.zip
  20. http://johnl.inform.net/pages/9particles.htm
  21. Been to busy to do much but the start of this idea Will post project when I get something closer to what a envisioned [attachmentid=17785] [attachmentid=17786] ltest.mov ltest1.mov
  22. [attachmentid=17661] Close needs a little tweaking acombo.mov
  23. Color layer and Wire layer 1st chor gets the info for layers 2nd chor gets the layers moving after switching camera types very Mini tut
  24. One of those weird ideas when I think I can animate Fiirst render- rough draft [attachmentid=17598] Now to get the actual results I wanted combo.mov
  25. Ross's boomerang made me try this used an expression to rotate the boomerang which was constraint to a path [attachmentid=17520] Sorry no project I closed AM before I saved it... boom.mov
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