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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. I was having "fun" till step 4 the hands...aarggh tomorrow
  2. Thank Flashawd he distracted me with his question
  3. just testing hairball.mov hairball.zip
  4. Did you scale up the turbulence material.zip
  5. Thanks fellow fellow
  6. I assume the v13 version of the Squetch - Rig works with v14 models
  7. Thanks Jeff I try to model occasionally This needs some tweaking but it getting close then the fun stuff using the new rig
  8. Dhar Another example of your great talent John
  9. Modeling I guess I have to practice Or maybe snatch and modify one from the cd
  10. I decided I did not like the arms amd legs need to review modeling.... so I removed them for now and tweaked the body a little Nancy said it wasn't even or somethig like that 7aTRIAl.mov So for fun I added two bones, some constraints and did a quick...too quick..action Kinetic nose
  11. http://www.shaders.co.uk/enhance:am/about.htm
  12. The Killer Bean's Alien cousin
  13. I guess I'll have to do some reading before I start a new site..Nice format.
  14. Nancy What could you possibly mean ? I am just working on my lack of modeling skills. So by "even" do you mean I should make the model less lumpy ? It will need tweaking. John Now were are those wind blown hair pictures....
  15. Started on body will finish hands and feet then copy flip
  16. No and I'm on a PC
  17. Still just the head but I tweaked that to get rid of some bad spline connections
  18. weed.mov The basic animation is perform by a randomly placed null ( by an expression) for each weed using constraints to follow the null Project file which is V15 includes sprite tga weed.zip Sorry for the modeling but just trying out some ideas
  19. http://www.lowrestv.com/arm/ or right here http://www.hash.com/forums/index.php?showforum=50
  20. express.mov Playing around with 15 alpha with nested material and an expression with simple constraints express.zip
  21. Isn't Photoshop fun !! Inverting always helps.
  22. this started as doodle in Photoshop Got two decals one on sphere and one as camera rotoscope
  23. With all the planets being done I decided to try one Did a quick cloud renderin PS adjusted the contrast made three layers and adjusted their transparency and added some color Got a nice decal and saved it to be use on a sphere oh and I have some glow on the model planet.mov orbtest.zip Project file includes decal
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