sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

yoda64

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Everything posted by yoda64

  1. I'm looking into the bug , but I'm not sure if I can fix it fast , because I'm going at saturday in my planned holidays (without computers ...), and after fixing it takes around one day to recompile all versions . It's look like only the windows versions are affectet , it can be, thats the cause is a compiler switch (Intel2015 to Intel 2016)
  2. I'm on this , Please file a bug report . And Nancy is right , it's a numerical problem ...
  3. Without a sample project I can't say what's going up here , nor fix if this is really a bug ...
  4. My mac development machine is a Mac mini (Mid2011) Core I7 , 8GB Radeon 6630M using OSX10.7.5 (the last version , where I'm able to compile A:M, newer versions won't work, due same framework incompatibilities)
  5. Yes there will be intermittent resolutions (1024,2048,4096,8192) . As maximum a decal with 8192x8192 will be possible , because 16384x16384 is too big (around 1,5 GigaByte per decal) ... The second problem is solved for the next version too. But please open a bugreport anyway for this .
  6. I extends t he limits for the next version , is 16384x16384 big enough ?
  7. It's changed as default to Numpad9 as in the changelog written , must look why it's not displayed .
  8. Is fixed in the next version , sideeffect from the camera switch
  9. Please open a report and attach there Your master.log file .The SSE4 version is only installed , if Your Cpu has AVX support . But a I7 should have this . Have you selected "Install AVX version" in the setup (page4)? Your cpu doesn't support the AVX instruction set , thatswhy the SSE3 version is installed , I have upgraded silent from SSE4.2 to AVX for the fastest A:M version .... Update A changed version, where SSE4 (without AVX) included, is on the way Update2 My provider doesn't like me , has anything against the update
  10. For the driver problem . The error messages (for nvidia gpu's) means , that the gpu was "overrunning" with opengl commands from the application (in special glBegin/glEnd, which are producing a errorstate when no draw commands are in between) , for the amd gpu's , it's loke like they are more tolerant in such a case . If this error occurs , please try to use the wireframe view , or reduce the resolution for shaded views (Decrease Subdivisions) .
  11. woo hoo! what was the problem? and by the way - How do you get bones to show in stick mode? - I haven't located the magic button yet. You can find it under Tools -> Customize -> Commands -> Draw
  12. From the doc for RGB expression Creates a color by combining the three floating point values r, g, and b. These numbers should be expressed as 8 bit color, from 0 to 255. Version 18e , will clamp the values between 0 and 255 self and using absolute values, so a translate propertie can used as example .
  13. Please uncheck the SSE4 option at installing , this files are not correct build . I'll rebuilding the 32bit version tonight .
  14. Was my fault , while I had changed some things to a faster random number generator . It will be fixed in V18d . Hope I get it this version this weekend to Jason too .
  15. Maybe a problem with decals, discovered also on Nvidia gpu's (v18a , which will fix this is on the way) , but I don't have a machine with a intel gpu, so I can't test this . The logfile is always written , no longer need to enable this extra . It's located in the A:M installation directory (master.log) .
  16. thanks guy's, but there's no reason to party .... ;-)
  17. Not yet , V18 will also be avaible for OSX , what I mean is , that a upcoming OSX version after 10.9 may be not longer supported , when Apple removing frameworks which are needed for A:M and no workaround exists (and I wouldn't spent so much time as yet to find a workaround) .
  18. After a week I have spent for trying to solve the problem with Maverick , I have a solution , but I'm not happy with this solution ,it's in my eyes a dirty hack ..., but nothing other has worked This solution will be integrated in the installers , but they are not up to date yet . So I have made temporary fix , which You can download After unpack this file , open a terminal window (/Applications/Utilities/Terminal.app) , navigate to the directory , where you have unpacked the archive and type "./install_libs" , then Your password is asked , type it in , and the needed libaries are installed in the correct place (/opt/local/lib) . I have tried to make this more userfriendly with Platypus , but this program doesn't work correct on Maverick too . A general word about the future for the mac version (from my point of view). After I have read the posts in this thread , my personal conclusion "end of life for the mac version" . I wouldn't spent more time on it ,I don't recreate around 200 xcode projectfiles, which where needed to compile A:M under 10.9 (the XCode version I'm using yet doesn't run on 10.9 -> Kernel panic ) , no'r I'm switching to Clang/LLVM (the apple favoured compiler), no'r buying a new mac (which would be necessary for the next osx version, I assume in the next year ...) . If there is another developer , who would maintain the mac version in the future , all changes are in the svn ...., good look . Regards Steffen Added: Jason has posted the fix/update for Mac OS Mavericks here for downloading: v17g+ Note: There is no change to the Windows version from v17 to v17g+.
  19. Have to update my last post , both version have worked , while I had done a update installation for 10.9 over 10.7 , here some libraries in /usr/lib not overwritten , thatswhy it has worked . After a fresh install for 10.9 on another partition (without transfering the data from the existing 10.7 installation) , I see the problem now . It looks like Apple has changed functions/entrypoints in the libstdc++ :-(. I'm looking for a solution to solve this , but can't promise that I have success . There is no need for more crashlogs for 10.9 . And the reason why 16.0 is working is simply that this version is compiled with the apple gcc 4.2, starting from V17 A:M is compiled with a homebrew gcc 4.7.
  20. I have installed now Maverick on my developer mac and can't reproduce the problem , that V17 or V18 are not working . Here I need the crashlog , to see, where the problem occurs . But installing Maverick was a absolute bad idea , now I'm not able to compile A:M on the mac :angry:
  21. There was a dongle version for A:M and the code for this is still in , but I didn't if they is still selled at this time .
  22. I think this will be a new (updatet) toy for You . Will come with alpha3
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