sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

yoda64

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Everything posted by yoda64

  1. I think it's a sideeffect from #0005442: [Realtime] Bones and Null objects should be colorable too.... and it should work in Chor-Window too I'll look into this .
  2. In the program properties , You should set "disable desktop composition" to on
  3. I'm not sure if I had added the option to change the magnet field radius in V15.f or it will be first in 15.g . If it is not in 15.f , You can change the radius via the registry , search for the key "Magnetic field distance" .
  4. Please make a bugreport about this , it's definitivly one .. :-( I think a workaround isn't possible .
  5. Too (no crahs) , but the problem here is , that it should never happend (or possible) that the same bone is weighted twice to one cp . Second problem , I can't watch the quicktime , so I can't repeat the steps , but I will look at this issue. I think als that this dialog needs a redesign , I think it's confusing , when You put a percentage, hit "Apply" and the resulting value is different from what You have typed in (some recalculation is done in this case) .
  6. Any emulation software running ? The error comes from the cd copy protection .
  7. The problem in your case is , that the lights in your model are not embedded , they are linked . Under this conditions the reload for the linked lights fails . As a workaround for now , embed all lights into the model .
  8. I have the plugin now updated, so it's measured also the curvature distance between 2 cp's .
  9. Please do this and attach your MasterPrefs.ini and the lbr file. I will look into this .
  10. First Have you copied the *.lbr files from /Libraries also ? Second Are the location for this copied folder in the same place relative to the A:M main directory (on the mac normaly at /Applications/Animation Master 15.0/) ?
  11. Please open a bugreport on A:M Reports , it's in definition a bug .
  12. As a workaround , don't render the entire view , select a bounding view with to render . It would be interested for me , if users with nvidia gpu's also affected from this issue .
  13. In this case, sharing Your projectfile is very helpfull .
  14. The problem is , that in your model are some bones in the relation , wich have no contraints assigned . I have put a new version for the plugins on my website , they are adressing this problem , so A:M will not longer crash .
  15. The problem in all three files is a missed token, in this segment <GROUP> Name=Head Matrix=1 0 0 -6.19888e-006 0 1 0 31.3083 0 0 1 1.43247 SaveError=EXCEPTION005 </GROUPS> When You replace the "SaveError" line with "" the files are loading correct . I don't know , why this has happened and I'm not able to reproduce this after same short tests. The corrected files are in the attachment . Deer_Whitetail_c.zip
  16. Hi Caroline Sorry for highjacking Your thread again ... The only issue with the plugin was that I did find that the bones called "right" copied and weighted correctly, but the bones called "Right" copied, but did not weight (I had unticked case-sensitive). I fixed that by renaming the "Right" ones "right". Is now solved , also the rmweight problem .
  17. Make a report please . For the time, before this problem is fixed in A:M , I have added to the mirrorbone plugin package a plugin, that will correct such problems . Redownload the plugin from my pluginpage. It's called rmweight ,but appears in the menu as "Check CP Weight's" (starting from a selected model) (mac v15 version is updated too)
  18. I will look into this again. But , I had think it was solved .
  19. As I had said , first I need model where this error occurs .
  20. After Mirrorbones or TSM ? In both cases please provide a model with such a problem . For me , writing a plugin
  21. A question because a bugreport is opened for the first way (importing model). In which version has this way worked ? I know now where and why this happend (overwriting the existing relationships) , but I'm not sure if it is suitable, to change the actual way , this is handled .
  22. That's new for mee .... The problem , which occurs in your model is , that some bones are not excact on the x0 axis, like this picture If You have corrected them , (for control main it is needed to change the z-rotation to 0) , it works without problems like the next pictures, You must run the plugin twice , with selected "main" bone and selected "control main" bone Then run MirrorConstraint (start with on the model), and voila
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