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Everything posted by Fuchur
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Painting with Light? It Can't Be Done! Feb 2014
Fuchur replied to robcat2075's topic in A:M Tutorials & Demos
I really like the lag-approach you are doing there . I thought of a path with different ease-values for the bones, but your approach seems much more flexibel Very cool Robert! See you *Fuchur* -
You will have to ask Jason about that. > support@hash.com See you *Fuchur*
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Have a look at the Primitive-Wizard. > Modelling-Window > > Wizards > Primitive See you *Fuchur*
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Workspaces: Saving or somehow using different ones?
Fuchur replied to rusty's topic in Animation:Master
v18 has a new feature at "Views > Save Layouts" / "Views > Load Layouts" which can save and load window-layouts. Is it that one you are looking for? See you *Fuchur* [EDIT: Sorry, just saw that Mack has answer that one before me ] -
Looks very equal to AfterEffects... I'll give it a try. Thank you very much for sharing! See you *Fuchur*
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Gerald... these two are really both the same idea, right? Or do you make a distinction between them? I think the first one is much harder than the second one. The second one is more or less just a rotating emitter, but the second one is something that really is "livelike" flying around and staying much longer in shape... See you *Fuchur*
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i like it . And I do not see why you should not do it the way you like it no matter wheather the movie or the comics say it is different . I myself think it looks a little strange to have only one claw at the feet (I would have used 4 or 5 claws) but still looks great . See u *Fuchur*
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As I did only read Spiderman-comics and very likely a lot less than most of you, I can only talk about the movies here... As far as I know, the movie is not really saying they are brothers but they just live together in very early years. I think Sabertooth works for the family of Logan (or the other way round... I am not sure right now). Then something happens and the father of one of both is killed by one of the kids with his claws. Both can not die (at least not very easily) and fight in different wars from first world war to korea war (or maybe vietnam, something like that) till they get put into a team. There Logan is the one with concerns about killing people over and over while Sabertooth is killing everything that walks around. Logans claws are always coming from inbetween his fingers. But only when he has to fight Saabertooth and looses he is getting his adamantium. Before that he just is a guy with horn claws and a rapid regeneration. (which is true for both of them). Adamntium is something only Logan gets and like that he is able to fight Sabbertooth.
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Go to "Tools > Options > Global" and change the Realtimedriver from OpenGL3 to OpenGL, just in case it makes a difference. I assume your computer has only a intel integrated graphic unit (that is the worst you can have in general) and not one from AMD or a real graphic card from AMD or Nvidia. See you *Fuchur*
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Nope. They were biological claws (originally*) but still extrude from inbetween the fingers. The claws were removed/replaced with adamantium (to make him a better killer). Reference: http://scifi.stackexchange.com/questions/1...-claws-come-out More useless trivia: One of the major sources (if not the major source) of adamantium is the hidden African Kingdom of Wakanda which is where Prince T'Challa (The Black Panther) reigns. T'Challa and Ororo (Storm) were kids together back when Ororo was worshiped as a goddess... unless someone rewrote Marvel history that is) My understanding of X-Men history begins to trail off circa Issue 160 or so which was about the time the writers and artists didn't seem to care who the characters were anymore... they seemed to keep forgetting... so I stopped caring who they were as well. ** *Originally of course, depends on who tells/told the tale. ** I still have my X-Men comic collection though. then the movie is wrong: http://josephmallozzi.files.wordpress.com/...thers.jpg"" target="_blank">Visit My Website http://josephmallozzi.files.wordpress.com/.../w-brothers.jpg
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in wolverine origins his "brother" and sabatooth have that fingertipp stuff right? but do the have adamantium for those other? i am not sure...
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Sorry to here that. Hope you get well soon Gene . See you *Fuchur*
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Did you check your spam-folder, just in case that it got into there? See you *Fuchur*
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Hi Jeetman, it should work again . See you *Fuchur*
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That is a known bug with a workaround... something like CMD + Q or CMD + C if I am not wrong. Anyway: Since Apple has changed much with the Maverik-Update, it is a little bit unknown what will happen in the future. If they leave many libraries behind (like they did with Maverick) it may become very hard to get A:M to work on the Mac any longer on OS 11.0 and above. The Windows-version is however working much better. See you *Fuchur* Fuchur, I'm trying to import an A:M model into Unity. All I can import is the mesh. I saw your link and was very excited until I clicked on it and it seems to be a broken link. Would you please attach the FBX converter? there is no fbx exporter. please go to patchwork3d.de and than click on tutorial > video tutorials to open my website. edit: just saw that my website has a problem. i will fix it when i am back home. see u *fuchur*
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And you should have a look at this video-tutorial. It describes what you should be aware of when working with A:M and 3d-printing (in this case Makerbot / Makerware, but I am quite sure it is quite equal to other 3d printers): A:M2Makerware (3d-Printing) (be aware that in v18 the subdivision level for exporting STL has been increased further more...) Best wishes *Fuchur*
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You may want to check my blog . See you *Fuchur*
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Coolest Font-Animation EVER ! Loved the Love-Letters... really transports the mood over See you *Fuchur*
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Yes, A:M can export STL-files (and some of the highest resolution-files you will find). Exporting in general: OBJ, STL, DXF, DirectX, 3ds, LWO, MDD (this is actually a Animation-fileformat for OBJs) and some others. FBX is not yet an option but may become one in future. I myself am using A:M and a Makerbot Replicator 2 for 3d-printing. Works very well, especially after processing the files through net fab (free software) See you *Fuchur* See you *Fuchur*
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I believe that is the type of task (the unsolvable) that Robert is seeking. The moving gas simulation should be hard enough and close to unsolvable... something equal would be water with ink disolving in it... I do not really have a good idea on how to do it without using live-footage as a texture (which would be cheating at least if the footage would be a video-strip of ink disolving in water )... See you *Fuchur*
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I was experimenting with something like this in A:M about two years ago but I have no earthly clue were those project files were or even how to set it up in A:M at the moment. Reason No. 5673 why I should follow my own advice and post my projects to the A:M Forum. Then at least I could find them and pick up where I left off. I believe in order to assist Robert in his effort we may need to pick very specific targets and point to it (otherwise we get what we get... well, we'll get that anyway but at least then it'll be more specific) The problem with "Light Painting" is that not all FX we see is 'light painted'... much of it is compositing... and we get a similar effect as if it were lighting. A classic example of this is the trails behind a fireball. Those are usually created by manipulating a very basic image that can be created by a variety of means (particles, drawing, still images animated/scaled/transformed over time). This effect is then blended/composited with the back plate to complete the desired effect. I guess what I'm saying here is that the effect isn't created by a light in a 3D scene and therefore to me cannot strictly classify as 'light painting'. 'Light Painting' to me is actually using lights to paint a scene, environment, surface or effect in (more or less) real time. As such light painting is quite straightforward although just as in the real world there is smoke, mirror and slight of hand that produce the effect in a 3D scene. The image here... (http://digital-photography-school.com/wp-content/uploads/2009/11/light-painting.jpg) clues us into how one particular method of Light Painting works (as Fuchur mentioned... long exposure times). For one of many ways forward consider Marcos (Xtaz) Rezende's MUFOOF technique. This works the same as in the real world where an illuminated object moves quickly under the right conditions to have it appear as if it is almost a solid object... and in some cases fool the eye into believing it is actually a solid object. The light displays on the sides of buildings that has been all the rage in Europe over the past few years is a prime example of the latter. I'd be glad to suggest some tips in this direction but it is possible Robert may want to select this for his "It can't be done!" project in February so I'll defer for the present. I will note that a lot of blur and bloom gets thrown into the mix on some of the Final Fantasy shots I've seen. Those additions are (relatively easily) accomplished via Post Effects in A:M (esp. v18 as A:M Composite appears to be working even better for me). When painting with light one must consider several factors the minimum of which is: the lights themselves, the surfaces the light is hitting (even if those surfaces are not visible) and the environment in between. I am very sure this is not a light at all... do not confuse this: I am not after creating such a thing with a light. It is just about how the look can be created in 3d / A:M. No matter how. I have several ideas how to do it (for instance with a snake-like glowing-geometry with bones in it attached to a path but that might be quite much work especially for many of them) or with a particle-emitter (but that one is tough, because the particles will very likely never glow like that and look as "full" as the tails in the video at least not if we are talking about sprites in A:M here. I have several ideas how this could be archieved, I am just giving something that is hard to archieve here for Robert... I could give a unsolveable task, but where would be the fun in that? See you *Fuchur*
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Just to translate it as promised: German: English (roughly): It is a rough translation, but it should be quite close to what I said in German. See you *Fuchur*
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Best wishes Marcos See you *Fuchur*
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Lightpainting is more or less something like this. In real life you can use a long exposure time in your camera to create these effects. It is the look I am after here, not a still-image: - http://digital-photography-school.com/wp-c...ht-painting.jpg - - > more or less like the light tails which are following the dragon here at 3:44s (and after that > greatest epic music by the way ) See you *Fuchur*
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I got into A:M because there was a small brochure talking about A:M (and many other software programs) when my formerly used 3d software (Monzoom 3d/Pro, which I got to my attention on in a department store when I was searching for new computer games) went out of business. I remember seeing a Lava kind of superhero looking really great and a bit of text about the software. It looked great... I then searched for it on the web and found Alien Song and Killer Bean and then I just asked about it over and over again till my dad bought me the software with his credit card for christmas or something like that... Long time ago ... around v7 - v8. (A:M 2000 > v8.0 was the first version I got). In the end, I got to A:M because of some sort of "brochure"... not exactly the same as a magazine, but close enough... See you *Fuchur*