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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. exactly what i thought here. > system function.
  2. I am not sure... if it would be a plugin, it would be possible, but I'd say it should be a system function which is very likely not publicly available. We will see.
  3. I'll say it again: Netfab! that is made for correcting stl files for 3d printing works great, tell you about problems has automatic correction possibilties and is free. it is much better to get rid of the problems with the stl files in the software you did the model in since otherwise after slightly redesigning something you will need to redo the corrections too. see you *fuchur*
  4. I think it was Steffen with some help of the Soulcage Department... See you *Fuchur*
  5. Hi Walter, I think you will get the hang of it very fast again... there have been changes, but most things are still the same as before . See you *Fuchur*
  6. I think this should not be very hard to implement, simply because A:M knows which spline has which CPs and should be able to see the splines the CP belongs to... It is very hard to see which it should belong to (guess which one is the right one) but since you ask for just a switcher, that should be possible. (I'll ask Steffen about it...) BUT since you change patches there, you will very likely loose UV-data at that part... (since after switching the flow / continuity there, it will create other patches not available before...) See you *Fuchur*
  7. Not that I would know of... and there would be more than one additional option to connect those splines... it would be at least two... See you *Fuchur*
  8. 2008 or squetch rig... are the most advanced as far as i know...
  9. have a look at netfab... that software should help alot... it is freeware (get netfabb studio basic) and i use it constantly before printing something...
  10. You can preserve the form better if you use peaked mode. You need to readjust the bias handler then, but you can still create a curvy form using peaked points. It will of course not help for deleting points, but it will help when moving points around. In addition to the stitch-mode (Shift-Add-Click) it can be very helpful for such structures. I explain a little about that in my tutorial Basics of Patch Modelling around 28 minutes: http://www.patchwork3d.de/html/page.php?page_id=80&lan=en Very useful for mechanical modelling. See you *Fuchur*
  11. very nice . looks frightening.
  12. hi charles . thank you very much for the explaination. i am curious about your process but of course i understand that you cant share. did more than once something cool in a:m which i could not show due to contract bindings. the result is very amazing . keep up the cool work *Fuchur*
  13. Wow, that was sad... and very very well done .
  14. In general everything is hollow in a 3d-print. Printing it with 100% infill is just to expensive and does not add much stiffness anyway. (same principal is used in plane construction or when having a look at bird bones...) I am not totally sure what a SL-Printer does there, but I would be astonished if it worked much differently. Making the base hollow could save a little, but it will not be very much and it would anyway be much harder to print for the printer. (you would very likely not see anything about that in your print, since the "hard" part would be in the model...) See you *Fuchur*
  15. Keep in mind: The Form1+ is a single-color printer with even a very limited selection of colors available and the models will not be very strong. It is however one of the most precise once you can get (even for much more money). I have a Replicator 2 (and I could kill myself for not getting the Replicator 2x, with a second printerhead useable for instance for disolveable PVA and PLA in a print). I would be interested in how they print with that many colors... there are a few printers out there which can do that... but in general they are in the 100,000 Dollars and up market section which is a little pricy if you ask me .
  16. She looks a little older now, you are right . (still excellent of course ) See you *Fuchur*
  17. auto bias can be turned off if you switch to peaked mode. you still can manipulate them to look rounded then, you can manipulate each side seperately and stuff like that. is it that what you are looking for?
  18. Does not sound to me like a user error if you ask me, if the tech guys can't figure out why too... Any software has bugs... the big once and the smaller once two... Anyway: We are in the main A:M forum – you should be a little pro A:M here .
  19. Very cool . It still seems to be many patches (although 12.000 isn't that much...) but I am sure you can define how many subdivisions you want in ZBrush. This is a very interesting method anyway . See you *Fuchur*
  20. Is it only with AVI-renderings or does it do the same for TGAs or other image formats? In general I highly suggest to first render to an image format (tga or exr) and after rendering is complete combine those images again... Like that if something is going wrong, you will only have to re-render a small part of the video and even if the rendering is disrupted, you can just start again from where it stopped working after fixing the problem... See you *Fuchur*
  21. I know – I have just been reminded how many great images there are and wanted to express that again. We do not have to be too shy about A:M. It really is great... I thought about that when searching for the great images and I came to the conclusion that we can not only show new images because they are new... I wanted the best fitting once no matter when they were created... Most people visiting the website do not know that some of these images are older... they just have a look and see "looks great".... and that is all they should think. People who know A:M that well that they can say that one or the other image is an old one surely already know if they like A:M or not and like that already own A:M or won't try or buy it no matter what... This does not at all mean, that we are bound to the existing images used there right now... if tomorrow someone creates a new one that is amazing, I'll ask as soon as I see it if we are allowed to put them there... and if someone has a suggestion for another cool image: Let me know... Keep in mind so, that the image should be from a major hash contest or that the author needs to give permission and that we need a widescreen format or a composition up there.. I can absolutely see why you want another logo and I do like the suggestion above better than the existing one too... but the problem with the marketing material still remains the same... to significantly improve the current state we would need to change it everywhere and introduce it to the world... I'll talk to Jason about what he thinks about that, but I can not promise anything... See you *Fuchur*
  22. it really shows great progress... while the first once have been quite unnatural the later once improve greatly with every step good work!
  23. ... no it just is not... There are master pieces created with A:M which really are not running short to other images out there... I have been reminded of that when searching for the images of the banner-images... The difference is a target group difference which results in less super-perfect images and more images WIPs from newbees.... they do well for their experience but of course they can not stand against a company with people who have years of experience doing it 8h a day... the software offers everything you will need to create great things... micromodelling is something we can not easily do, but in the end this is not a real dealbreaker... it does add something sometimes, but it is not a reason a work is considered to be good or bad... that is more based on lightening / base-modelling / animation skills (otherwise only super-realistic 3d imagery would be considered to be good... but there are stylized images out there that are looking very, very cool too... often even nicer because I can see realistic things each and every day out there while stylized stuff is something different...). And A:M can do all of that in a good enough way (some of it even in a greater way than many others) to create breath-taking stuff... (anyway.. lets get back to topic here, before this results in some other discussion) Considering the logo: Yes I like the designs too... and I like mark's attempt too... but it really is very far from what we've got. Yes it looks great, but it is not helping to recognize what was already there. Even so some do no longer like it, we need to keep in mind that there are people who like it recognize it and we do not want to loose them. Like that a logo switch should be done in several small steps or better just make the existing one a little less comical and a little more professional without loosing all of it... (this is often hard to do and needs to be done wisely, but it is not impossible... I'll try myself on that, but I am not a real designer... I know some things about that stuff, but in the end there are better people than me in that working area) See you *Fuchur*
  24. Hi Matt All of them are findable at A:M Stills and created with A:M . It took some time to get to them and find the right once, but it really is amazing what is stored there... People really have created amazing images with A:M over the years and I admire every single creator of them . See you *Fuchur*
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