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Everything posted by Fuchur
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Not that I would know of... and there would be more than one additional option to connect those splines... it would be at least two... See you *Fuchur*
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2008 or squetch rig... are the most advanced as far as i know...
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have a look at netfab... that software should help alot... it is freeware (get netfabb studio basic) and i use it constantly before printing something...
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You can preserve the form better if you use peaked mode. You need to readjust the bias handler then, but you can still create a curvy form using peaked points. It will of course not help for deleting points, but it will help when moving points around. In addition to the stitch-mode (Shift-Add-Click) it can be very helpful for such structures. I explain a little about that in my tutorial Basics of Patch Modelling around 28 minutes: http://www.patchwork3d.de/html/page.php?page_id=80&lan=en Very useful for mechanical modelling. See you *Fuchur*
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very nice . looks frightening.
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Dragon Malificent made with A:M by Charles Babbage for Disney
Fuchur replied to robcat2075's topic in Showcase
hi charles . thank you very much for the explaination. i am curious about your process but of course i understand that you cant share. did more than once something cool in a:m which i could not show due to contract bindings. the result is very amazing . keep up the cool work *Fuchur* -
Wow, that was sad... and very very well done .
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In general everything is hollow in a 3d-print. Printing it with 100% infill is just to expensive and does not add much stiffness anyway. (same principal is used in plane construction or when having a look at bird bones...) I am not totally sure what a SL-Printer does there, but I would be astonished if it worked much differently. Making the base hollow could save a little, but it will not be very much and it would anyway be much harder to print for the printer. (you would very likely not see anything about that in your print, since the "hard" part would be in the model...) See you *Fuchur*
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Keep in mind: The Form1+ is a single-color printer with even a very limited selection of colors available and the models will not be very strong. It is however one of the most precise once you can get (even for much more money). I have a Replicator 2 (and I could kill myself for not getting the Replicator 2x, with a second printerhead useable for instance for disolveable PVA and PLA in a print). I would be interested in how they print with that many colors... there are a few printers out there which can do that... but in general they are in the 100,000 Dollars and up market section which is a little pricy if you ask me .
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She looks a little older now, you are right . (still excellent of course ) See you *Fuchur*
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auto bias can be turned off if you switch to peaked mode. you still can manipulate them to look rounded then, you can manipulate each side seperately and stuff like that. is it that what you are looking for?
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Does not sound to me like a user error if you ask me, if the tech guys can't figure out why too... Any software has bugs... the big once and the smaller once two... Anyway: We are in the main A:M forum – you should be a little pro A:M here .
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Very cool . It still seems to be many patches (although 12.000 isn't that much...) but I am sure you can define how many subdivisions you want in ZBrush. This is a very interesting method anyway . See you *Fuchur*
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Painting with Light? It Can't Be Done! Feb 2014
Fuchur replied to robcat2075's topic in A:M Tutorials & Demos
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Is it only with AVI-renderings or does it do the same for TGAs or other image formats? In general I highly suggest to first render to an image format (tga or exr) and after rendering is complete combine those images again... Like that if something is going wrong, you will only have to re-render a small part of the video and even if the rendering is disrupted, you can just start again from where it stopped working after fixing the problem... See you *Fuchur*
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I know – I have just been reminded how many great images there are and wanted to express that again. We do not have to be too shy about A:M. It really is great... I thought about that when searching for the great images and I came to the conclusion that we can not only show new images because they are new... I wanted the best fitting once no matter when they were created... Most people visiting the website do not know that some of these images are older... they just have a look and see "looks great".... and that is all they should think. People who know A:M that well that they can say that one or the other image is an old one surely already know if they like A:M or not and like that already own A:M or won't try or buy it no matter what... This does not at all mean, that we are bound to the existing images used there right now... if tomorrow someone creates a new one that is amazing, I'll ask as soon as I see it if we are allowed to put them there... and if someone has a suggestion for another cool image: Let me know... Keep in mind so, that the image should be from a major hash contest or that the author needs to give permission and that we need a widescreen format or a composition up there.. I can absolutely see why you want another logo and I do like the suggestion above better than the existing one too... but the problem with the marketing material still remains the same... to significantly improve the current state we would need to change it everywhere and introduce it to the world... I'll talk to Jason about what he thinks about that, but I can not promise anything... See you *Fuchur*
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it really shows great progress... while the first once have been quite unnatural the later once improve greatly with every step good work!
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... no it just is not... There are master pieces created with A:M which really are not running short to other images out there... I have been reminded of that when searching for the images of the banner-images... The difference is a target group difference which results in less super-perfect images and more images WIPs from newbees.... they do well for their experience but of course they can not stand against a company with people who have years of experience doing it 8h a day... the software offers everything you will need to create great things... micromodelling is something we can not easily do, but in the end this is not a real dealbreaker... it does add something sometimes, but it is not a reason a work is considered to be good or bad... that is more based on lightening / base-modelling / animation skills (otherwise only super-realistic 3d imagery would be considered to be good... but there are stylized images out there that are looking very, very cool too... often even nicer because I can see realistic things each and every day out there while stylized stuff is something different...). And A:M can do all of that in a good enough way (some of it even in a greater way than many others) to create breath-taking stuff... (anyway.. lets get back to topic here, before this results in some other discussion) Considering the logo: Yes I like the designs too... and I like mark's attempt too... but it really is very far from what we've got. Yes it looks great, but it is not helping to recognize what was already there. Even so some do no longer like it, we need to keep in mind that there are people who like it recognize it and we do not want to loose them. Like that a logo switch should be done in several small steps or better just make the existing one a little less comical and a little more professional without loosing all of it... (this is often hard to do and needs to be done wisely, but it is not impossible... I'll try myself on that, but I am not a real designer... I know some things about that stuff, but in the end there are better people than me in that working area) See you *Fuchur*
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Hi Matt All of them are findable at A:M Stills and created with A:M . It took some time to get to them and find the right once, but it really is amazing what is stored there... People really have created amazing images with A:M over the years and I admire every single creator of them . See you *Fuchur*
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I think #0 and #2 are really a matter of taste. About #1: I think people from the US are more used to that kind of statements than people from Europe. When I drove along a highway in the US some years ago, I really laughed about how many restaurants thought of themselves, that they served the best/biggest/tastiest burger on the planet...). But if that kind of advertisement is still the way it is done, it could be bad to be much less up to the front, since competitors will sell their products that way and it may seem that Hash is not proud enough / convinced enough of the product they are selling... I had a look at different competitors (like Maxon and Newtek for instance) and they use more or less equal text-elements. Additional to that, I just thought it fitted most of the images well to be put in some context, I liked it quite much. Not all of the texts could be left as I initially thought they would be good, because not everything translated well from German to English here... an example was: "Animation wie von einem anderen Stern - Lichtjahre voraus". 1:1-translation = "Animation from another star - light-years ahead". In German it means: Something extraordinary / cool / different (in a good way) but it seems like that expression is not well known by native speakers in the US... it fitted well to the Enterprise which was shown on the image, etc. a litlte bit ambivalent (which is a humor style I really like)... Anyway it is a little clumsy, but I thought: What the hell, lets put it in... What do others think about that? Should we get rid of the text or do you like the metaphorical wink / humor in it? #2: As I said, this is really a matter of taste... I liked white better than black because it just stood out better (which is not a big mistake for a main navigation on a website). I do not think there is a right answer to that kind of questions... what do the others think? #3: Yes, I am with you on that one... it would be better to have a single logo or (at least one for the company and one for the product) and keep that for all the parts of the product universe... but I really had a big problem integrating the old very comic-like logo of A:M in a at least moderately noble webdesign. Because of that I created the text-like logo at the top for the last design and kept on doing it for the new one alike. It is the same for the Hash-Logo... for the last website I created one, that could be put on a dark background and that would slightly be more like a real logo instead of an 3d-image with some text next to it. However I did not want to go the big route here, because I just do not know what is all in it there... how much would have to be reprinted and reproduced to get the new logo consistently integreated to every product / design / advertisement? I think a lot and that is very likely not worth the trouble in times when 3d graphics are no longer that profitable as 10 years ago. Anyway: If you feel like a good logo-designer, you could try to create one (with at least a variation of it for dark and white backgrounds of course) and I am sure Jason would take a look at it... again: I think it should be not a fully unrelated new design, but a careful redesign of what is there already to make the switch less harsh... I did a trick there by just "writing" A:M's name down... it can be taken as a logo or it can be taken as just some type of text on a website... both is fine with me. And that should at least help to get over the fact, that it really is not the same as on the package itself. About the whitebackground-color for the image-slideshow: You are absolutely right there and I will have a look at it when I am back home and put it to a dark background. See you and thank you very much for your thoughts. I highly appreciated them . *Fuchur*
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good to hear you like it
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Hopefully you will like it . It has some advantages over the old webdesign: - it is responsive and adaptive (it should work for almost any display-resolution and device including smartphones) - it is heavily using great images from A:M users to show off what A:M can do - it is easier to maintain and extend - it has search possibilities and many more small things... Most texts are the once from the old website. Anyway if you see something that is not correct / has spelling mistakes, etc. in it, please let us know. And just to mention it: If you are the author of one of the images used, please let me know your name and website address. I'd like to give credit to you for your amazing work. Most of the images were uploaded anonymously to A:M Stills and like that I am not sure who did those. See you *Fuchur*
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Restoring functionality to damaged choreography files
Fuchur replied to Pitcher's topic in Open Forum
thanks for letting us know about that and of course you are very welcome . always good to know that some of the rubbish i am typing is actually useful to somebody . see u *fuchur* -
Anyone knows about that? See you *Fuchur*
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I'd say at least 4... maybe more... - Spherical Mapping with a Decal - Baking - Trying it by hand with a flat mapping (would not try that) - Using a material like a projection-map or environment-map. The last one does not technically do a UV set, but I think it should be possible. For a simple sphere, Spherical Mapping with a decal will produce the best results (in general). For more complex mappings Baking can be a very powerful companion in combination with 3dPainter or 3dCoat. See you *Fuchur*