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Hash, Inc. - Animation:Master

dborruso

*A:M User*
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Everything posted by dborruso

  1. Attached is a wireframe render of the animation. I don't know what that spot is. It wasnt there in the test renders i did before. I didn't feel like figuring it out. If I make a finished animation of the dino I will worry about it. dinowire.mov
  2. This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m. attached is a still render and an animation. dinoam.mov
  3. It is under right click > plugins > import. If you have version 14 it should be there. If not you must download it from the hash ftp, link found at hash classic site.
  4. That is awesome. I can't wait to see him rock out.
  5. Those are really nice characters totlover. I have been appreciating your work lately. Keep it up.
  6. Turns out I am gonna go. I'm gonna go to the birthday party a little later.
  7. I created the game froggy boxing. I achieved this with a:m, amXtex plugin, and 3d gamestudio. It works very well with game studio. I have also had success with fps creator. Unfortunately it is very hard to use your own animation in fps creator and have to use the milkshape skeleton available on the fps creator forum, but it works well. If you want to use all the features of a:m and make a wide variety of games gamestudio is the way to go. Of course there is also torque.
  8. totlover, don't give up on your model it is looking great. I have a very simple solution for making cartoon hands. I will try to make a tutorial soon.
  9. Sorry folks. Turns out I can't make it. My nephew is having his birthday party that day now. I know it is still being held. If you need info let me know.
  10. Hi We are hoping to have a new york new jersey a:m user group meeting in brooklyn on january 27th. Is anyone able to come that day? It will be at noon. Thanks
  11. I thought about doing a moonwalk but I didnt want this to turn into anything big. If I started adding that I'd wanna end up adding this and that and so on. So I kept it short and simple. I am a big fan of the moonwalk too I hope your modeling is going good. It is good to do a little of both animating and modeling because it is easier to model for animation when you know how the mesh will move with the bones. It sucks when you model something only to find it impossible to animate it later.
  12. Jeese Louise that's nice! I agree sss would put that over the edge. What a great piece to use the new feature on. I would replace those youtube vids with better quality. The difference between the clip you posted and those was night and day. It is worth the extra download time. Can't wait to see it all.
  13. doh! I can't believe I did the classic foot through the ground lol. How'd I miss that one.
  14. Hi I am trying to get back to animating again. I was messing around and did a few dance moves for my frogman today. Just a little thing but I haven't animated in a looooooong time. That will change though. I'm gonna get back to boot camp on Monday. Got some things to do before then. Then I will do work on TWO. Anyway, it feels good to move bones around again. This one is just for fun but feel free to rip at it. Edit: fixed feet through floor. frogman2.mov
  15. Rockin web page mage. Quite nice work for any age.
  16. I have no problem with Saddam dying. They may be right about kids seeing this though. Well done and hoprfully true though.
  17. This is some seriously great modeling and texturing. I am blown away. I would love to see some models like this in a game as well as a movie. That would be awesome. Maybe when HAMR is ready for games.
  18. Hey Ethan This is great work. Congratulations on making such an ambitious project. I know that is not easy. Don't worry about people comparing this to finding nemo. I have a few bad reviews of my froggy boxing game on download.com and I know they are comparing it to top notch games when that is not the intention of the game. But I have over 9,000 downloads! And I know some kids I know enjoy it so I am happy. Keep up the great work. Never give up. Take Care
  19. This is looking great. Very different yet very darklimit style. Can't wait to see what you come up with for him.
  20. I'm working all weekend, hope to see you guys next time.
  21. I have no idea if I'll be free that day. I'll let you know when I find out.
  22. Nice work Heath. Mood swing is my favorite. Good stuff.
  23. Looking amazing waheed. The only thing that may be off is maybe soften the abdominal muscles. But it looks great. Talk to ya soon.
  24. Cool models. This is quite an interesting project.
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