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Hash, Inc. - Animation:Master

Paul Forwood

Hash Fellow
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Everything posted by Paul Forwood

  1. Hope you had a really happy celebration, Rich.
  2. I love the girl. Very nice model! The SSS looks like it could be tweaked a little.
  3. Paul Forwood

    Cicak

    I like it, Gerry. How are you ever going to make the time for your annual Christmas video this year?
  4. You seem to be having fun. Nice models, Dan.
  5. Great nobbley tyres, David! Did you use displacement or are the treads fully modelled?
  6. I didn't put glass into the model on purpose. Adding glass has probably pushed the render times up due to the reflections. Night shots, with multiple lights will add significantly more render time.
  7. None of the links work for me. Maybe it's a Google Chrome thing. Stephen is still making people go, "WOW", but he's doing it in Blender now.
  8. That's great, Marcos. Too much friction for perpetual motion but a very nice model and an excellent demonstration of expressions!
  9. Most people have some way of videoing themselves these days, whether it be on a handy cam, a digital compact, a mobile phone or even a web cam. Act out your sequence in front of a camera and use that video as a reference. Just going through the process will teach you a lot about timing. It's NOT cheating!
  10. Hi, Rusty. Nice model! I think the ears are a little too flat. Perhaps the tops could be pulled out just slightly. I don't know. Look in the mirror. The frown lines look a bit too wide, as Robcat mentioned, and the speculars could be toned down. Looks great already though.
  11. Paul Forwood

    Cicak

    It all looks good to me, Gerry.
  12. Get a PC! Ouch..OW...ugh! Sorry!
  13. Well done, Jeff! Great model and very creepy.
  14. It's all experimental at the moment, Jos. If I can get one short level up and running I will think about taking it further. As far as publishing goes I will take a closer look if/when this becomes relevant. A viral game for mobile devices would be a good way to go. Sell em cheap and stack em high.
  15. Thanks, Kat. I'm hoping to use these guys in the Unity game engine. Thanks, Jeff.
  16. Ah! Thank you, Mark! I set the rotation offsets to 0 for the right leg bone and that fixed the problem.
  17. Okay. Thanks, David. This rig is very simple and rather messy at the moment. It is intended to be as easy to setup in a new model as possible and in an attempt to get a simple game rig to export properly I have tried to restrict the amount of bones, though some unused bones still exist in this rig at the moment. SmallRig00.mdl I wouldn't recommend this rig to anyone else as it isn't very user friendly.
  18. I have a very simple rig in this character which uses knee targets, which are children of the pelvis. The left and right knee rigging is identical but I am getting this problem with the right knee only. Any insight into the cause would be welcomed.
  19. You deserve an award, sir! Thank you for your very kind words, Rich. If any of this inspires, educates or entertains then I'm happy. Thanks, Gene. Your sort of zany characters, eh?
  20. While I'm at it I'll get these guys started too:
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