I didn't put glass into the model on purpose. Adding glass has probably pushed the render times up due to the reflections. Night shots, with multiple lights will add significantly more render time.
Most people have some way of videoing themselves these days, whether it be on a handy cam, a digital compact, a mobile phone or even a web cam. Act out your sequence in front of a camera and use that video as a reference. Just going through the process will teach you a lot about timing. It's NOT cheating!
Hi, Rusty. Nice model!
I think the ears are a little too flat. Perhaps the tops could be pulled out just slightly. I don't know. Look in the mirror.
The frown lines look a bit too wide, as Robcat mentioned, and the speculars could be toned down. Looks great already though.
It's all experimental at the moment, Jos. If I can get one short level up and running I will think about taking it further. As far as publishing goes I will take a closer look if/when this becomes relevant. A viral game for mobile devices would be a good way to go. Sell em cheap and stack em high.
You deserve an award, sir!
Thank you for your very kind words, Rich. If any of this inspires, educates or entertains then I'm happy.
Thanks, Gene. Your sort of zany characters, eh?