sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Paul Forwood

Hash Fellow
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Everything posted by Paul Forwood

  1. Hope you had a really happy celebration, Rich.
  2. I love the girl. Very nice model! The SSS looks like it could be tweaked a little.
  3. Paul Forwood

    Cicak

    I like it, Gerry. How are you ever going to make the time for your annual Christmas video this year?
  4. You seem to be having fun. Nice models, Dan.
  5. Great nobbley tyres, David! Did you use displacement or are the treads fully modelled?
  6. I didn't put glass into the model on purpose. Adding glass has probably pushed the render times up due to the reflections. Night shots, with multiple lights will add significantly more render time.
  7. None of the links work for me. Maybe it's a Google Chrome thing. Stephen is still making people go, "WOW", but he's doing it in Blender now.
  8. That's great, Marcos. Too much friction for perpetual motion but a very nice model and an excellent demonstration of expressions!
  9. Most people have some way of videoing themselves these days, whether it be on a handy cam, a digital compact, a mobile phone or even a web cam. Act out your sequence in front of a camera and use that video as a reference. Just going through the process will teach you a lot about timing. It's NOT cheating!
  10. Hi, Rusty. Nice model! I think the ears are a little too flat. Perhaps the tops could be pulled out just slightly. I don't know. Look in the mirror. The frown lines look a bit too wide, as Robcat mentioned, and the speculars could be toned down. Looks great already though.
  11. Paul Forwood

    Cicak

    It all looks good to me, Gerry.
  12. Get a PC! Ouch..OW...ugh! Sorry!
  13. Well done, Jeff! Great model and very creepy.
  14. It's all experimental at the moment, Jos. If I can get one short level up and running I will think about taking it further. As far as publishing goes I will take a closer look if/when this becomes relevant. A viral game for mobile devices would be a good way to go. Sell em cheap and stack em high.
  15. Thanks, Kat. I'm hoping to use these guys in the Unity game engine. Thanks, Jeff.
  16. You deserve an award, sir! Thank you for your very kind words, Rich. If any of this inspires, educates or entertains then I'm happy. Thanks, Gene. Your sort of zany characters, eh?
  17. While I'm at it I'll get these guys started too:
  18. Very interesting, bite-sized information on a part of A:M that I have hardly touched. Very well presented too! Thanks, David!
  19. I gave him some simple ears and brought the arms down level with his mouth. Wrestling with the shoulders at the moment.
  20. Yes, you have some very interesting stuff going on in here. Looks great!
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