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Hash, Inc. - Animation:Master

Paul Forwood

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Everything posted by Paul Forwood

  1. Very interesting, bite-sized information on a part of A:M that I have hardly touched. Very well presented too! Thanks, David!
  2. I gave him some simple ears and brought the arms down level with his mouth. Wrestling with the shoulders at the moment.
  3. Yes, you have some very interesting stuff going on in here. Looks great!
  4. Thanks, Jost. I have tried the gimp, and it does work, but I'm looking for a more elegant solution where I can select a whole range of frames and adjust their timing in one quick operation rather than having to do every frame, one at a time. Jost, I have just seen your dragon ring on your webpage. Nice work! Did you model the detail on the ring shank or did you use a bump map?
  5. Thanks, guys! They're not interacting with each other yet. Oh dear. I'm not happy with the arms and feet so I have some remodelling to do. (I was experimenting with arm bones that are children of the head bone.) Also I think some of these guys need ears. Ears add so much more character and they are going to need them for carrying things.
  6. Started work on a set of very simple characters. No rigging in the hands yet.
  7. Looks good, Robert! I'm just wondering what you are doing with the AO map. Are you using it as a colour map? Very nice, Nancy! That first hair looks so soft and feathery. Now I want to model a duck.
  8. I suspect that you have snap turned on and your grid spacing is larger than the areas that you are trying to draw in. Zoom in closer and turn off snap or set the grid spacing to something smaller.
  9. Yes, these are all GIFs, Matt. I use the AVS converter, which is very easy to use but doesn't provide frame by frame editing, which is a shame. I'm looking for a cheap, or free, gif editor which provides easy adjustment of individual frame timing. I haven't finished tweaking the mouth yet but elocution lessons start here anyway: He is attempting to say, "The rain in Spain falls mainly on the plane". I removed the big version, with sound, because the current state of the animation doesn't warrant such a large file size. The rigging on the mouth and eyes needs tweaking.
  10. Fabulous model and fly through, Matt!
  11. Thank you, Mark! Testing a tongue. Needs some work.
  12. Thanks, Rodney! First fitting for his nashers.
  13. Starting to rig the mouth. Just the lower lip, mouth corners and jaw at the moment.
  14. Thanks, Robert. I swapped it for a slower version.
  15. Looks good. Ready to rock!
  16. Happy Birthday, John! Yes, I miss your inspiring work too.
  17. That is basically what I was thinking, Mark. All you need is one interior light which can be moved to the next room before turning it on. People could build their own room, or use one of several provided, to tell their story.
  18. Sorry about the delay. I still haven't addressed the many problems with this set but I am providing it as is because I haven't the time or desire to rebuild it properly. This set is more of a sketch where I was working out approximate sizes and locations of it's components. I started it to demonstrate how the transitions could work but got a bit carried away. Therefore you will find lots of imperfections that may need to be fixed for particular shots. Some of the buildings have window frames while others still need them. There are holes all over the place. There are no finished room interiors because this was only ever meant to be used for long shots. Make of it what you will and change whatever is needed. I placed most of the lights in a choreography so I am not sure how many you will find in this model, if any. Anyway, here is the model: RearWindowProxySet.zip I think that a flat set would be much simpler to construct and use and could be just as effective.
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