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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Thats a very nice tut Robert ,thank;s
  2. That looks good ,I never thought of modeling like paper .You could make a good animation from this stuff
  3. Thank,s Spleeny I don,t think I m ready for the ball room yet lol but I bet its a good chalenge
  4. I thought Id try a bit of ballet ,not as easy as I first thought ballet.mov
  5. Thank,s Jobe thats a good one .I done some work on it and here it is ,is it any better all_the_way.mov
  6. Thanks Robert Ill have a go at getting that
  7. Yea your right I guese I am getting toambisious with it and going over the top
  8. I am trying to get the body movement better in this clip I done the hand on the head before I added the hair so will need to redo that all_the_way_2.mov
  9. I would say a male ,mainly becuase of the legs
  10. I think its a nice idea but should be done by Hash itself and the model stays Pauls with no public acces
  11. Thank;s John ,I was just wandering if you could use Moofof to make an action with a sound ,like the blades rotating with a wizz.Probably a stupid idea though
  12. Sorry wrong spelling its here http://xtaz.com.br/index.php?option=com_co...3&Itemid=71
  13. That looks even better than the last one ,just wandering could you somehow use Xtaz Mufos
  14. Ha ha I like the skelly on the front ,maybe a ghost ship Mary Rose? Looks real good and thanks for the blunderbuss ,loveley old gunn
  15. This is very usefull and well made ,makes things a lot easier to grasp alongside of Mark;s instuctions thank;s
  16. A bit late but hope you had a good one Simmon
  17. Gerry you need to turn off the IK for the bone you are going to smart skinn ,ie bicept turn off IK for that arm
  18. That looks good Steve ,nice movement in the arm and hand
  19. Looks good ,especially when he blows the smoke away and it moves well .Nicely done
  20. If you havent allready you could try lowering the colision detction to say .5 and change the angle limits to 90 or whatever siuts ,other than that you could try puting more geometary on where it goese throughand add it to the head bone,would give the colision detct more to detect .Hope thats of some help.maybe try forces on/off Steve
  21. Nice modeling and the matt looks good
  22. Ah so thats it thank,s a lot Nancy and you John.Ithought I was going funny in the head ,well even more funny
  23. Hees a screenshot of the settings in 17b for the hair emmiter
  24. Yea it was there but sfter setting it to 70 and then grooming the hair and a few quick renders it seems to have disapeard.I was wandering if another setting puts that one out somehow Ill post a screenshot when I finish this render in around 30 mins edit Ahh you sead 17a Im on 17b maybe thats it
  25. Im doing hair on a charector and set the face cammera to 70 but think I need to change it but can,t seem to find it now anyone have clue to where its gone
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