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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Many thank,s Nancy .I must remember this
  2. Looks good enough to eat ,nice jelly job
  3. I want to move some bones in a head with the geometary ,is there some keys to hold ,Im sure Ive done this before cheers Steve
  4. Well thats a graet looking charector and oh yea I see what he;s doin
  5. HAha no its not very eligant is it ,I was really just doing the bit on the hips /stomack when she comes down and up again,using the squoch ,squich rig ,I think it could work well in another model where it is rigged properly.Ive never seen anyone use it so thought I would give it a go Robert Ive got so many of your vidios and text that I keep as ref you wouldn;t bileave so thanks for this one aswell
  6. got this so far ,this is an older model that I triede to put the squoch rig in and got so far then gave up ,I changed the head recantly and it now has part 2008 rig ,I think waight.mov waight_2.mov
  7. I must say thats prety good Robert ,it sounds like a Glasweegen to me
  8. Hope you have a good one Steffen
  9. Thats a nice gingerman Gerry and you done a graet job on that animation
  10. Yea Gerry it was a very old Freddy ,Thanks for your comments RS3D
  11. Thanks I just animated it as I whent along with a few mouth shapes I made ,nothing fancy
  12. Never did finish it copletely created_final.mp4
  13. I usually use a image on the emiter and just use the tools in the hair grooming mode ,it works very well Simmon
  14. Good looking charector ,nice job
  15. Couldent you just get Hash to isue a new dongl as you return the old one ? just a thought
  16. I think he makes some realy good points ,I would like to see it finished
  17. Thats a nice looking run,goese well with the charector
  18. thats scary ,nice model Matt
  19. Thanks Rodney thats a good image of things ,I started again as I just had to many keyframes and channels heres what I came up with btw this runs from frame 1 to 14 redgirl.new_run.mov
  20. Ok I got this so far wire.mov
  21. Robert you must be tired after that ,I would be .Thanks a lot it will definitely help me Rodney yea I see what your saying and will try it out thanks
  22. Simon I fully agree ,its amazing that I can;t see it untill someon points it out ,thanks for that,btw salts bad for you these days
  23. Had a go at getting it better ,but now it don't seem to flow very well ,maybe the feet are on the ground to long wire.mov
  24. Thanks for that Rodney ,some good info there and thanks to you Simon the hair is shag not hair as such ,from Jim Talbots model I liked it so tryed using it but its not so animatable as hair . I donte see the shag particles anymore so probably got replaced since the new hair IS much better ,and yes I should have put matterial file not matt ( not thinking )
  25. Simon I have a plastic matt on the black parts with around 4% reflection and a white spec clour and the spec is at 40% in size on the atribute in the matt file ,thats all really and you can allways crit my work ,it all helps steve
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