sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. steve392

    JD rigged

    Yea ,I have some probs with the weighting on the thumb aswell ,the skinn in between the thumb and index finger.I have looked at yours but still can't seem to get it working as good .Thank's for the way to fix it Mark ,will do that
  2. Holmes would be the man to ask
  3. steve392

    JD rigged

    Mark ,is this better ,still needs some weighting and smart skinn J_new_rig.zip
  4. I tried it with the glasses upside down ,so blue left red right and it didn't look good ,you can see red
  5. Yea mines left eye red aswell ,didn't realise you could get differant ones
  6. oh thats a good one, when he swung his head back again I thought he was going to hit me in the face and them pillars look far away
  7. steve392

    JD rigged

    Oh I gotcha now ,Iv never noticed that before ,Thank's Mark ,all them models wrong tche will be carefull on the next ones and will do JD again
  8. steve392

    JD rigged

    ah ,I think I see ,I usually just click on the scale manipulator ,then scale the bone in front and side view ,so this is wrong yes
  9. steve392

    JD rigged

    Mark Im still not getting what you mean by all axis equally ,is there away to show me ? edit heres a ready to mirror copy of it ,maybe I can put it right jd_part_installed.mdl
  10. steve392

    JD rigged

    Yes you use a diferant wiaght setup in the shoulders ,heres my efort so you can steves_riged_jd.zip
  11. steve392

    JD rigged

    Oh thank's a lot Marcos ,I needed to know how the shoulders worked for you as Im having problems with it .So now I can look haha cheers
  12. steve392

    My First Rig

    I would say 3 rings for the joints is best ,The symetrical is your model needs to be symetrical not the plug in.It copy's from one side to the other with mirror bones so the splines need to be exacly the same position but mirrord .That where the cfa comes in ,its copy flip atatch .so you keep say the r hand side make sure all the cp's in the centre of your model ate at 0 z position then cfa it so that it is symetrical shee thats a lot of tying lol
  13. Hurry with that book Robert .I know it will be excellant
  14. Here is som ething I kept ,sorry can't remember who it was from AO_settings.txt
  15. Man thats good ,not just the piano and stall but the lighting is great ,very nice
  16. Great move ,that cloth and hair are very good
  17. Thats good ,nice bit of suspence music and the wighting in the above one is very nice Robert
  18. steve392

    2008 Rig

    Don't know if this helps but I allways use the , thigh and shoulders the bicep did you still not get my mail Steve" I did resend it
  19. Didn't realize your in Tailand Klum,I will be there in 2 weeks time,for my sunshine and smiles
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