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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Yea thats a good one ,differant
  2. Yet another update lift.mov
  3. Heres an update using Marks JD with the face rig in,I started over as I messed it up,on this one I used the fk arms then swiched to put constraints on I think it looks better than the previus one Im finding this a prety dificult exersize ,harder to get it to look right that a walk or something ,makes me apreciate Roberts lift ,wiaght one a lot more than I allready did lift.mov
  4. Thats looking great Mark but I have the same question as Eric
  5. steve392

    JD rigged

    Oh I didn't realise youv allready done it .Its great the face work's really nice especially the mouth shapes and the noes movement ,nice one Mark thanks a lot
  6. Thank's Steve yea it was Thailand in krabi,wow it was hot Thank's Rob and Mark Ill try that tomorow yea it is the JD charector ,I didn't do a lot of waiting on the hips /pelvis as it didnt look as it needed it ,but now its going to extremes it does.Ill have a go with the newer updated version Mark but Iv never managed to get a face rig to work properly yet ,but theres allways a first time lol Iv still got some jet-lag so will get to things when I get a knights sleep tonight hopefully BTW Steve I done some fishing there and see some paramina to 400 pounds landed ,thats a fine fish,I cought some siamese carp to 40 pound lol but a great place to fish
  7. Rob would you use just a translate to for that ,I have a bad habit of breaking the constraint by moving the back/shoulders
  8. Needs work for sure lift.mov
  9. Great looking models and that transition work's very well
  10. Yea well worth the wait,that lighting looks great in the water and the water looks great aswell.Nice job Eric
  11. Nice ,I think the road runner is great
  12. steve392

    JD rigged

    Yea ,I have some probs with the weighting on the thumb aswell ,the skinn in between the thumb and index finger.I have looked at yours but still can't seem to get it working as good .Thank's for the way to fix it Mark ,will do that
  13. Holmes would be the man to ask
  14. steve392

    JD rigged

    Mark ,is this better ,still needs some weighting and smart skinn J_new_rig.zip
  15. Looking forward to it Eric
  16. I tried it with the glasses upside down ,so blue left red right and it didn't look good ,you can see red
  17. Yea mines left eye red aswell ,didn't realise you could get differant ones
  18. oh thats a good one, when he swung his head back again I thought he was going to hit me in the face and them pillars look far away
  19. steve392

    JD rigged

    Oh I gotcha now ,Iv never noticed that before ,Thank's Mark ,all them models wrong tche will be carefull on the next ones and will do JD again
  20. steve392

    JD rigged

    ah ,I think I see ,I usually just click on the scale manipulator ,then scale the bone in front and side view ,so this is wrong yes
  21. steve392

    JD rigged

    Mark Im still not getting what you mean by all axis equally ,is there away to show me ? edit heres a ready to mirror copy of it ,maybe I can put it right jd_part_installed.mdl
  22. steve392

    JD rigged

    Yes you use a diferant wiaght setup in the shoulders ,heres my efort so you can steves_riged_jd.zip
  23. steve392

    JD rigged

    Oh thank's a lot Marcos ,I needed to know how the shoulders worked for you as Im having problems with it .So now I can look haha cheers
  24. steve392

    My First Rig

    I would say 3 rings for the joints is best ,The symetrical is your model needs to be symetrical not the plug in.It copy's from one side to the other with mirror bones so the splines need to be exacly the same position but mirrord .That where the cfa comes in ,its copy flip atatch .so you keep say the r hand side make sure all the cp's in the centre of your model ate at 0 z position then cfa it so that it is symetrical shee thats a lot of tying lol
  25. steve392

    soda bottle

    Another good and usefull model ,thank you
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