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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. [attachmentid=19007]Did this to go with the sun model
  2. Thats a real nice toolbox ,great looking face .Like to see it talking sometime
  3. haha excellent stuff
  4. Dhar its a simbiant matt one of the clay ones ,the free ones btw ,thank's
  5. Haha thats great ,looks a real busy place now
  6. [attachmentid=18924][attachmentid=18926]Thought I would practice by modeling a teracota thingy in my garden ,plenty of crits and ideas please
  7. Looks very good ,will you be putting some adds on the blue boards around the pitch
  8. David would you be good enough to take a look at my model please .I am getting some strange things going on with the legs /hips ,kinda hard to explain .If you move the leg in an action slowly you will see what I mean .I looked again at the oiler limits ,maybe there wrong but I can only striaghten the leg when the control is right on the 0 x and y ,as soon as I move a touch it bends at the knee ,bad explanation sorry .Wouls realy appreciate you taking a look if you get time thank's Steve link
  9. I'm sure there are glass matts on the cd or theres probably a tut somewhere ,I think the models are excelant btw nice job.theres a lot of stuff here and a very good frosted glass matt,you might find usefull http://www.hash.com/forums/index.php?showt...=glass+tutorial
  10. Done some more on this walk ,and changed some weighting,starting to look like a zorba dance now lol.Having some probs with keeping the feet where I want them it moves in between keyframes and theres no movement in the channels at that frame very strange front backview
  11. Haha thats brilliant ,they are both very inspirational .That is one hell of a model John and you got the look just right aswell.Yea I will try weighting as you say , I find that hard to get right .I wanted to try hair but everytime I animate with it ,it slips off her head.Bruce I remember marvelling at this model and yea that walk is nice one foot in front of the other .I'm gonna give that a try thank's
  12. A bit of an update ,man thats some wiggly walk now link
  13. Thank's Bruce ,thats a usefull illastration there I dl'd it for ref ,thank's
  14. It's not got the waighting finished as yet ,but just trying legs and stuff out,.Looks like she's on strings to me whatyou think link
  15. Theye are very good ,that last one is fantastic ,looks very real
  16. Oh come on ,thats a photo.Sheesh thats real good ,the dust /dirt is amazing apart from the decals wich are spot on .Teriffic job
  17. Thank god for that ,its been driving me crazy lol ,Thank's Mark
  18. David your head must be going in circles ,I have a job deciding tea or coffee .I checked it was at 0 but still doing the same ,can you sugest anything else to check please
  19. Thank's for clearing that up for me David ,I get confused you know lol edited sorry I meant the x not the z at 0
  20. Have I got this right David your making another tut that will show how to update my existing rig to the latest and then I can use the waight copy plug-in? Is it ok to just waight the right side of my model then ,for now ,or at least try lol.I do have a small prob with the bicep bones twisting or rolling as the arm is moved in FK,the roll handle turns and pinches the geometry for some reason,but not in IK .I done the copensate and put the z to 0 % on IK and FK ,not sure that was correct to do it in both. cheers Steve
  21. Thats neat ,looks like boiling liquid maybe slower it could be lava
  22. Thats a nice robot ,very well made ,thank's for the being so generous I will dl it as soon as I get on my own pc ,cheers
  23. Thats very nice of you David ,would be usefull for all manner of things .Thank's in advance
  24. I get a page not found with this link ,sorry
  25. I think its looking a lot better ,the trees ,grass would make it good I reckon
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