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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. I like the nose movement ,nice one John
  2. I put an extra cd rom on ,so I just keep the cd in all the time
  3. Brilliant absolutely brilliant ,when she eats the apple the facial movement is teriffic
  4. I prefer your look Ken ,it looks like it would be more fun to animate and use .Very nice modeling
  5. Theye worked fine for me on IE and I think theye are very usefull ,keepers I reckon
  6. Wow that looks good great looking animal and the skinn looks very real ,nice
  7. Wow that is smooth ,love the way that moves Mike
  8. That texturing looks very good ,nice charector,great job
  9. Mike ,any chance of seeing that in wire frame,its very supple nice smooth movement
  10. steve392

    2001 rig?

    Gerard thank's a lot .I remember that rig it was very good to use ,what ever happend to it ,ik everything very handy.Got it bookmarked now thank's again
  11. steve392

    2001 rig?

    Thank's a lot Mike I have been there before and forgot about that ,thats a good idea thank's a lot
  12. steve392

    2001 rig?

    Thank's Will ,its not a very realistic model but just want to make it better to animate and hopefully learn a bit more on rigging ,at the moment the shoulders are not working very well when I move the bicept.I wish I had that cd you done from sigraph with the smart skinn on but the postage is allmost as much as the cd for some reason I realy don't understand ,but thank's
  13. steve392

    2001 rig?

    In the 2001 rig what is the shoulder bone's doing ,there is no cp's asigned to it and I was wandering how do you get the arm/shoulder to work properly .I would like to try fan bones in the shoulders ,elbows and knees ,is this a feasable way to go ?.I thought this rig would be easier to learn as I'm lost on the sqoash rig lol
  14. [attachmentid=19007]Did this to go with the sun model
  15. Thats a real nice toolbox ,great looking face .Like to see it talking sometime
  16. haha excellent stuff
  17. Dhar its a simbiant matt one of the clay ones ,the free ones btw ,thank's
  18. Haha thats great ,looks a real busy place now
  19. [attachmentid=18924][attachmentid=18926]Thought I would practice by modeling a teracota thingy in my garden ,plenty of crits and ideas please
  20. Looks very good ,will you be putting some adds on the blue boards around the pitch
  21. David would you be good enough to take a look at my model please .I am getting some strange things going on with the legs /hips ,kinda hard to explain .If you move the leg in an action slowly you will see what I mean .I looked again at the oiler limits ,maybe there wrong but I can only striaghten the leg when the control is right on the 0 x and y ,as soon as I move a touch it bends at the knee ,bad explanation sorry .Wouls realy appreciate you taking a look if you get time thank's Steve link
  22. I'm sure there are glass matts on the cd or theres probably a tut somewhere ,I think the models are excelant btw nice job.theres a lot of stuff here and a very good frosted glass matt,you might find usefull http://www.hash.com/forums/index.php?showt...=glass+tutorial
  23. Done some more on this walk ,and changed some weighting,starting to look like a zorba dance now lol.Having some probs with keeping the feet where I want them it moves in between keyframes and theres no movement in the channels at that frame very strange front backview
  24. Haha thats brilliant ,they are both very inspirational .That is one hell of a model John and you got the look just right aswell.Yea I will try weighting as you say , I find that hard to get right .I wanted to try hair but everytime I animate with it ,it slips off her head.Bruce I remember marvelling at this model and yea that walk is nice one foot in front of the other .I'm gonna give that a try thank's
  25. A bit of an update ,man thats some wiggly walk now link
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