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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Update for anyone who might be interested (Nobody, I'm sure but I have nobody else to talk to about it). I bit the bullet and made the separate Windows 7 partition to see if the dedicated graphics chip was detected or if the drivers would install aaaaaaand...It wasn't. So it's either broken or simply isn't in there (I'm not taking the laptop apart to check). I'm leaning towards it never being there to start with and the laptop being mislabeled by the guy who refurbished it. It's listed as a TM2t-2200 which has an i3 and ATI/Intel HD switchable graphics. But I've found a model called a tm2-2057sb (small business) that just has the i3 and Intel HD graphics. This adds up as well as from what I've read the HDMI port doesn't work without dedicated graphics in windows 10 but it works fine on mine Ah well, now I know and
  2. That's what I figured as well Robert. Just thought I'd ask. Still gonna send in the trial request anyway. I hope it does work with the laptop. It'd be nice to work on little models (like background props and stuff), while I'm watching tv on an evening without needing to sit in the office.
  3. Sorry for resurrecting an old topic, but I got another laptop (the one I mention in Robert's topic about upgrading to windows 10) and I want to test A:M on it. I was just about to put in a trial request on the main site when I got to thinking about the dedicated Graphics chip that's in it but inaccessible by WIndows 10. I've been considering making a dedicated partition to install Win 7 onto for the sole purpose of accessing the dedicated graphics. What I'm wondering is whether A:M's Host ID check is bound to the OS as well as the machine's hardware. So if I generate the Host ID file in Windows 10 in order to get the trial Master0.lic file. Would that file work on a WIndows 7 installation on the same machine? If not no worries. I'll just test it on Windows 10. Cheers Dan
  4. This broke my eyes for a little bit so be careful.
  5. That's a nice start John. I'm thinking lowering the gravity would make it more floaty.
  6. Confirmed. I got a new email with the code. Thanks Jason.
  7. Hi Jason. I tried the gift certificate/free checkout and while it now says I have made a transaction, it says that it is pending and hasn't sent a serial number. Is that because my current sub has been extended?
  8. It looks like it's excreting venom and leaving a burning trail as it passes through the system. Pain guarenteed.
  9. I can see that. I just saw the orange area above as the inside of the mouth. A Lampreys mouth would a cool starting point.
  10. Aren't those fangs on the underside of its tongue?
  11. Back in the game boys. Added in Darren's scar and rendered him out again.
  12. I don't know if this will help with tracing the problem but I found this. http://www.vbforums.com/showthread.php?276466-mci-error-codes 304 seems to be "file name required". But it doesn't list the specific error wording you mentioned.
  13. It has been a while since I've configured my monitor so I have just run a calibration thing and it does look darker than it did before. Although I'm never gonna get brilliant results with this 'monitor' because it's not a monitor at all it's a cheap TV I bought years ago when my then laptop fell off a table and the screen died. My sub expired a couple of weeks ago and Jason extended it to today because the store wasn't processing the free checkout that it uses to process purchases made with gift certificates and when I tried again again a few minutes ago it was still down (I know Jason has been ill) so once he gets it up and running again I'll have a look at the lighting and see about re-rendering it.
  14. Highlight the cp's you want to weight and either press U or right click on the yellow binding box and choose edit CP weights from the menu.
  15. Been working on a model of Darren Greytail, the bully who is the bane of Bernie's existence in the book I'm working on. I rendered this out before I realised that I hadn't put the small scar on his cheek that he's supposed to have.
  16. Ok, so....I was writing down the settings I have in the hair group and the choreography and I had a little thought. I turned on self collision and set the friction to zero (Well I set it to 1 first and it was deemed unsolvable) and this happened. hair flair 2.mp4 As you can see, it layered properly and gave her hair so much more body. Unfortunately it means I'd have to redo the hair on the top of her head because to give the hair more body with self collide switched off, I added more layers than I probably need. (Also ignore those 2 strands that go dancing by in the background I had to take them out because they were freaking out and I forgot to remove them before I rendered the sequence) To gt the simulation to work I used the following settings. Hair Material on the left, Choreography on the right. It also has to be done in V19h. I get an unsolvable error in 19j. Probably need to submit a bug report for that too.
  17. Lol, yeah she looks like she's stuck a fork in the mains until it's had a chance to settle. I think the trouble is that when layer upon layer start to stack the number of collisions just keeps increasing to a point it can't cope and either produces a completely wild result (Like a CP shooting off into the distance) or just quits. I haven't made a report of the hair issues. I'll put one in.
  18. here's a newer test. It's not perfect. Troubles I've encountered so far include not being able to have cloth collisions on, so many pieces in such close quarters causes the simulation to either freak out or give up entirely. That means the strands higher up the head don't layer on top of the strands lower down. For this model I used lots of individual strands layered on top of each other. I've also experimented with making the hair out of larger pieces, but that was with the Bernie Snuffles characters so the art style isn't totally comparable. hair flair.mp4 Mrs burrows hair.mp4 I honestly wish I could use particle hair for making hair but I spent over 2 months last year trying hundreds of different setting variations and simply couldn't make it stop passing right through the models. The cloth collision detection system is vastly superior to the particle hair collision system. If we could specify an area as a deflector that the hair simulations guide hairs simply couldn't penetrate like we can with cloth then particle hair would be a million times more manageable. But at the end of the day I'm no coder so I have no idea how easy or even possible it would be to implement.
  19. Not with the longer hair yet, Robert. But I posted a test of the idea back in February last year
  20. It was always the plan to turn my model of Ellen into the latest version of Annie from Breckridge. This was supposed to be a simple case of changing her hair texture from blue to back, her eyes to blue and her skin to the blueish grey of Annie's ghostly skin. After I did all that, I realised that Annie's hair is significantly longer than Ellen's. That meant I had to extend the lengths of 'cloth' I was using for the hair simualtion. Stretching them obviously stretched the decal which didn't look good and the increased distance between CP's affected the cloth deformation. So I extended the strands by extruding the ends, which meant the decals didn't cover the new geometry. Spent some time yesterday separating, flattening and re-texturing the hair strands and came up with this.
  21. That looks 'legit' as the kids would say.* *Disclaimer - Dan is by no means savvy to what the kids do or do not say. He offers no guarantee that 'legit' is something they would say.
  22. Don't know about doing it through the registry, but there's a free software called simple disable key that should be able to do it.
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