sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. He's coming along. His design has always had eyebrows, just for some reason I never added them to his original puppet or 3d model.
  2. Cheers for the suggestion Robert. I managed to get him mostly flattened. He looks like an Eldritch Abomination or now I'm thinking about it he looks a bit like what the Jokers' face looks like after he slices it off and wears it as a mask in Batman - Death of the family (Don't quote me on that title). Hopefully have something to show soon.
  3. Decided to start remaking my buddy, Tech. Unwrapping him is not going to be any fun.
  4. My medal from the Planes, Trains & Automobiles contest came in the post today. Thank you very much. It's The only physical medal/trophy I've ever won.
  5. It's not unsafe it's 'unknown'. Windows Smart screen flags anything that's not in its database or that's rarely used/seen as potentially unsafe.
  6. Glad to be of service. So, the whole point of making the Ursa model was because I wanted to release a free short story on Kindle for Christmas. Sadly it turns out that you can't release a free ebook on Kindle (There is a way that involves releasing through another website for free, then releasing it on kindle for 0.99 cents and telling Amazon that it's free elsewhere so they price match but it takes weeks and isn't guaranteed). So instead I converted the finished ebook into images and released it as a series of pictures on my Facebook Author Page. If you fancy giving it a read (and maybe a cheeky follow) the page is https://www.facebook.com/DanielFSkeltonauthor/ If not the cover looks like this.
  7. Thanks Robert. Good to know I can turn multipass on as a workaround. Saves me rendering it twice with and without glow and compositing the 2 together or adding the glow separately in Photoshop.
  8. Would this work? It's 2 models, both boxes. One has a hair material, the other has a group set to glow. Put both in same chor and rendered. Hair glows. Glow Hair.prj
  9. Just for the sake of argument, I pulled in the bernie model that also uses hair (separate materials to Ursa's hair) and they glow too, even though the star in the staff is the only thing that is set to glow. I also tried removing the staff and inserting a generic cube which was set to glow and got the same result. If I remove the objects with the glow property then the fur doesn't glow. It seems that if anything is set to glow then any hair particles are made to glow as well.
  10. Same thing. This is a new chor, seperate models with no constraints.
  11. The staff (which contains the only part with glow turned on) is a separate model brought in as an action object.
  12. Done some more work on Ursa. Finished rigging his cloak (except the hood) and added his staff (The staff of the north). I set the star fragments in the end of the staff to glow and tried to do a render. But for some reason, even though the star is the only thing in the scene set to glow, A:M is making the fur trim of the cloak glow as well. I even went into the surface settings of the fur and set glow to off, and the group that the fur material is assigned to and set it's glow property to off and the fur is still glowing. Think it might be a bug.
  13. Looks great, Gerald and yes, I know exactly what you mean.
  14. Thanks for the support guys. I have got Ursa's body rigged and threw together a walk cycle to test it out. Still need to rig his cloak and hood. Magika walk cycle.mp4
  15. Now the book is out I need to promote it and for Christmas I wanted to make some festive artwork to post on social media. Naturally the first thing that comes to mind is Santa Claus, but then it dawned on me that Santa and for that matter Christmas, wouldn't exist in Bernie's world. So I needed to create a holiday and its mascot to fill the roll. Anyway long story that you're probably not interested in short. I created a Santa-esque character called Ursa Magika. He isn't textured yet and the colours aren't final but I figured I'd post what I've got done so far.
  16. Congratulations, Mark. Pleased and happy for you.
  17. Lol, yeah that might be useful info eh? The link for US amazon is https://www.amazon.com/Bernie-Snuffles-Monster-Lillymoss-Cave/dp/B09KNGG48F/ but changing the .com to a different locale, .ca or .co.uk etc, goes to the equivalent listing on those versions of the site.
  18. Well guys and gals it's done and it's available to buy. The logo and all of the illustrations were made using A:M in some way so if you'd like to check it out or if you know a kid that might like an adventure featuring cute animal people then thanks in advance.
  19. I've opted to go for a simpler look that closer resembles the 2D style I used for the book. Gonna be a fair bit of work but it's coming along nicely.
  20. Cheers Robert, I tried turning on the lines in the fur material of the model and it didn't come on. So I made a new material with the lines on and they work. It doesn't suit the overall style of that version of the model, but good to know. Thanks again.
  21. Guys, is there a a way to make toon lines detect the edges of particles? Even with the particles baked the toon lines are drawn around the underlying geometry.
  22. The software can change the audio by changing words in the transcript? Is it a computer voice like Microsoft Sam or does it modify real spoken audio? Or am I reading this wrong.
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