sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Looks great, Paul!
  2. Another "stay alive" post...I'm still doing hair experiments. Eventually, I'll have something worth showing, but not yet.
  3. Congrats, Mark!
  4. Great stuff, John!
  5. Great stuff, Robert!
  6. Unfortunately, another "stay alive" post. I'm still working on a bunch of different things with hair, but nothing worth showing yet.
  7. Congrats, Mark!
  8. I've been doing a bunch of hair experiments over the past couple of weeks...I think I might be able to get what I'm after. In the course of my experiments, I was happy to discover that Colin Freeman's "Hairbrush" (http://www.colins-loft.net/hairbrush.html) works in the latest Paint Shop Pro (https://www.paintshoppro.com/en/products/paintshop-pro/). After messing with the trial version, I'm pretty happy with some of the tools in Paint Shop Pro...I used to use it a lot years ago and it's gotten quite a bit better (it can handle 16bit images for one thing). I may have to get a license for Paint Shop Pro now and add it to GIMP and Krita in my list of tools.
  9. Great stuff, Mark!
  10. It looks like some kind of rendering anomaly...the closer to the character I render, the problem disappears.
  11. Here is a shot of the spline layout...I'll probably have to re-route them or do some more tweaking to make it work right. I don't know what clothes she will be wearing yet, so that may get covered up.
  12. I posted the start of Bertram's neighbor here: https://www.hash.com/forums/index.php?showtopic=48339&p=414122
  13. I started working on Bertram's neighbor. I did some remodeling of Squetchy Sam for the body and remodeled Bertram's hands and head to get to this point. The four marks on her upper back are from hooks that aren't behaving themselves with the SSS turned on. The eyelashes are a cookie-cut map on geometry and the eyebrows are particle hair...no texturing yet. Still a lot to do.
  14. Fantastic, Rodger!
  15. I appreciate what you're doing, Gerald! It's helping me decide if I want to use a Ryzen processor in my next build...I'm debating setting up a dedicated renderer.
  16. Very cool! I'm very curious to see your benchmark results, Gerald.
  17. Thanks for all you do, Jason!
  18. I just posted an updated walk cycle here: https://www.hash.com/forums/index.php?showtopic=48223&p=413719
  19. Okay, finally getting back to this. I ended up making Ham's feet smaller and the lighting is different (not necessarily better, just different and took less time to render). I think it's a big improvement. Ham_walk_07_29_2017.mp4
  20. Great stuff, Mack!
  21. I just posted updated versions of the Squetch Rig installations and Squetchy Sam here: https://www.hash.com/forums/index.php?showtopic=27815&p=413646
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