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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Thanks, Robert! I'll do some messing with that tonight.
  2. I posted a quick update on the Neighbor here: https://www.hash.com/forums/index.php?showtopic=48339&p=414934
  3. It's not much, but here is an update of the Neighbor's face. I haven't gotten the hair done yet, but I had this render while I was tweaking the skin...so I figured I would post what little I had for now. The modeling of the face has changed some, I added some iris decals and did some work on the skin...still a lot to do.
  4. Great stuff, Kevin!
  5. Looks great, Paul!
  6. Another "stay alive" post...I'm still doing hair experiments. Eventually, I'll have something worth showing, but not yet.
  7. Congrats, Mark!
  8. Great stuff, John!
  9. Great stuff, Robert!
  10. Unfortunately, another "stay alive" post. I'm still working on a bunch of different things with hair, but nothing worth showing yet.
  11. Congrats, Mark!
  12. I've been doing a bunch of hair experiments over the past couple of weeks...I think I might be able to get what I'm after. In the course of my experiments, I was happy to discover that Colin Freeman's "Hairbrush" (http://www.colins-loft.net/hairbrush.html) works in the latest Paint Shop Pro (https://www.paintshoppro.com/en/products/paintshop-pro/). After messing with the trial version, I'm pretty happy with some of the tools in Paint Shop Pro...I used to use it a lot years ago and it's gotten quite a bit better (it can handle 16bit images for one thing). I may have to get a license for Paint Shop Pro now and add it to GIMP and Krita in my list of tools.
  13. Great stuff, Mark!
  14. It looks like some kind of rendering anomaly...the closer to the character I render, the problem disappears.
  15. Here is a shot of the spline layout...I'll probably have to re-route them or do some more tweaking to make it work right. I don't know what clothes she will be wearing yet, so that may get covered up.
  16. I posted the start of Bertram's neighbor here: https://www.hash.com/forums/index.php?showtopic=48339&p=414122
  17. I started working on Bertram's neighbor. I did some remodeling of Squetchy Sam for the body and remodeled Bertram's hands and head to get to this point. The four marks on her upper back are from hooks that aren't behaving themselves with the SSS turned on. The eyelashes are a cookie-cut map on geometry and the eyebrows are particle hair...no texturing yet. Still a lot to do.
  18. Fantastic, Rodger!
  19. I appreciate what you're doing, Gerald! It's helping me decide if I want to use a Ryzen processor in my next build...I'm debating setting up a dedicated renderer.
  20. Very cool! I'm very curious to see your benchmark results, Gerald.
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