The rig I'm using has similar capabilities, but you may have something in there that would be better...I'll take a look at it. Thanks, Jody!
David: Please do not think I was critiquing your squetching at all! I like, prefer TOON, interpretive animation with squishy, squash. I like your animation in all it's imaginative glory.
But if one is going for realism, my point is that there is basically NO (to minimal) stretching at all on any ball, no matter what it is made of, as it nears the ground. And if it's barely inflated, it won't bounce much either. It will deform on the bottom when it hits the ground. I only posted that silly image with my overly squetched caption to serve as an illustration that stretch & squash especially of a ball is toon behavior and can not be accurately explained in terms of real world physics. But some people like to use imaginative analogies to explain the behavior. I could have said tennis ball/ping pong ball/ eye ball turns into bean bag as it gets closer to the ground.
Real world captures of bouncing balls are shown in this post. Theres no stretch and there's no noticeable squash (need to be closer up). Pity tho. Reality sucks.
Sorry for the misunderstanding, Nancy...I was just making clear that the last animation was of something other than a bowling ball.
I know that squetch is an animation contrivance to give both a smear/blur frame (which would show up on film depending on the camera shutter speed) and a feeling of weight and does not accurately reflect reality. I'll have to go back and read some of the discussion that I missed.