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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Nice hallway, Chris! There are still a couple of small gaps where light comes through that could use a little tweaking. Great job so far.
  2. Great stuff, Rodger!
  3. Robert has a "buy me something" link to his wishlist in his signature. I'm sure he wouldn't mind getting something from there.
  4. More food for thought. Thanks, Robert! I'll make the next one the obstacle course.
  5. I've been trying to get back to this for a few weeks, but I haven't had much free time. I've got a lot of things to catch up on.
  6. Here's the updated 04 ball bounce...I think it's working, but I've been wrong before. All notes, models, Choreographies, renders, etc are included in the ZIP. bouncing_ball_exercises_04_with_notes_update.zip
  7. itsjustme

    Fixing stuff

    Very cool, Stian!
  8. Happy Birthday, guys!
  9. itsjustme

    Cicak

    Congrats, Gerry!
  10. I have to post another "stay alive" post...I haven't had much free time in a couple of weeks (lots of overtime). I think next week will be better for animation work.
  11. Looks great, Paul!
  12. Great job, Mark!
  13. Congrats, guys!
  14. Great stuff, Matt!
  15. Looks great so far, Lloyd!
  16. The rig I'm using has similar capabilities, but you may have something in there that would be better...I'll take a look at it. Thanks, Jody! David: Please do not think I was critiquing your squetching at all! I like, prefer TOON, interpretive animation with squishy, squash. I like your animation in all it's imaginative glory. But if one is going for realism, my point is that there is basically NO (to minimal) stretching at all on any ball, no matter what it is made of, as it nears the ground. And if it's barely inflated, it won't bounce much either. It will deform on the bottom when it hits the ground. I only posted that silly image with my overly squetched caption to serve as an illustration that stretch & squash especially of a ball is toon behavior and can not be accurately explained in terms of real world physics. But some people like to use imaginative analogies to explain the behavior. I could have said tennis ball/ping pong ball/ eye ball turns into bean bag as it gets closer to the ground. Real world captures of bouncing balls are shown in this post. Theres no stretch and there's no noticeable squash (need to be closer up). Pity tho. Reality sucks. Sorry for the misunderstanding, Nancy...I was just making clear that the last animation was of something other than a bowling ball. I know that squetch is an animation contrivance to give both a smear/blur frame (which would show up on film depending on the camera shutter speed) and a feeling of weight and does not accurately reflect reality. I'll have to go back and read some of the discussion that I missed.
  17. I did overdo the squetch on that last ball. I was thinking sort of like a barely inflated exercise ball with a lot of "give" to it. The problem in the frame that had the extreme difference in stretch/height was caused by my incorrect adjustment of the movement of the pivot (and not thinking about the top of the ball)...which makes the ball move higher when moved from the bottom of the ball to the center. I'm hoping to get back to this sometime this weekend to make a corrected version. ---------------------- EDIT ---------------------- I just noticed the caption on Nancy's image...it was an exercise ball (in my mind barely inflated), not a bowling ball that is shown.
  18. Happy Birthday, Mark!
  19. Treepad Lite (freeware) is like virtual index cards...there are also paid versions with more bells and whistles. I've used it occasionally. Hope that helps.
  20. Great stuff, John!
  21. I'll keep it quiet, I'd hate to be the one to ruin things....so I'll whisper. happy birthday, matt.
  22. Anyone know why the bones don't stay in place after keys with constraint results were forced on them? I ought to be able to turn the constraint off after that and have them remain in place. (post #27) Could you post the model, Robert?
  23. Makes perfect sense, Robert...several things I didn't take into account. Thanks for taking a look at it. I'll post an updated version in the next few days.
  24. Whoooops! Thanks for that info, MT! I changed it. Credit where credit is due. Which is Jim Talbot's handle here (JTalbotski).
  25. Happy Birthday, Kat!
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