sprockets frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
  • Posts

    5,792
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by itsjustme

  1. Here's the next version. I doubled the number of kliegs to make bounce lights at one inch off the floor (I wanted the bounces to match the visible lights) set for only diffuse lighting. I put color on the ceiling frame and ceiling tiles (a little less than absolute white) and removed the Ambiance applied to them previously. There is a smattering of texturing started...along with some materials that need to be fixed, so don't think those are rendering errors. I increased the passes to 36, so with that and the added lights the render took two hours and fifty-four minutes.
  2. I think a lack of 64bit Codecs is the problem with AVI...you can render an AVI without compression in the 64bit version and it should be fine. For Quicktime, I think it's pretty much the same type of thing (no 64bit encoding provided by Apple). You can use the 32bit version to render either AVI's or Quicktime using compression. I generally render to TGA's and use something like Virtualdub or Quicktime Pro to make them a video file. Hope that helps, Tom.
  3. Thanks for the visuals, Nancy! The comparison helps. I will probably do some messing with the non-shadow light Robert suggested. Thanks, Robert!
  4. Beautiful work, Rodger!
  5. Each one will be in the neighborhood of one to two minutes long...the first one will be closer to one minute, I'm thinking. Hmmm, I'm using a Huey to calibrate my monitor....maybe I need to check that. At the moment, the ceiling is dark, but not completely black on my monitor. Is it completely black for everyone?
  6. I just posted a second attempt at lighting the Break Room here. I've got three other experiments in the works as well.
  7. I think this lighting is better...it's just a single klieg light for each light fixture (set slightly under each fixture with 179.99 degree cone) with the ambiance of the ceiling tiles at 7% (it could be better and will probably get more tweaking) and 98 percent on the light fixtures. I added some color to most of the groups to try a color scheme...I was trying for something that wouldn't distract from the characters too much. I still have to texture everything, this is sort of a "ballpark" as a starting point. The render took about an hour at 16-pass multipass (although I was doing other things on the computer while it rendered)...the final product will probably use more passes.
  8. I used eight bulb lights for each light fixture (so, a lot of lights), the lights are set to cast five rays for the shadows, which also jacks up the render time and the light fixtures and ceiling are brightened up with about a 95% and 45% setting on their "Ambiance" respectively. The render time was pretty crazy (about ten hours at 1080 HD size), but that will come down a lot as I go along. The render times for the room don't concern me very much since I'll be rendering angles once then compositing in characters, etc. I'll have to look at my reference images, but I'm pretty sure the ceiling is too bright and I think using a single klieg for each light fixture will come out better. I think that will give a more realistic look to the lighting. I was trying to make sure there was a flair of light on the ceiling around each fixture when I did this setup, but I'm thinking that wouldn't really be there...I need to check. It was a first attempt, things should get better. I tend to learn by pulling every lever and pushing every button.
  9. I made an attempt at lighting the Break Room and posted an image here.
  10. Okay, my first attempt at lighting the Break Room. I'll have to do some assessing...and some tweaking.
  11. Happy Birthday, Bruce!
  12. Which GPU are you too using? Are the drivers up to date? See you *Fuchur* Here's what I'm running (mine works in v17): Operating System: Windows 7 Home Premium 64-bit Service Pack 1 Processor: AMD A8-4500M APU with Radeon HD Graphics System Memory: 16GB Adapter: AMD Radeon HD 7730M Current Resolution: 1920x1080 Refresh rate: 60 Version: 8.942.1.0 (2/24/2012) Adapter: AMD Radeon HD 7640G Version: 8.942.1.0 (2/24/2012) Graphics memory: 6,133MB Aero status: Disabled
  13. Shaded wireframe in v17 appears to work for me.
  14. LOL! Fantastic work, Sebastian!
  15. Happy Birthday, Jirard!
  16. You could try Mark Skodacek's car suspension rig...here. Hope that helps.
  17. itsjustme

    Give it up!

    Great stuff, Tore!
  18. Looks great so far, Rodney!
  19. Happy Birthday, Rich!
  20. Better and better, Rodger!
  21. No, I don't think so, and I haven't installed any new software within the last month or so - at least not that I can think of. This is really weird, and it really sucks... I think tomorrow may have a trip to the apple store in it. Did anything automatically update?
  22. Yessir. I'm sure there could be situations where you would keep the leg in only toeIK. but I think they would be rare. It's useful for any situation where the toes need to stay in place. Having the foot squetch toward the heel instead of the toe could also be used if you wanted to have the toe stuck while the character tries to free it (I don't think I showed that in the leg tutorial...I'll add a quick clip here). I thought about it...it may eventually get added. toeIK_SQUETCH.mp4
  23. I'll have to use a "stay alive" post for this thread again. I've got one more Squetch Rig tutorial done and now think there are a couple of things that should be updated in the FACE rig. I've made a couple of tweaks already, but I'm going to wait until everything is completely sorted out before I post anything.
  24. Get well soon, Rodney!
  25. There are several examples here, here, here, here and here. Hope that helps.
×
×
  • Create New...