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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. I used eight bulb lights for each light fixture (so, a lot of lights), the lights are set to cast five rays for the shadows, which also jacks up the render time and the light fixtures and ceiling are brightened up with about a 95% and 45% setting on their "Ambiance" respectively. The render time was pretty crazy (about ten hours at 1080 HD size), but that will come down a lot as I go along. The render times for the room don't concern me very much since I'll be rendering angles once then compositing in characters, etc. I'll have to look at my reference images, but I'm pretty sure the ceiling is too bright and I think using a single klieg for each light fixture will come out better. I think that will give a more realistic look to the lighting. I was trying to make sure there was a flair of light on the ceiling around each fixture when I did this setup, but I'm thinking that wouldn't really be there...I need to check. It was a first attempt, things should get better. I tend to learn by pulling every lever and pushing every button.
  2. I made an attempt at lighting the Break Room and posted an image here.
  3. Okay, my first attempt at lighting the Break Room. I'll have to do some assessing...and some tweaking.
  4. Happy Birthday, Bruce!
  5. Which GPU are you too using? Are the drivers up to date? See you *Fuchur* Here's what I'm running (mine works in v17): Operating System: Windows 7 Home Premium 64-bit Service Pack 1 Processor: AMD A8-4500M APU with Radeon HD Graphics System Memory: 16GB Adapter: AMD Radeon HD 7730M Current Resolution: 1920x1080 Refresh rate: 60 Version: 8.942.1.0 (2/24/2012) Adapter: AMD Radeon HD 7640G Version: 8.942.1.0 (2/24/2012) Graphics memory: 6,133MB Aero status: Disabled
  6. Shaded wireframe in v17 appears to work for me.
  7. LOL! Fantastic work, Sebastian!
  8. Happy Birthday, Jirard!
  9. You could try Mark Skodacek's car suspension rig...here. Hope that helps.
  10. itsjustme

    Give it up!

    Great stuff, Tore!
  11. Looks great so far, Rodney!
  12. Happy Birthday, Rich!
  13. Better and better, Rodger!
  14. No, I don't think so, and I haven't installed any new software within the last month or so - at least not that I can think of. This is really weird, and it really sucks... I think tomorrow may have a trip to the apple store in it. Did anything automatically update?
  15. Yessir. I'm sure there could be situations where you would keep the leg in only toeIK. but I think they would be rare. It's useful for any situation where the toes need to stay in place. Having the foot squetch toward the heel instead of the toe could also be used if you wanted to have the toe stuck while the character tries to free it (I don't think I showed that in the leg tutorial...I'll add a quick clip here). I thought about it...it may eventually get added. toeIK_SQUETCH.mp4
  16. I'll have to use a "stay alive" post for this thread again. I've got one more Squetch Rig tutorial done and now think there are a couple of things that should be updated in the FACE rig. I've made a couple of tweaks already, but I'm going to wait until everything is completely sorted out before I post anything.
  17. Get well soon, Rodney!
  18. There are several examples here, here, here, here and here. Hope that helps.
  19. Looks incredible, Rodger!
  20. LOL! I love the concept and the look is great!
  21. Just a quick shot of the cables behind the monitor in the cubicle. Everything is modeled except the vents on the back of the monitor...those are bump and diffuse maps. Now I'm back to working on Squetch Rig tutorials.
  22. I'm not sure if these links will actually allow you to purchase, these may be phantom pages now (Jeff stopped selling his tutorials everywhere else...see his website): Part 1 here Part 2 here Part 3 here Hope that helps. -------------------------- EDIT -------------------------- You might also consider Keith Lango's tutorials here
  23. The average user could use this (the installation process has been improved quite a bit), but the detailed installation tutorials need to be finished...I'm in the process of getting those done. I'm starting with tutorials on how to animate with the rig, then the installation tutorials (located here).
  24. I posted an update to the Squetch Rig....here.
  25. Sebastian found a problem with the left leg installation controls...this should fix the problem. Let me know if any more problems are found. Thanks, Sebastian! -------------------------------- EDIT (9/2/14) -------------------------------- I added the "Squetch_Rig_Installation.zip" file containing a sort of illustrated version of the installation instructions. -------------------------------- EDIT (9/5/14) -------------------------------- The next version of the rig is located here: http://www.hash.com/forums/index.php?showtopic=27815&p=399460 The files in this post have been deleted and the updated versions are there.
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