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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Here's the Etsy seller: https://www.etsy.com/sg-en/shop/iimio?ref=l2-shopheader-name The also sell a "heart on a leash".
  2. Time has flown by and I still have nothing worth showing yet. I've been working through some Smartskin issues in Sam that may end up requiring a report. So, I'll have to use another "stay alive" post.
  3. Using an i7-4720HQ I got: Opening the project in v18.0p takes about 14 sec. and for most of that time the project window is black. In v18.0p, select the top third of the default sphere and make a copy. Hit paste and it takes about 3 seconds for the copy to be ready to move. In v18.0p, select the top third of the tweaked sphere and make a copy. Hit paste and it takes about 38 seconds for the copy to be ready to move. Hope that helps.
  4. Great stuff!
  5. Great stuff, Jeff!
  6. That was the first version of A:M I bought.
  7. Once again, I am forced to resort to a "stay alive" post. I'm still working on Sam, but I don't have anything worth showing yet.
  8. Looks like a successful test, Marcos!
  9. I'm using a GTX 970 without issues, so it should be good.
  10. Since my explanation isn't as comprehensive as I would like, here is a video explaining linear workflow and the gamma correction associated with it: http://greyscalegorilla.com/tutorials/what-is-linear-workflow-and-how-can-it-help-your-renders-look-better/ What is not currently part of A:M, is a button to automatically linearize the 8bit images being used and the material color picker (I've been thinking about making a feature request for a checkbox in the "Tools/Options/Rendering" dialog)...you would have to linearize them yourself before rendering. Also, I didn't mention that you can change the A:M output gamma to 2.2 if you are rendering out an image that you don't plan on doing any post processing on. Of course, it is best to keep everything linear until the final image.
  11. Try hitting "Alt 1"...which is holding down the "Alt" and "1" key at the same time. An alternative would be to go to the "View" pulldown menu and check the "Project_Workspace" there. Hope that helps.
  12. I just posted a video on "Desired Gamma" that may or may not be helpful...it's located at: https://www.hash.com/forums/index.php?showtopic=47763&p=409439
  13. Now I'm curious as to why being able to change this gamma value is useful to anyone. Here is a very quick explanation as I understand it. Hope it helps. ---------------------------- EDIT ---------------------------- I forgot to mention that the Gamma render setting for the images was "none". DesiredGamma.mp4 linearization.zip
  14. I'll have to use another "stay alive" post. I'm still working on Sam's modeling when I have time, but free time has been in short supply for a few weeks. With any luck, I'll have some time this week.
  15. Congrats, Mark!
  16. Great stuff, Chris!
  17. yes it does go to the latest - I think Marcos is suggesting that the date is incorrect - your signature says Squetch Rig was last updated 5/20/2015 Ooops, sorry about that. I corrected the date. Thanks, Nancy and Marcos!
  18. ToeIK has been in there for quite a while (it is the "2" setting on "right/left_leg_FK_IK_toeIK" Poses). The link to the latest Squetch Rig in my signature should point to the latest version...that's where it goes when I test it. If you run into any installation problems, let me know .
  19. I started by moving bones around for quite a while without an issue. Then, I decided to start over and count how many times I moved a bone...here are the numbers before crashing: 57, 39, 16, 2. rebooted, 37, 37, 34. Then, I decided to move Groups instead, here are the numbers before crashing: 2, 2, 2, rebooted, updated video drivers, 2. So, I don't think it is isolated to just moving bones. Hope that helps.
  20. I had it happen more often when I needed to update my video drivers...not sure what causes the current problem.
  21. I posted a quick update to the Squetch Rig here: https://www.hash.com/forums/index.php?showtopic=27815&p=409082 I also posted a tutorial on using the "Clone CP Weights" plugin here: https://www.hash.com/forums/index.php?showtopic=47723 I still have some things I'm working on for the rig, but I wanted to get the tutorial released and it helps having a later version of the rig to follow along.
  22. Here is a quick update for the Squetch Rig. I'm still working on adding a few things, but I decided I would post this so that anyone following along with the Clone CP Weights tutorial ( https://www.hash.com/forums/index.php?showtopic=47723 ) tutorial would have some of the fixes in the installation rig used in the tutorial. ------------------------------------- EDIT ------------------------------------- This installation was deleted...the next release is located here: https://www.hash.com/forums/index.php?showtopic=27815&p=412401
  23. Here is a tutorial showing some uses for the "Clone CP Weights" plugin. Included in the ZIP file is the video tutorial and the assets used in the tutorial. The latest Squetch Rig can be found using the link in my signature at the bottom of this post. Clone_CP_Weights_tutorial.zip
  24. Great stuff, Nancy!
  25. Looks great, Matt!
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