-
Posts
586 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Vertexspline
-
I found it entertaining .....and enjoyable to watch. .....and for sure if the client is happy --job well done. Thanks for sharing it.
-
Kwhitaker- Hey! that looks pretty cool.....I do like the Mist or haze ---it adds a certain ambiance that helps in taking some of the the 3d look away. I think its a nice little scene for sure. thanks for sharing.
-
JohnL-------yikes -------if i stare at that too long might get hypnotised and do something stupid like cut the lawn. - Pretty interesting though ----thanks for sharing.
-
Welcome to the A:M Forum! Introduce / Reintroduce Yourself
Vertexspline replied to Rodney's topic in New Users
Welcome back Reuben------always good seeing folks returning to AM after a break or so. It kind of speaks well of the tool itself that keeps folks coming back. And I have to agree for indie animator/filmmaker (especially solo or small group) there really is no competition for character based story and considering the price point---its just so far in a league by itself indeed. -
Tralfaz- All the others give great points. Just to chime in ----if you liked 13 then you will love 16. I went from 12 to 16 and It is like a brand new deal. Besides the extra functionality that is really nice......It just renders faster and is just more solid in all the nook and crannys. If you are going to do anything in AM in the future -----getting the subscription to 16 is highly recommended.
-
Totally entertaining. Nice job indeed.
-
5 in row........smiles------hope you guys win.
-
Pretty cool looking johnL ----although i think one would need to slow that down a real lot to be more closer to the speed of a lava lamp which kinds of flows in a rather slow and morphing way.
-
Hey...great tips and helpful things in this thread on sweeper . Thanks to all you guys and gals.
-
Fourth vote (surprised I got a chance to do every day) and happy to help out fellow Animation Master folks.
-
He is looking as scary as ever. I really would like to see this sinister guy come to life.....Great job.
-
Three's a charm guys....Best of luck.
-
Very Smooth and funny---great job indeed.
-
voted again today. Hope you get some more support from the folks here.
-
Gotcha My vote today. Best of luck!!
-
Warehouse through the years
Vertexspline replied to R Reynolds's topic in Work In Progress / Sweatbox
rodger r -----smiles.....its nice to see something looking better as the years wage on. -
johnl -----funny experiment. You are always coming up with neat ideasto try and I am sure some of these have seeded other folks imaginations.
-
Outstanding little video Robert-------- very nice job explaining some more continuity spline issues that seem so baffling for us less experienced. This made things so much clearer . Thanks again.
-
Best of Birthdays for all!!
-
He is shaping up really well Fuchur----------Nice job on model and a very nice character --Cannot wait to see him starting fishing.
-
Very outstanding --indeed. Great job .
-
I think I have to agree with Robert on this concept.....I bet if if someone who has the set file dropped a rabbit , thom whoever in every window ..people might visualize how much field of view each window actually does have---and I bet it might make more people see the possibilities with this camera position. (Assuming one can zoom in as Jimmy S did with camera or binculars).
-
So, following along this thread - I guess some things are still being tossed around like the camera -views and transitions to be used. Additionally I guess one could also ask what is the goal of all these window scenes if any. Are there any thematic directions to work within? Are all the windows scenes just going to be strung together with some kind of beginning and some kind of end? And my own point of view as to the camera ---I think it makes most sense to have it coming from a room where the character like Jimmy Stewart would be sitting but my take is that each window should have its own camera shot kind of like Paul has exampled. The movie itself takes some liberties with that and it seems to be it would be good for this project as well. Even from one window depending how close one gets to the window and how good your binoculars or super zoom lens ---one could get a pretty darn good look into each window like a stage. The SVN thing is new for me and maybe some others reading along so maybe someone can explain what and how that works vis a vis this community project.
-
I would think that keeping the continuity of the look you want would get difficult with every and each contributor ----you would have to be extremely tough on ensuring folks were making models , props etc to your specifications which is going to make for some tough calls and rejections and revisions etc etc which would be needed but would make things tedious perhaps to the contributors. And what of voice etc ..the main characters would need a continuity there. Just hurdles not obstacles.
-
Seems a reasonable and fair way of doing things William. And to clarify - since you seek total artistic control are you having any contributors only using your assets? I was not sure reading this and so figure any others might have similar question. Smiles