sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. A project waiting in the wings is gaining ground but I've ran into a minor glitch that I"d like to see resolved. Specifically, I note that when changing the SVN repository setting to another location the TWO film repository URL gets tacked on to the end of the new one. This is only inside A:M Community and SVN can be run just fine outside of A:M so there is an easy workaround but I'm wondering if there might be something (a cache?) I need to clear in order for the SVN repository location/URL to be properly set? Any guesses or insights? A guess or two from me might be that the setting is stored in the WIndows registry or... A:M is finding the URL in a different installation directory or... SVN/Tortoise SVN has that URL stored somewhere where I'm not seeing it. All files commit/update fine outside of A:M directly via Tortoise SVN and Github. Considerably less likely, butpossible, would be that the TWO film repository URL has been hardcoded into that function (commit and update buttons) in A:M. That doesn't seem likely because it would negate the customization of the repository URL in Tools/Options/SVN.
  2. It took me a few tries to remember my password but YES the A:M Community window is working. If you can't remember your password I think you can create a new login and password. Before giving up, try all lowercase.
  3. I believe about that same time Mark Skodecek rigged a pretty sweet bow and arrow too. I'll guess that one's long gone as well. We really need to gain a repository of daily spline doodles around here. Then... at least with regard to recovering A:M models... hard drive crashes would be just a minor inconvenience.
  4. It's great to have you back David! I don't see it anywhere now but think I remember you working on a bow/arrow animation (?) Assuming I'm not imaging that... how did that turn out?
  5. Dusan, It's great to see you here in the forum again. You've been missed! That is beyond odd. I'm curious about what kind of computer you have that won't run v13. And I guess it'd be good to know what exactly doesn't work... A:M won't even start? Parts of it don't appear to work? I don't think I've encountered a computer (running Windows) that can't run v13. Okay, maybe one running Windows 95 or ME, those might have some issues with modern software. This forum is here to help folks get past exactly those types of problem. BTW - If you still keep in contact with Ken Heslip, drop him a message and tell him we want to see him back in action too!
  6. A question to ask might be... Did you immediately save the v7 project to v18 format upon opening it? Then open that v18 project? A:M sometimes will repair/update the differences between versions but only upon saving. The 'dirty' flag (asterix) at top indicates the project isn't saved to most current state although that doesn't tell us if the project is still v7 (opened in v18) or updated to v18.
  7. This may be a good example of the importance of maintaining a focus for the main character. As soon as the emphasis changes from Osterich to the animals the entire dynamic of the image (and story flow) changes. The issue here is that the text implies Osterich as is the main character.
  8. Interesting explorations Nancy. I'm enjoying the journey. With this latest you've changes some major dynamics of the composition that take a lot away from that initial image. I'll state the following... see what you think of it: - By turning Ostrich and plane around you've undid the improvement of the suggestion you mentioned before. Now, Osterich is flying to the left again. So that doesn't work as a page turning device if that makes sense. In other words now you'd need to flip the image back again because you've changed the dynamic/direction of the action. A few story points change with this latest. Whereas before the image reflected the animals were surprised and amazed that Osterich was flying now it reads that they aren't sure Osterich has mastered flying just yet. As such something like this layout might serve well as a page before the previous page before the animals see that Osterich was really flying! I'll actually make this a suggestion. If you change the wording of 'this page' and flip the image we'd then have Osterich entering the two-page spread from left with animals in fear and bewilderment on the right... building the suspense as the reader wonders along with the animals... time for a page turn... next page... Aha! "None of the animals could believe their eyes. The aircraft worked! For the first time, Ostrich was actually flying." So the focus of the previous imagery is on the animals but on the next transfers to Osterich. The change is echoed in that on the previous the animals/masters have concern in their faces and (best of all) we cannot even see Osteriches face (wonderful in this case... not so much otherwise). The in the big reveal the animals/masters are all smiles and we see Osterich's face. He's flying! A final page then might be added as a denouncement/epilogue to suggest Osterich is still flying. Perhaps a pic of a an updated plane with friends going along for the ride... an Osterich that looks a bit more seasoned... and text that suggests, "And Osterich is still flying today." I guess you could say that I'm a fan of Osterich being the focus of the story if you are only doing one page and hiding his face and making the animals the focus works against this. This is not unlike dialogue/phrasing in animation where an emphasis is placed on certain words. What is the emphasis in the 'story' idea of "None of the animals could believe their eyes. The aircraft worked! For the first time, Ostrich was actually flying." I'd submit to you that would be Osterich flying. The animals are therefore there to support that idea. If there are in fear of Osterich crashing into them they are still in denial of Osterich's ability to fly. Regarding the text, I visited the SVS site (after initially reading your post... nice site!) and in the video feedback for a theme from a couple months ago one of the critical suggestions related to text. It included the critiquer lightening the artwork underneath the text so that the text reads better. It's from the 'Charlie's Forest' session and can be found here: https://youtu.be/AjY-NBkWfPQ?t=62 Note that I've given a little lead time in this link but it gets to the right place in short order... assuming the timing in the link works and takes you to the right place. My feel is that black text would be better unless there is very good reason for white text (i.e. in cases where the background must be very dark). As your image is already light that wouldn't apply.
  9. It appears that if you have Adobe CC this patch is automatically installed. Added: Chrome reportedly automatically updates the Flash Player too but I'm not sure how reliable that message is because reports suggest that Google/Chrome was to drop support of Flash entirely.
  10. That's awesome Nancy. I love the style. Makes me want to read the rest of the story. It sounds to me like the SVS is going to be very good for you. It's important to get that critical feedback that challenges us to raise the bar even higher in our work. That suggestion to flip the image was a great one... pointing the reader forward toward the reveals that will occur as they turn the page of the book.
  11. Oh yeah, now we've got Nancy screencasting. I ran a similar approach to yours after seeing Serg and Liaxiong's methods. Your presentation/results turned out much better and I forgot to make it animated.. I'm a big fan of auto assigning bones so thats just the ticket. Most definitely! I think it'll be worth mentioning here that at the point where your video drops off and the decal would be applied we have to select the model in the PWS as decals cannot be applied directly in an Action. By briefly selecting the original model this 'tricks' A:M into thinking it's in the Modeling window. A similar thing can/must be done when applying decals in a Choreography. For a first attempt at screen casting that was great Nancy. Keep it up.
  12. Ha! Brialliant. There's Nancy, programming features like 'Chor Image Filtering' without dropping a single bit or byte of code.
  13. Hmmm... I assume you mean to say that you don't necessarily know which images are being used and you want to remove all those that aren't being used anyway? If you know which ones they are you can shift click (or Control Click) them in the PWS and then hit the delete key.
  14. Laoxiong said: Ha! I love it! Very well done. Now that is what I'd call a 'robcat' solution. Serg also said: Checking out your video now Serg. Back. Nicely done Serg. You guys have inspired me to try several variations on your themes.
  15. It works up to a point and perhaps adequately for what I'm after. An issue still at hand... is that via your method (as seen) we don't get the full image applied as if the entire image were fit to the corners of all of the patches in the spiral. I will assume that if your video continued and we entered the Decal Editor we would then be able to align the UVs to the image properly. Serg's project file shows the ideal result; that of being able to assign any rectangular image to all of the patches in the spiral. While I don't know Serg's exact approach I presume that your approach is what he used to get the A:M logo to properly and fully align. Perhaps not.
  16. That's awesome Serg. I have no idea how you did it but... awesome. Care to share your secret? (Something to do with the Pose slider/flattening?) Thanks!
  17. Values can be hard to evaluate. Link: Most valuable pennies. Aside: That site has some nice decals for money! From Time article: It's unknown to me why the penny mentioned in the TIme article isn't listed in the list of most valuable pennies (linked to above). Actually it's listed (as number 2) just not with the most recently stated $1.7M sale... conjucture: the listing must predate the latest sale. In the meantime, we'll just have to wait for the penny to drop.
  18. Here's what I envision as a starting shape although the shape itself might change/animate over time. Note that this doesn't have to be the shape but a general spiral is what I have in mind. The problem with that approach is that the spiraled patches (from top view) would have to be reoriented to align with the rectangular decal. That's doable but a bit more work than I'd like.
  19. This one is eluding me... What I'm trying to do is place a rectangular decal (or patch image... although this would be problematic) onto a a plane that (from the top view) has the curvature of a spiral. In thinking about this further I can see how I might warp (or unwarp) the mesh to get everything straight from top view and then drop the 'bottom' down to where it needs to be but I'm wondering if there is an easier or more elegant way. A cylindrical stamp won't work because that would repeat the image (which isn't what I want). Hmm.... while typing another approach suggests itself but I don't think it'll work. That would be to decal only one small part of the spiraled patches and then adjust the image to UV assignment in the Decal Editor. Any thoughts? Disclaimer: In the end the results might not turn out as I hope but applying an image to that spiral has now captured my attention. Added: In thinking about how a robcat might perform this trick I wonder if setting up some system to roll the patches out so that they are straight might suffice.
  20. Just the act of facing your fears of losing access to After Effects alone may be worth the upgrade. Peace of mind is worth a very shiny penny.
  21. It sounds like you may need to put a plan in place that would maintain your current system for use with After Effects while gaining another system to charge ahead full speed. I hear things like that work well. I often wish I could have a dedicated system just for A:M... or older versions of A:M... or just for After Effects CC... or just for Fusion... or for web surfing... or file management... or as a server... or this... or just for that... but it seems like every time I get ahead computer-wise my other system(s) begin to fail. Computers are cheap enough these days that I should look at such an option again. I do have a couple older systems I've been meaning to move to Linux but really haven't had time or longer term interest in playing.
  22. Yes, I believe we are seeing the same thing there. Thanks for the video... I should have done something like that myself. Perhaps a bug report linking that video will suffice to let Steffen know what is happening.
  23. Might as well make it v50. Then we could really celebrate.
  24. Try this and see what happens... Do the same thing you are doing but when you get to the step of using the O key select the entire X shape (the entire spline) instead of the individual CP. If you are seeing the same thing I am you should note that the orientation of the bias handles at that new insertion point (CP created with Y key) is aligned as desired. I'm not smart enough to know why but it seems to me that this has something to do with the 'end condition tangents' spoken of in the paper I linked to above. The document is old and tweaks in the code have very likely changed some behavior in how Bias is computed but it seems to me that the Bias produced is a product of the collective biases of what is selected at the time of 'smoothing' of the selected CPs and/or splines. Try this also with selecting anything other than the individual CP at the insertion point you've created and when you hit the O key to smooth the curvature, the Biases should likewise (correctly) align. Added: Interestingly enough! if as soon as you create the new CP with the Y key you hit the space key and then O key to smooth you should see that the curvature appears correct but the bias handles themselves have adjusted and are (from a user's perspective) ever so slightly mis-alinged. Interesting. (This reads as 0 gamma in the properties panel but when adjusted to be fully flush appears to be somewhere between 8 and 10 degrees off of traveling straight through the CP to match with the other (mirrored) side) Assuming all this is true (and I'm not seeing something odd) it may be that isolating that individual CP is the root of the (originally) observed problem. Apologies for where my terminology and understanding is woefully inadequate.
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