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Hash, Inc. - Animation:Master

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Showing content with the highest reputation since 04/11/2024 in all areas

  1. I put a bump map on this model to simulate some wrinkles on the top, but although both top patches have their normals facing out, one patch shows the inverse bump result of the other... Just to try it, I did RMB>Renumber CPs... That fixed it! Don't know why, don't know how, but that did fix it.
    1 point
  2. so I have to say... that's not a kilt... it's a skirt. I true kilt is about 2 fingers ABOVE the knee.. Somewhere I had an Incredible Hulk model wearing a kilt and tossing a caber.. sadly lost to the great hard drive crash of '01!
    1 point
  3. One of the problems I've run into importing my A:M models into Blender is that most of my models have very limited geometry. I can add a subdivision modifier, which does smooth out the parts and pieces, but it also reduces them in size, so I end up with a model that no longer looks like it did in A:M. Today, I watched this youtube video... A subdivision modifier that keeps the model's volume! And suddenly, an old friend appeared, looking not a day older (or skinnier!) I'm busy with the latest Stalled Trek, so I can't really go off on a deep dive right now, but if you've run into this problem, this appears to be a solution!
    1 point
  4. You can see his :blood" flow insideguy.prj
    1 point
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