Game Development
Discusion area for game development related to Animation:Master
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166 topics in this forum
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If anyone could help me locate Emilio Le Roux's epic tutorial (30+ pages) for converting Hash models to 3D Gamestudio it would be much appreciated. I'm missing some pages at the end of my printed copy. When the tutorial is located it is definitely worthy of pinning on Rodney's Tutorial page. Thanks Eric
Last reply by jobusfest, -
- 1 follower
- 20 replies
- 1.9k views
Anyone seen this yet? Looks pretty cool, and can take .3ds files. Question: Is there a way to get Hash models into .fbx? http://otee.dk Greg
Last reply by gschumsky, -
- 2 replies
- 672 views
What do you guys think of the new "Universe" game engeneiring software.? http://otee.dk/ Besides that its only for Mac , I think it`s pretty neat! ;>) Jake
Last reply by jakerupert, -
- 2 replies
- 385 views
This is a much needed topic here I think. I have found a couple of great sites and they get lost in the shuffle. So here is a new one. World Creator I have only briefly read through some of the features of this software. It is basically a tile creator. It is also freeware (there is a more powerful version available for purchase). I think that it might be a useful tool for learning how to create tiles and this knowledge could probably translate to A:M. Just a thought. Wade
Last reply by Sacman, -
- 8 replies
- 577 views
A question for all the AMers out there who are using mmf: Could a adventure game be made with mmf? Would it be easy? If yes, how professional could it be? I am looking for features like shrinking charakters which walk into the distance, graphics in the foreground, which cover the characters. Multiple scenes, cutscenes etc. Regards, Heiner
Last reply by KenH, -
- 9 replies
- 796 views
Hi All, I am sorry I have to ask this question again. I posted this earlier today and someone gave me some help but when I got home and checked my post it was missing I do not know why. So I have to ask this again. I have clicked, dragged and pasted Decals successfully on my AM models but in come cases my decals distort over complex shapes. How can I convert a AM model to an accurate UV map which I can paint or apply textures and reapply to my AM model without flaws? Is there a plug in for AM to make UV maps or is it already built in to the program? Technodandy
Last reply by Rodney, -
- 1 follower
- 3 replies
- 467 views
I'm working on a game and I'm using A:M's excellent modeller for some of my models that have insides to them, such as ships, space stations, etc. The only problem is that the engine requires the textures to be UV Mapped on. I don't want to have to transfer all my models over to wings for UV mapping eery time, as it's not exactly easy. I was wondering if A:A can UV or UVW map objects so that i could export it directly into the game?
Last reply by teh1ghool, -
- 2 replies
- 404 views
I have been clicking and dragging Decals successfully, but I just noticed something I forgot about. For complex shapes I think I need to make UV maps. I have seen some of my textures stretch incorrect around some models. Can someone tell me what I need to do for this in AM?
Last reply by dborruso, -
- 1 reply
- 339 views
It appears that polygons may not be the "only" thing you have to worry about in game development. I ran into the concept of "textures." I also crashed into the issue of the textures being 256X256. Quite frankly, as a rule of thumb, how many textures should you have on your game that won't kill it? Also why do some games slow down when the textures image size passes the 256X256 range?
Last reply by triath5147, -
- 3 replies
- 501 views
On the newbie forum I was advise to use .x for my video game because it was a safe bet for animation and all. 1. Anyhow, besides .x there's .obj, 3ds, md2 --- is there anymore? 2. If so, (question above) why? 3. Also do you animate the model inside AM or inside the game editor?
Last reply by Obsidian Games, -
- 9 replies
- 589 views
Hi everyone. I was talking on the chat room yesterday when this idea hit me. What do you guys think of joining a volunteer game design group, where we pool our game ideas and rotate each one as a working project? This way everyone's dream is fulfilled and we sharpen our design skills at the same time. Plus we will have various products to be proud of promoting. There is no money guaranteed even though when the games sell, we'd all be beneficiaries of a percentage of revenue. Plus the benefit of being involved in a prolific project is something that neither a job at a game company nor a game design degree can guarantee. Some of you know what I'm t…
Last reply by Seeker, -
- 10 replies
- 3.8k views
I am using Unity 3D 4.6 and I am evaluating A:M v18 before I purchase. I used to use A:M back in 2005 and bought the CD, but it no longer works due to scratches and Windows 8. I need to be able to export models I create with rigging and actions using either Direct X or FBX. I found and downloaded the Direct X exporter and put it in the correct place, but it does not show up. I put it in the 32 bit version. I cannot find a Direct X export in either 32 or 64 bit. How can one use v18 with Unity3D? Mike
Last reply by John Bigboote, -
- 5 replies
- 534 views
Which game engine do you use?
Last reply by PlanetMongo, -
- 1 follower
- 13 replies
- 2.1k views
Hi all, I'm a media and animation teacher and want to extend my course to include using student created models and environments in a game. Is there a game engine out there that would be fairly easy to work with for importing AM models and modifying the game play (ie: level design)? Thanks, Mike
Last reply by aldaunque, -
- 0 replies
- 322 views
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Last reply by Marrie, -
- 1 follower
- 0 replies
- 687 views
http://msdn.microsoft.com/directx/XNA/default.aspx For all you game guys out there, just thought I would post this.
Last reply by Chad_Hunt,