zandoriastudios Posted July 13, 2004 Posted July 13, 2004 After reading the call for entries for models for TSM2, I decided to try modeling a GIANT OCTOPUS for the evil squid category. So I spent a couple of hours surfing the web for reference and sketching. Quote
xor Posted July 13, 2004 Posted July 13, 2004 COOL!! I love octopii. They're cool. I'm sure even cooler to animate. I can't wait. Are you gonna make him/her flash different colors as well? Quote
KenH Posted July 13, 2004 Posted July 13, 2004 Looks great indeed! I'm not sure if they want a realistic or a caricature oc though. You might want to ask to increase your chances. Quote
zandoriastudios Posted July 13, 2004 Author Posted July 13, 2004 Actually, Steve said they wanted the evil squid from 20,000 leagues under the sea. But they also said that it had to be original!? But An octopus seems like a more useful sea monster for me to have in my library. that ability to change color and squirt a cloud of ink!!! So that's what I'm making Quote
thekamps Posted July 13, 2004 Posted July 13, 2004 I thought it was the squid that "inked" (It too can also change color) I've seen them do it on an ocean dive. Tis cool! Quote
JohnArtbox Posted July 13, 2004 Posted July 13, 2004 nice sketches Will. thekamps: octopus do both also Quote
zandoriastudios Posted July 13, 2004 Author Posted July 13, 2004 Working out an optimal spline patern for all those suckers is going to be tough! At least I can just model one tentacle and copy it Quote
hashlister Posted July 13, 2004 Posted July 13, 2004 Beautiful sketchery Will. One of my first A:M models was for the Detroit Red Wings scoreboard where they wanted their mascot (Al the Octopus) animated doing zany scoreboard mascot kinds of things. What I learned: Octopi are HARD to animate. Did I hear the Anzovins are making an Octopus rig? Quote
zandoriastudios Posted July 15, 2004 Author Posted July 15, 2004 Those suckers are more than I bargained for!!!! I had considered displacements, but I really felt like I need the detail for how I want to use this guy. I still managed to keep each sucker pretty light in splines... Quote
PlJack Posted July 15, 2004 Posted July 15, 2004 Ok, first I want to say, Great Stuff! Next, how on earth would you animate that thing without those suckers colliding and meshing through each other? Quote
KenH Posted July 15, 2004 Posted July 15, 2004 Oh man! I'm glad it's you doing it lol That's an awful lot of 5 pointers to patch up! It's hard to see there, but I guess they get smaller as the tentacle tapers... Quote
zandoriastudios Posted July 15, 2004 Author Posted July 15, 2004 Ok, first I want to say, Great Stuff! Next, how on earth would you animate that thing without those suckers colliding and meshing through each other? Hmmm, maybe CP weighting will help <_> Quote
shaunf Posted July 15, 2004 Posted July 15, 2004 I was going to say... cp weighting would solve that particular animation problem very quickly and easily! Quote
Sharky Posted July 15, 2004 Posted July 15, 2004 Hi ! Yes, I agree with Shaun, because I tried the CP weigting on my models and I can say that is a powerful tool in the A:M! Cheers, Sharky Quote
zandoriastudios Posted July 16, 2004 Author Posted July 16, 2004 lots and lots of 5 point patches! This was the most economical way that I could see to model this sucker pattern...I will be able to lighten the opposite side by hooking as I come around. Quote
zandoriastudios Posted July 20, 2004 Author Posted July 20, 2004 Finished the tentacle and copied it 8 times. just starting to stitch them together. Quote
jfirestine Posted July 20, 2004 Posted July 20, 2004 Looking good! I'm a "Sucker" for models created in A:M! Keep the screenshots coming! Quote
gazzamataz Posted July 20, 2004 Posted July 20, 2004 Oh my god, that starting to look like a heavy model William... I don't envy you there (well, a little bit). Hope you gotta fast system. It's looking good and it's gonna be interesting to watch you rig this monster let alone animate it... again, I don't envy you there but it certainly looks challenging Quote
Xtaz Posted July 20, 2004 Posted July 20, 2004 wiliian : great tentacles .... a lot of 5 point patches how many patches until now ?? Xtaz Quote
zandoriastudios Posted July 20, 2004 Author Posted July 20, 2004 I'm not happy with the webbing between the tentacles... on some species it doesn't seem so big, or maybe it is the unnatural position it is in, staked out like this... The patches coming away from the suckers are hooked into reduce the density, but there are still about 30 segments to a tentacle... kinda heavy. I wasn't planning on rigging it, just making a challenge for those guys at Anzovin Quote
Parlo Posted July 20, 2004 Posted July 20, 2004 This is great Will. Now all we need to do is constrain this beast to a human model's back (with or without the badly protected glass microchip) and we've got ourselves a Super Villain! I can't wait to see how this fella is going to move. This is surely gonna be one of those "thank goodness for proxy models" situations. Quote
zandoriastudios Posted July 22, 2004 Author Posted July 22, 2004 OK, I redid the webbing between the tentacles. I think this will work better--now to model the head Quote
JohnArtbox Posted July 22, 2004 Posted July 22, 2004 aaargh Will, that's the kind of modelling that drove me to Kapsules for a break. looks fantastic. Can't wait to see the final. Quote
3DArtZ Posted July 22, 2004 Posted July 22, 2004 Ohhh, looking pretty slick! Mesh of the Webbing looks good to me. Mike Fitz www.3dartz.com Quote
jon Posted July 22, 2004 Posted July 22, 2004 excellent work! too good in fact. now i'm considering adding your webbing to my squid lady. ' ' ) -jon (how about a radial bone with two aim-at constraints for those webs to smooth 'em out?) Quote
3DArtZ Posted July 22, 2004 Posted July 22, 2004 I was thinking orient like arm1 and orient like arm2 for the webbing spline. Should work magnifecently! Quote
zandoriastudios Posted July 22, 2004 Author Posted July 22, 2004 I bet we could get good results with CP weights in the webbing to average between the legs. The "scaling" effect would help it look stretchy Quote
jon Posted July 22, 2004 Posted July 22, 2004 i think i like mike's suggestion over my own, but for some reason i just can't find cp weights anywhere! they have those in 8.5, right? ' ' ) (i'm not budging 'till ap v11 is gold!) -jon Quote
mtpeak2 Posted July 24, 2004 Posted July 24, 2004 Great work William. That's got to be a winner in the contest. Quote
CRToonMike Posted July 24, 2004 Posted July 24, 2004 Great work! now excuse me while I pick up my jaw from the floor. Quote
mootsger Posted July 24, 2004 Posted July 24, 2004 Great work William!... but you have a slight problem. The legs need to be rotated 22.5 degrees. Octopi are divided with 4 legs over each side of thier line of symmetry. It would be like having an arm coming out of your chest....which may not be all that bad! Quote
3DArtZ Posted July 24, 2004 Posted July 24, 2004 Great work William!... but you have a slight problem. The legs need to be rotated 22.5 degrees. Octopi are divided with 4 legs over each side of thier line of symmetry. It would be like having an arm coming out of your chest....which may not be all that bad! That should take 5 minutes to fix.... being the mesh is so clean. Mike Fitz www.3dartz.com Quote
zandoriastudios Posted July 24, 2004 Author Posted July 24, 2004 Oops! I guess I made a mutant! Quote
Guest mrsl13 Posted July 24, 2004 Posted July 24, 2004 WOW...man that look Great !!!...I see some nice use of hooks that "I" would never have thought of. Mike Quote
williamgaylord Posted July 24, 2004 Posted July 24, 2004 This is looking really good! It will be interesting to see this thing moves once it's rigged. Will you maybe add something extra to the webbing to get it to billow when he/she swims? (We need a new smiley with round eyes and a jaw drop! These eyes: ; and this mouth, only more exaggerated: .) Bill Gaylord Quote
Xtaz Posted July 24, 2004 Posted July 24, 2004 Willian, I am happy for you not to be competing in the CENTAUR ( my entry ) !!!!!!! GREAT CLEAN MODEL !!!!! Peace Xtaz Quote
gazzamataz Posted July 24, 2004 Posted July 24, 2004 Oooh… and how many patches in that? Don't envy you trying to rig and animate this baby mate But I do envy your modelig skills Nice peice of work William. Oh, and I REALLY don't envy you when it comes to texturing this mutant either Quote
xor Posted July 24, 2004 Posted July 24, 2004 Awesome job. I love those eyes. The shape of them exclaims a menace to the deep. I like the rest of him as well. Niceley done. Quote
DarkLimit Posted July 25, 2004 Posted July 25, 2004 Will - Awsome model something that I think is complicated you made look simple and do-able... very inspiring model I look forward to seeing him posed and textured.... Quote
Admin Rodney Posted July 25, 2004 Admin Posted July 25, 2004 Will, The only things I'm still not clear of is... where in Zandoria Comics continuity does TAR fight the giant octopus. Is it BEFORE or AFTER he fights the Balrog... I missed the Balrog issue as I think my local dealer forgot to order!!! hmmmm.... What issue should I look for them in? Hmmm? In other words... Great work! I wanna see more! Rodney (The Comics Instigator) Quote
Julian Posted July 25, 2004 Posted July 25, 2004 Can we see a bottom view? Did you model the beak too? The thought occurs to me that if you replaced the Balrog's head with this octopus (and moved the tentacles so that they all faced forward), you'd have the beginnings of a pretty good Cthulhu. Quote
Sharky Posted July 25, 2004 Posted July 25, 2004 Hi Mr. William Sutton! It's a wonderful model! I think it was a hard work! Nice work Mr. Sutton! Cheers Sharky! Quote
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