sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

After reading the call for entries for models for TSM2, I decided to try modeling a GIANT OCTOPUS for the evil squid category. So I spent a couple of hours surfing the web for reference and sketching.

WIP7_12_04.jpg

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Posted

COOL!!

 

I love octopii. They're cool. I'm sure even cooler to animate.

 

I can't wait.

 

Are you gonna make him/her flash different colors as well?

Posted

Looks great indeed! I'm not sure if they want a realistic or a caricature oc though. You might want to ask to increase your chances. :)

Posted

Actually, Steve said they wanted the evil squid from 20,000 leagues under the sea. But they also said that it had to be original!?

 

But An octopus seems like a more useful sea monster for me to have in my library. that ability to change color and squirt a cloud of ink!!! So that's what I'm making :P

Posted

Beautiful sketchery Will. One of my first A:M models was for the Detroit Red Wings scoreboard where they wanted their mascot (Al the Octopus) animated doing zany scoreboard mascot kinds of things. What I learned: Octopi are HARD to animate.

 

Did I hear the Anzovins are making an Octopus rig?

Posted

Those suckers are more than I bargained for!!!!

I had considered displacements, but I really felt like I need the detail for how I want to use this guy. I still managed to keep each sucker pretty light in splines...

WIP7_14_04.jpg

Posted

Ok, first I want to say, Great Stuff!

 

Next, how on earth would you animate that thing without

those suckers colliding and meshing through each other?

Posted

Oh man! :D I'm glad it's you doing it lol That's an awful lot of 5 pointers to patch up!

It's hard to see there, but I guess they get smaller as the tentacle tapers...

Posted
Ok, first I want to say, Great Stuff!

 

Next, how on earth would you animate that thing without

those suckers colliding and meshing through each other?

Hmmm, maybe CP weighting will help <_>

Posted

I was going to say... cp weighting would solve that particular animation problem very quickly and easily!

Posted

Hi !

 

Yes, I agree with Shaun, because I tried the CP weigting on my models and

I can say that is a powerful tool in the A:M!

 

Cheers,

 

Sharky ;)

Posted

lots and lots of 5 point patches! :o

 

This was the most economical way that I could see to model this sucker pattern...I will be able to lighten the opposite side by hooking as I come around.

WIP7_15_04.jpg

Posted

Oh my god, that starting to look like a heavy model William... I don't envy you there (well, a little bit). Hope you gotta fast system.

 

It's looking good and it's gonna be interesting to watch you rig this monster let alone animate it... again, I don't envy you there but it certainly looks challenging ;)

Posted

wiliian :

 

great tentacles .... a lot of 5 point patches :blink:

how many patches until now ??

 

Xtaz

Posted

I'm not happy with the webbing between the tentacles... on some species it doesn't seem so big, or maybe it is the unnatural position it is in, staked out like this...

 

The patches coming away from the suckers are hooked into reduce the density, but there are still about 30 segments to a tentacle... kinda heavy. I wasn't planning on rigging it, just making a challenge for those guys at Anzovin :lol:

Posted

This is great Will. Now all we need to do is constrain this beast to a human model's back (with or without the badly protected glass microchip) and we've got ourselves a Super Villain!

 

I can't wait to see how this fella is going to move. This is surely gonna be one of those "thank goodness for proxy models" situations.

Posted

aaargh Will, that's the kind of modelling that drove me to Kapsules for a break. :blink:

looks fantastic. :D Can't wait to see the final.

Posted

excellent work! too good in fact.

 

now i'm considering adding your webbing to my squid lady. ' ' )

 

-jon

 

(how about a radial bone with two aim-at constraints for those webs to smooth 'em out?)

Posted

i think i like mike's suggestion over my own, but for some reason i just can't find cp weights anywhere! they have those in 8.5, right? ' ' )

 

(i'm not budging 'till ap v11 is gold!)

 

-jon

Posted

Great work William!... but you have a slight problem. The legs need to be rotated 22.5 degrees. Octopi are divided with 4 legs over each side of thier line of symmetry. It would be like having an arm coming out of your chest....which may not be all that bad! :lol:

Posted
Great work William!... but you have a slight problem. The legs need to be rotated 22.5 degrees. Octopi are divided with 4 legs over each side of thier line of symmetry. It would be like having an arm coming out of your chest....which may not be all that bad! :lol:

That should take 5 minutes to fix.... being the mesh is so clean.

Mike Fitz

www.3dartz.com

Guest mrsl13
Posted

WOW...man that look Great !!!...I see some nice use of hooks that "I" would never have thought of.

 

Mike

Posted

This is looking really good! It will be interesting to see this thing moves once it's rigged. Will you maybe add something extra to the webbing to get it to billow when he/she swims? (We need a new smiley with round eyes and a jaw drop! These eyes: :ph34r: ; and this mouth, only more exaggerated: :o .)

 

Bill Gaylord

Posted

Willian, I am happy for you not to be competing in the CENTAUR ( my entry ) !!!!!!! :lol::P

 

GREAT CLEAN MODEL !!!!!

 

Peace

 

Xtaz

Posted

Oooh… and how many patches in that? Don't envy you trying to rig and animate this baby mate :D But I do envy your modelig skills :P Nice peice of work William. Oh, and I REALLY don't envy you when it comes to texturing this mutant either ;)

Posted

Awesome job. I love those eyes. The shape of them exclaims a menace to the deep. :D

 

I like the rest of him as well. Niceley done.

Posted

Will - Awsome model something that I think is complicated you made look simple and do-able... very inspiring model I look forward to seeing him posed and textured....

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Posted

Will,

The only things I'm still not clear of is... where in Zandoria Comics continuity does TAR fight the giant octopus. Is it BEFORE or AFTER he fights the Balrog... :D

 

I missed the Balrog issue as I think my local dealer forgot to order!!! :lol: hmmmm.... :P

 

What issue should I look for them in? Hmmm? :D

 

In other words... Great work!

I wanna see more! :)

 

Rodney (The Comics Instigator)

Posted

Can we see a bottom view? Did you model the beak too?

 

The thought occurs to me that if you replaced the Balrog's head with this octopus (and moved the tentacles so that they all faced forward), you'd have the beginnings of a pretty good Cthulhu.

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